Friday, December 31, 2010

Locals Report 12/30/2010

Went to my usual locals last night (Thursday), decided to play Frognarchs. Due to time constraints, which I think is bullcrap, we had 31 people play 4 rounds, with Top4 splitting. Such a format pretty much screams Single Elimination, what with the likelihood of multiple 4-0's. Pretty gross, considering every other week it's been swiss rounds.

R1: LFN (Frognarchs) vs Jason (Light Beat)

G1: He won the dice roll, and opened up w/ Pot of Duality, revealing an Alius, and some S/T. Mobius did work, and a Caius ensured his Neos Alius was removed from play.
G2: He gets a Skill Drain up, I have no outs, and I get beat down swiftly
G3: More frognarch goodness.

Result: OXO

R2: LFN (Frognarchs) vs David (Lightsworn)

This round I really don't remember, but removing monsters, including a GuB, from play with Caius, is always good. I drew into my DD Crows he milled his, so idk, lucky there I guess. LADD put in work too.

Result: OO or OXO I forgot which

R3: LFN (Frognarchs) vs Nigel (Blackwings)

G1: He opens pretty shitty and Monarchs do work
G2: He ends up swinging w/ a vanilla Armed Wing while I had Gorz in hand, and during damage step drops a Kalut for exactly 1400 damage for game.
G3: I get around his Dark Armed, but Blizzard revive Shura, special summon Bora, while I had only Raiza and Formula Synchron on the field, spelled my doom. He declared end of main phase, granting me the opportunity to synchro, I forget the circumstance, but it didn't really matter whether I did synchro or not, I would still have lost.

Result: OXX

Because this is essentially Single Elimination, I lost my chance to top lol. DEMORALIZED

R4: LFN (Frognarchs) vs Alvin (GB)

omg terrible matchup. I also dont' have much of a side for Gb cause honestly nobody plays it in my area anymore and I wasn't expecting him to show up lol. Mainly I sided in Burial from a Different DimensionCyber Dragons, and Giant Trunade

G1: He doesn't draw a GB for the longest time, eventually my monarchs push through all his backrow and I get it.
G2: Retiari and Chariot did work.
G3: Retiari and Chariot did more work, then he reborns my Goyo, Retiari's my coincidentally 5th monster in grave, leaving my in-hand Pot of Avarice dead, and I couldn't get over Goyo and with 1800 LP left, with him having Goyo and a pumped Laquari on the field, I THEN drew into Gorz. Yea nice lol. Yugiohhhhhh

Result: OXX

Hilarious but not game-changing, I sprung Treacherous Trap Hole soooo many times over the course of the tourney it was hilarious.

Malicious's were terrible/useless, I drew into a copy only ONCE, and I removed it from play with Allure of Darkness so yea. Lolz not once did I get to carry out Malicious + Monarch or Malicious + Genex Controller = Locomotion R-Genex shenanigans.

Thursday, December 30, 2010

Locals Report 12/29/2010

Hey readers, I got back from Seattle late Tuesday night, and indeed went to locals today.

So I decided to play my buddy's (Kos3Evil on Pojo) "Eclipse" deck (like Twilight but teched enough that it's not Twilight) for the 1st time ever (with no previous experience with lightsworn btw). With around 31 participants, it was decided to last for 5 rounds.

R1: LFN (Eclipse) vs Wai Lai (Unfairnities)

G1: Celestia does work
G2: Milling Wulfs, Necro Gardna, and glow up bulb is good stuff. Straight up beatdown, and I think he didn't draw all that great.

Mained DD Crows do wonders LOL

Result: OO

R2: LFN (Eclipse) vs Bidier "God" Jing (Vayu Turbo)

G1: His Dark Armed gets it.
G2: My Dark Armed gets it.
G3: I get locked by Royal Oppression with no Lyla/MST in sight, and get bashed down by Dark Grepher, which I finally killed with a Raioh. Dark Hole kills Raioh and I get beat down by Vayu shenanigans

Result: XOX

R3: LFN (Eclipse) vs Random (FrogZombie Monarch?)
G1: He foolishes a treeborn T1 and I think "Oh, Frognarchs" but then he sets a shit ton of backrow, which I assumed to be Spiritual Water Arts and Mind Crush, but they weren't so his Treeborn was dead for the next few turns till I cleared the backrow with Celestia =/. Eventually I see a Zombie Master and Spirit Reaper,but Honest and Ehren respectively, get work done.

I don't remember the rest of the match aside from him at one point attacking a Wulf with his Caius and I dropped Honest, then beat face the next turn, but I win. We lol'd at the Herald mirror match going on beside us, it was mostly draw pass for both players as one had a Herald up and the other had an Archlord Kristya.

Result: OO or OXO idr

R4: LFN (Eclipse) vs Neil Bernstein (Lightsworn)

G1: His JD gets it, needing a Chaos Sorc/Dark Hole/Honest to kill it, I draw into a Wulf FTL.
G2: My JD gets it.
G3: I open DD Crow, Dark Armed, JD, Solar Recharge, Solar Recharge, Gorz. I let him attack w/ a Lyla and dropped gorz, and for my next draw I drew.... Solar Recharge. No joke. On his next turn he had Lumina+Lyla+Ehren out, and I couldn't let him kick Gorz or the 1700 token with Ehren, so I didn't swtich either to defense, attacked, and ran straight into Mirror Force FTL

Oh well, the mirror's kind of a crapshoot, unless you're going for game, you drop your JD 1st you probably lose, and neither of us bothered siding lol. Cool guy btw, both of us drawing into Wulfs at some point was pretty lolz

Result: XOX

R5: LFN (Eclipse) vs Random (Blackwings)

G1: Lightsworn does work, I play around his Icarus Attacks, and get it.
G2: He gets off a Soul Release on me early game, hitting 2 spells (lol) and 3 monsters (ouch), and afterwards flips up BOTH a Skill Drain and a Royal Oppression whilst beating face with a Dark End Dragon so I get wrecked. Needed an Honest but he had a live Vayu in grave I think, so he would have just brought out another beatstick.
G3: I plus early game off Celestia and friends. At one point I fan out my graveyard, and see Necro Gardna, 2 Chaos Sorcs, and random Lightsworn monsters, with 2 names in grave.
I'm about to grab my JD next turn off Gold Sarcophagus, and I state out loud... "Well, that's 3 darks in grave, and I'm about to get my JD next turn."
Seeing this he drops a DD Crow and targets.... a Celestia.
I'm like uh I just told you, I have 3 darks in grave. =/
Granted I didn't actually have Dark Armed but I think he should have at least Crow'ed the Gardna to force me to chain it on my turn. I couldn't have dropped JD regardless, what with only 2 names in grave, so I really didn't see the point in Crow-ing the Celestia.
I forgot what happened after that but I milled some stuff and drew into a 2nd JD and dropped both for game a couple turns later.

Result: OXO

Final: 3-2 bleghhh, it's a positive record but still scrubby

I really like the deck though, mained Crows and Battle Fader worked pretty well, I feel I just lack the experience with the deck to make the optimum play 100% of the time. I'll be going to a locals again tomorrow, I'll see how I do.

This is the 1st time I've done a locals report blog post, I'll probably put them up once in a while, if any of you have any concerns, ideas, or objections, do please let me know if I should/shouldn't continue posting these and why ;)

Thanks for reading guys, until next time :)

Sunday, December 26, 2010

Random: 2 day break

Hey readers, I'll be off to Seattle for the next 2 days, so don't expect an update ~ boohoo ='( i know, but yea it's just a short trip lol. Not expecting to buy anyth ygo related though, probably just clothes. Then off to 2 different locals on wednesday night and thursday night for yugioh revival! Awaken!

Jya ne ~

Friday, December 24, 2010

Decklist: Birdman Black Feather

Hey readers, I'm posting up an experimental/theoretical Vayu Turbo (Graveyard Black Feather for you OCG players =P ) deck that seeks to abuse Genex Ally Birdman and Locomotion R-Genex. Locomotion R-Genex was recently released in Hidden Arsenal 3; it's a beefy level 9 dark monster with a permanent brain control effect that doesn't target (It states to take control of the opponents monster with the highest attack, similar to Smashing Ground, which says to destroy the opponents monster with the highest defense). Currently Birdman is unavailable in the TCG, but will be released in the next Hidden Arsenal pack, which I'm assuming will hit the TCG in Summer 2011.

Monsters: (22)
2x Genex Ally Birdman
3x Sirocco the Dawn
3x Vayu the Emblem of Honor
3x Shura the Blue Flame
1x Gale the Whirlwind
2x Dark Grepher
2x Armageddon Knight
1x Necro Gardna
1x Plaguespreader Zombie
1x Dark Armed Dragon
1x Gorz the Emissary of Darkness
2x Destiny Hero Malicious

Spells: (11)
1x Reinforcements of the Army
1x Allure of Darkness
1x Giant Trunade
1x Cold Wave
2x Mystical Space Typhoon
1x Dark Hole
1x Monster Reborn
1x My Body As A Shield
1x Burial from the Different Dimension
1x Foolish Burial

Traps: (7)
3x Icarus Attack
1x Return from the Different Dimension
1x Call of the Haunted
1x Solemn Judgment
1x Seven Tools of the Bandit

You can easily make Locomotion R-Genex with:

  1. Birdman + Malicious
  2. Birdman + Armed Wing
Plaguespreader Zombie is your best friend when dead-drawing the 2nd Malicious.
All the card choices should be pretty self-explanatory lol

Also of note this is actually the 1st time I've done 2 posts on the same day  =/

That's all for today guys, thanks for reading, happy holidays

Upcoming Product 2011 Spring

Hey readers, sorry for the random intervals between updates (if any of you are bothered by such, of course ), I finally finished all my exams for the semester yesterday ^_^

So I just saw the news on shriek, the TCG will be getting a couple new products this upcoming spring, both of which I'm pretty excited for.

1st of all, there's the Storm of Ragnarok Special Edition

Promos are unconfirmed, it's anybody's guess what lolnami decides to throw into this.
Hand of the Six Samurai? Ehren? Darklord Zerato? Venominaga? Fossil Dyna? Doomcaliber Knight? Pot of Duality (lol) ? Or will they take the Drill Warrior route and give us a previous booster pack ultra/ulti like XX-Saber Darksoul?

The other upcoming product is the new 2011 Duelist pack tin.

Promos are also unconfirmed, though it's stated that we'll be getting an all new secret rare synchro monster... Frozen Fitzgerald perhaps? The reprints are likely going to be any one, or both, of the Sun/Moon Dragons, and Hundred Eyes Dragon, or perhaps Zeman the Ape King. Hundred Eyes, if reprinted, would then be legal in Europe, so they can play Unfairnities competitively again.

Rumors have also been floating around about the Dragunity Structure Deck for TCG release, but nothing has been confirmed yet...

That's all for today, happy holidays :)

Tuesday, December 21, 2010

Netdeckers and their critics

Hey readers, today I'm going to be addressing my stance on netdeckers, netdecking, and the perceived image of netdeckers as set by their peers. Does it benefit, or detract from the game?
First of all, we may define netdecking to be the act of copying somebody else's decklist off the internet.

Ever since decklists were 1st posted online in the form of SJC results, on pojo, or on, people have strived to imitate and use for themselves a proven winner's decklist. However, it's quite obvious that just because an individual possesses knowledge about a winner's deck, it doesn't mean that they will be able to duplicate that success. Clearly, one's skill must also be taken into consideration. Having the best deck means nothing if one is unable to utilize it effectively and efficiently. It is this mindset that leads many to have a completely negative view towards the practice of netdecking.
"Oh hai dere, this is <<Pro Player>>'s deck I'm posting here. I really like it but want to change things up to work for me, can you <<forum members >> rate and fix for me? I'm going to top the next YCS so I'm playing this!"
"Heh! Stop netdecking, noob. You're not <<Pro Player>> so stop copying his decklist and being cocky about it! Why not play what works for you?"
"No! This is a winning deck! Give me tips on what to put in to make it better or GTFO"

However, that is not to say that netdecking doesn't have any benefits. Players, when attempting to put together a deck that they have absolutely no experience with, such as an off the wall deck that came out of nowhere to top or win a SJC/YCS, should seriously consider netdecking a proven build. That way, they are able to familiarize themselves with the common plays and strategies that the deck employs or permits. From there, the player can playtest the deck, and then tailor the decklist to suit their own playstyle, adding and subtracting certain cards as a result. At this point, the deck could potentially have been changed around enough that it can no longer be viewed as a netdeck, and instead, a build of a proven deck that suits the players individual style and preference.

Of course, certain card ratios within any deck will not change, as through the playtesting of numerous individuals worldwide, those numbers have been deemed ideal. For example, no Gladiator Beast player should even think of playing triple Murmillo, and no Blackwing player should choose to omit something like Shura altogether. These choices, made for the sake of being "creative" and unique" and to avoid the stigma of being a "netdecker", are in fact detrimental. That is to say, alter card choices in order to complement your style and game, not just to be original.

Tl;DR : Netdecking is acceptable, but remember to change things up to suit your individual style. It's a good way for you to learn to play an unfamiliar deck, though keep in mind that tech cards that worked for a YCS winner might not work for you.

That's all for today everyone, thanks for reading ~ ;D

Monday, December 20, 2010

2010 Top 10

With 2010 drawing to a close, I'd like to dish out my opinion on what are the Top 10 gamebreaking cards of this year. I'm only going to take into consideration cards that were released during 2010, and the impact they had after their release. As such, Rescue Cat, Cold Wave, unbanned Dark Hole, unbanned Monster Reborn, and Substitoad won't be counted.

10) Infernity Barrier
A free pseudo-Solemn Judgment for the theme, this serves to negate counterattacks

9) Quickdraw Synchron / Drill Warrior
Spawned the QD plants deck. I'm linking them together since you won't be playing one without the other.

8) Scrap Dragon
A good generic Synchro, something we haven't had in a while.

7) Glow Up Bulb
A more recent release, I have no doubt it'd be higher up on the list if it were released earlier in the year.

6) Effect Veiler
Excellent card, your one out while under Cold Wave

5) Infernity Launcher
The easily-searched OTK enabler

4) Ronintoadin
Frog FTK. No Ronintoadin revival, no Frog FTK.

3) XX-Saber Darksoul
Searches out any X-Saber, setting up shenanigans for the following turn.

2) Pot of Duality
Increases consistency factor of previously inconsistent decks. Slow-paced decks benefit the most.

1) Solemn Warning
Excellent all-round card. Definitely a staple.

Thanks for reading, that's all for today

Friday, December 17, 2010

Malefic Cyber End Dragon! ... and Beatstick.dek!

Hey readers, just a short post today that'll examine a card that's soon to be released in the OCG (and hopefully TCG).
Aside from Tech Genus Hyper Librarian, I'm also quite excited for this guy.

Card Lore: 
"This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card."

Wow. What a card. If your deck focuses on field spells you will love him! (or is it an it?)

  • You won't have to main-deck any useless cards like Blue Eyes for Malefic Blue Eyes, you can remove Cyber End Dragon straight from the Extra Deck to bring this bad boy out.
  • Since it's a machine, you can utilize Limiter Removal
  • I'd probably want to play this alongside Geartown or Necrovalley... actually probably just Geartown, because if your opponent destroys Geartown and hence destroys Malefic Cyber End Dragon, you can just Special Summon an Ancient Gear Gadjiltron Dragon lolz
  • Unfortunately it doesn't have piercing unlike the actual Cyber End Dragon... maybe you could tech in an Enemy Controller or something for huge damage =S
Definitely looks like a fun card. A 4000 atk beatstick for pretty much no cost is amazing.


Monsters: (17)
3x Malefic Cyber End Dragon
3x Ancient Gear Gadjiltron Dragon
3x Cyber Dragon
3x Beast King Barbaros
2x Beast King Barbaros Ur
2x Doomcaliber Knight
1x Gorz, the Emissary of Darkness

Spells: (19)
3x Geartown
2x Trade In
1x Allure of Darkness
1x Dark Hole
1x Monster Reborn
1x My Body As A Shield
2x Terraforming
2x Nobleman of Crossout
2x Forbidden Chalice
1x Limiter Removal
1x Giant Trunade
1x Cold Wave
1x Mystical Space Typhoon

Traps: (4)
2x Skill Drain
1x Solemn Judgment
1x Call of the Haunted

  • Bash your opponent as fast as you can! Nobleman of Crossout his sets!! what iz defend?? Moar Moar Power! Rawr!
  • Do excuse the lack of traps, I'm gearing this deck towards a very very very aggressive playstyle. However Skill Drain is important so I obviously won't play triple Royal Decree.
  • Hmm there's lots of level 8's so I can play Trade In I guess...? It can fuel Beast King Barbaros Ur too.

That's all for today guys, leave comments/constructive criticism below, and thanks for reading =)

Thursday, December 16, 2010

Deck Trends #3 : Themes

Hello again readers, today I'm going to be discussing how and why themed decks are able to dominate the meta,  with one notable exception, of course. I hope to educate beginner players with some concepts relating to consistency and synergy, whilst experienced vets can ....well... err... hmm... treat this as a refresher? Or something to put you to sleep lolz...

1st of all, we can define a theme to be an assortment of cards that are related to each other through their card names. Examples would include the "Blackwing", "Gravekeeper's", "Lightsworn", "X-saber", and "Gladiator Beast" archetypes.

Now what makes certain well-supported themed decks so powerful? What allows them to dominate the playing field?

Synergy : Because the cards in a theme are related, they can act as support each other. This allows a player to use them to build up towards a goal. A drop of water does nothing, but supported by its peers, can accumulate and become a flood.

Consistency : As there exists synergy between the cards in a theme, players are able to follow through with their combos and plays on a more regular basis, upping consistency. Increased consistency in achieving your win conditions results in the progression towards victory.

Now let us take a look at the current dominant themed decks of the format, and how they work together.

  1. X-sabers : The key card of the deck is XX-Saber Darksoul. Being able to search for ANY X-saber or XX-saber monster from your deck is a great benefit. You're allowed to play it in triplicate, and it's also easily revived by support cards like XX-Saber Fulhelmknight and Gottom's Emergency Call, as well as the pseudo boss monster XX-Saber Faultroll. There is inherent synergy, as all X-saber and XX-saber monsters are able to work together, and Darksoul, and to some extent XX-Saber Emmersblade, up the consistency of the deck, easily searching or tutoring out the missing combo pieces for the X-Saber duelist.
  2. Gravekeepers : Their strategy focuses around their field spell card Necrovalley. All their cards either benefit from the existence of Necrovalley, such as Royal Tribute, or function to search out Necrovalley or other Gravekeeper monsters, such as Gravekeeper's Spy, Gravekeeper's Descendant, and Gravekeeper's Recruiter. These cards work together effectively to obstruct an opposing duelist's graveyeard-based plays, and if possible, discard their monsters through Royal Tribute. An anti-meta strategy that's quite consistent and deadly.
  3. Blackwings : Blackwing decks traditionally feature an all-blackwing monster lineup, save for Dark Armed Dragon. This allows them to abuse their search spell Black Whirlwind, as well as have a steady stream of monsters to bring out with Shura's effect or to pump up with Sirocco or Kalut. 

And now... the exception! Plant Synchro!
How has Plant Synchro managed to remain a top tier deck despite not having any relevant theme? Simple! It also features synergy between it's various components. Weak monsters, such as Lonefire Blossom, Ryko, and Dandylion, work incredibly well with each other, as well as with support cards such as Card Trooper, Glow up Bulb, and Debris Dragon. The deck actually lacks strong, beatstick-worthy monsters save for Tytannial and Caius, with all other monsters having 1000 or less attack points. Instead, they rely heavily on their effects to wear down an opponent's resources and achieve victory. As such, Plant Synchro builds are actually fairly versatile, being able to be built as a Quickdraw Plants deck, or a Volcanic Quickdraw deck as well.

A Problem(?) with themed decks:
However, there exists one aspect of themed decks that's unfavorable, but also understandable. Because these decks rely so heavily on the best cards available to their respective archetype, often the most competitive builds are very very similar, often differing by a few tech choices, if at all. As such, sometimes their plays may be predictable. For example, a blackwing player setting a monster and a spell/trap card telegraphs a Vayu + Icarus Attack play. Smart players can play around that by summoning a lone monster and destroying the Vayu in battle. An X-saber duelist reading a set Ryko by a Plant Synchro player can choose to summon an XX-Saber Darksoul and ram it into the Ryko, triggering its effect.

In conclusion, we can see that well-supported themed decks feature synergy amongst their parts, as well as an increased consistency as a result, in comparison against decks like Stun, that feature an assortment of cards with various negation or disruption effects that unfortunately can't build off of one another. However, as Plant Synchro has proved, a deck doesn't necessarily need to be built around a theme in order to have both elements of synergy and consistency.

Hopefully this post is grammatically correct, coherent, and made some sense, I'm actually typing this up at 1am haha.... -_____-
That's all for today, Thanks for reading!

Wednesday, December 15, 2010

Decklist: Budget Beats

Hey readers, today I'd like to throw out a budget decklist for all those budget players out there.
I was watching Kevin Silva's youtube video showcasing his own budget build, and I was not very impressed with some of his card choices (random Thestalos, Snipe Hunter, and Mystic Tomato, lack of Gale, Honest and Grand Mole etc). He also included a copy of Solemn Judgment, but as far as I know, the Champion Pack rare version alone costs more than $5, nevermind the foil versions.

Hence I decided to build my own version =DDD

Each Card should cost no more than $5 usd/cdn, assuming you aren't looking to bling everything out with max rarity. All of these are available as commons or rares, with the exception of Honest, which you can grab as a cheap promo from Twilight Special Edition.

Monsters: 21
1x Neo Spacian Grand Mole
3x DD Warrior Lady
2x Dimensional Alchemist
2x Breaker the Magical Warrior
2x Blue Thunder T45
2x Honest
1x Spirit Reaper
2x X-Saber Airbellum
3x Cyber Dragon
1x BF - Gale
1x Amazoness Trainee
1x Mystic Swordsman LVL 2

Spells: 11
3x Book of Moon
1x Monster Reborn
1x Dark Hole
2x Smashing Ground
2x Mystical Space Typhoon
1x Pot of Avarice
1x Reinforcements of the Army

Traps: 8
2x Bottomless Trap Hole
1x Torrential Tribute
1x Mirror Force
2x Dimensional Prison
2x Compulsory Evacuation Device

Some Explanations:

  • Dimensional Alchemist : This guy can recycle your removed from play cards, namely DD Warrior Ladies ,and whatever monsters that were removed by your opponents Bottomless Trap Holes.
  • Amazoness Trainee : The poor man's Ehren. Wrecks cards like XX-Saber Darksoul and Treeborn Frog.
  • Mystic Swordsman LVL 2 : Wrecks Rykos, Gravekeeper's Spies, Snowman Eaters...etc
  • Compulsory Evacuation Device : Your budget synchro killer. The bane of Stardust Dragon and Scrap Dragon
Hopefully budget players can take advantage of a deck that's similar to this, if not card-for-card, and show up at locals to make the point that decks don't necessarily need Pot of Duality and Solemn Warning to be competitive.

That's all for today, leave any comments you may have below in the comments section, and  thanks for reading! =)

Monday, December 13, 2010

ZEXAL! ZEXAL!! ZEXAL!!!! ...uh what?

So much for 5D's. I was hoping they'd have one final meaningful duel, but I'm not terribly optimistic about that happening. I mean, Jack's really fallen far from where he used to be; Jack to Yusei is almost like Joey to Yugi rather than Kaiba to Yugi. sigh.

And so we get to look forward to Yugioh....  ZEXAL!!
Wait what's a Zexal..?

  • That's one underwhelming hairstyle. It looks like a thinned-out yusei-fro.
  • Honestly I have no idea what "Zexal" is supposed to stand for. GX = Generation Next, 5D's = Five Dragons. Zexal = ???? 
  • I think this Zexal logo is going to look pretty ugly on booster packs lolol
  • I guess this explains why the next OCG starter deck is going to have 15 new cards?
In summary I think this looks a lot more like beyblades, or digimon, or duel masters or whatever, currently I'm none too impressed with the direction this anime seems to be going towards. Who knows, maybe this time the main character won't be such a lucksack and topdeck master like the previous protagonists were?

That's all for today everyone, as always, leave thoughts, opinions, ideas, etc, in the comments section below, or shoot me an email :)

mmm ZEXuAL >=)

Sunday, December 12, 2010

A Brief Rant on Pot of Duality

Hello readers, just a short rant today about people who have been attempting to substitute for Pot of Duality with Upstart Goblin or Gold Sarcophagus in certain decks because of budget or other reasons. I read these posts online and /)_-

It DOESN'T work that way! They do different things!

Pot of Duality : Increases CONSISTENCY, by grabbing you the best card for the current situation off the top 3 of your deck.
Upstart Goblin : Increases SPEED, by letting you draw one more card, whatever it may be. It's terrible in Stun/Anti meta, I have no idea why people are suggesting it. If you're only able to beat face for ~1900 LP per turn, why would you want to stall out the game by donating another 1000 LP for a random draw?
Gold Sarcophagus: Lets you grab your power cards, which you'll for sure be using two turns later. Alternatively, you're searching for cards you might not want to mill, in a deck like Lightsworn. You're definitely not supposed to be playing it in stun decks or whatever to pick out the "best" card for what you THINK the game board will be like in two turns.

There's no replacement for Pot of Duality currently. I'm sorry to say, it may be a pricey card, but upstarts and gold sarcs don't cut it if Pot of Duality is the key card that allows your deck of choice to perform.

That's all for today, thanks for reading ~

Friday, December 10, 2010

Decklist: Macro Stun with Pro Tech

Hey readers, I'm here to discuss a certain trap card which I overlooked from Starstrike Blast, and a deck that I feel it can do wonders in. That card would be Vanity's Emptiness

Last week while waiting in line for Harry Potter 7 part 1 with my friend ( if you're reading this good sir, IDK if you want to be named, you know who you are ), we were discussing STBL cards and he asked me what I thought about this particular card. It turns out I had overlooked this card for whatever reason while sorting through my STBL pulls; it was quite an awkward feeling, to say the least. "So apparently I pulled this card, but i have no idea what it does.... I didn't know it was a good card?" On the other hand he remained unconvinced that Wattsquirrel is decent sideboard material... but I digress.

Card Lore: "Neither player can Special Summon monsters. Destroy this card when a card is sent from the Deck or the field to your Graveyard"

This would be pretty beastly in macro cosmos based stun decks. Basically you can play up to 4 Royal Oppressions... except 3 are cost-free lol. Theoretically it's rare that your cards will ever hit the graveyard, thanks to Macro Cosmos, Dimensional Fissures, and Banisher of the Radiance, so odds are they'd have to waste a Mystical Space Typhoon or something. It's also a continuous card much like Dfissure is, so Cold Wave does squat, as it doesn't negate continuous effects.

Fun fun fun fun fun fun =DDD

But the deck will need 3x Pot of Expensiveness, unfortunately.

LFN's Macro Stun: Vanity version. : The theoretical decklist

3x Thunder King Raioh
3x Doomcaliber Knight
2x Cyber Dragon OR 1x Blackwing Gale & 1x DD Warrior Lady
2x Karakuri Ninja MDL 339 Sazank
3x Elemental Hero Neos Alius
1x Elemental Hero Stratos
1x Banisher of the Radiance

3x Pot of Duality
2x Book of Moon
1x Dark Hole
1x Monster Reborn
3x Dimensional Fissure
1x Reinforcements of the Army
3x Gemini Spark
1x Nobleman of Crossout

3x Vanity's Emptiness
2x Bottomless Trap Hole
2x Solemn Warning
1x Solemn Judgment
1x Mirror Force
1x Dark Bribe (personal preference; giant trunade/dark hole/cold wave wreck)

I'm definitely taking this to locals next time I go... probably in a few weeks due to final exams starting next week. There's an upcoming regionals on January 22nd as well... better not scrub!
If any of you guys feel compelled to test this out, please, DO let me know how it played out, and if there are any changes you would like to make. You can leave a comment in the comments section or hit me up with an email/facebook @
That's all for today guys, thanks for reading!

Off topic and COMPLETELY unrelated to yugioh, can't wait for english subbed Break Blade movies 3 & 4!!
I finally watched the first two, they're pretty faithful to the manga. Good stuff.
Also Xmas is coming up which means it's time to shell out $$$ for gifts. Predators wave 2 figures should be out by now... and I have yet to acquire an ultimate Glow Up Bulb as well..  so much i want to/have to buy ...  sigh sigh @__@

Tuesday, December 7, 2010

Reinventing Gladiator Beasts

Oh man, are these guys dead.  Nobody even plays Glads at my locals anymore. The only recent GB accomplishment I’ve heard of was Billy Brake (Havok 41) mentioning in his newest (as of 12/07/2010) youtube video that Ryan Spicer (Blackluster777) made it to the finals of a cash tourney.

I mentioned in one of my previous articles what I feel are the shortcomings of the Gladiator Beast deck, and why they have failed to make an impact in the current meta (clicky for old article). I'd like make a minor update to take into consideration the emergence of Gravekeeper decks, though I feel that this matchup isn't tilted considerably in either decks favor. On one hand, GBs shut down the effect-dependent Gravekeepers with Gladiator Beast War Chariot. On the other hand, they can find themselves in a hole should they get swarmed by Necrovalley-pumped 2000 atk beatsticks. Necrovalley itself doesn't particularly hinder Gladiator Beasts, indeed, they will no longer be able to access Equeste loops, Retiari removal, or Darius revivals, but that's not too much of an obstruction, as Gladiator Beasts are known to be able to side in Dimensional Fissures, another Graveyard-hindering card, with little to no drawbacks. I give the edge to Gravekeepers, but by no means do they absolutely destroy Gladiator Beasts in my opinion.

What I think Gladiator Beast players should and shouldn't do:

  • Do : Play 3 chariots. Arguably the heart and soul of the Gladiator Beast deck, there's no reason not to play Chariots.
  • Do : Side out Cold Wave (matchup dependant). While it's pretty broken and ban-worthy, depending on the deck you're facing, siding it out may be a good idea, as people will side in Effect Veilers or other problematic monsters to stop your plays. You want to keep your chariots and defensive traps live. 
  • Do : Play Gladiator Beast Samnite. While slow, as he brings you no immediate return when special summoned, I feel he (it?) is decent enough to warrant one copy, as he's (it's?) useful in the Plant Synchro/Debris Hime/Quickdraw Plants matchup. One copy, and no more.
  • Do : Main at least one Mystical Space Typhoon. Royal Decree has seen an increase in popularity. You also want to be able to hit that lone Royal Oppression that Blackwings and Hero Beat play.
  • Do : Main Cyber Dragon(s). I feel that Cydras are really good this format. You can use it in GB's to bait out Bottomless Trap Holes and Solemn Warnings, and dump with Prisma to fuse for Chimeratech Fortress Dragon in machine matchups. Traditionally, GB's have been known to struggle against beatsticks. Cyber Dragon gives GB's a little more aggression, which isn't necessarily a bad thing. Alternatively you could consider Thunder King Raioh instead.
  • Do : Play at least one copy of Gladiator Proving Ground. This sets up easy Gyzarus plays. I feel it's a bit underrated. A Reinforcements of the Army for Gladiator Beasts, what's not to like? 3 may be too much though; 1-2 copies is fine.
  • Do : Play 1-2 copies of Effect Veiler : Good card is good. Your opponent, reading a possible  face down chariot, may choose to flip your GB monster face down with Book of Moon before making a play, Effect Veiler says no!

  • Don't : Play Gladiator Beast Secutor. Regrettably, I don't feel that Secutor is as good as it once was. Effect Veiler, Book of Moon, and Enemy Controller, amongst other cards, really hinder him (it?) from reaching his (its?) full potential.
  • Don't play Test Tiger. Though Michael Ciplak did main 2 in his YCS Milan topping build, I don't feel that Test Tiger, similarly to Secutor, is all that great anymore. With Book of Moon played in 3's in most decks, as well as the existence of Effect Veiler, Test Tiger plays are a lot more risky now. Furthermore it's a horrible topdeck.
  1. Tribute Test Tiger, target your GB monster. OMGNO BOOK OF MOON!
  2. Tribute Test Tiger, return your GB, bring out Murmillo to kill something or Darius to revive something. OMGNO EFFECT VEILER!
  • Don't play multiples of Elemental Hero Prisma : Since I don't like Test Tiger anymore, why would I want to play multiple Prismas? It (he?) suffers at the hands of Book of Moon and Effect Veiler as well. Granted, it's (he's?) a beatstick in a pinch.... one copy should be fine.
[LameComment] Yes I realize Book of Moon doesn't have hands. Har har. [/LameComment]

That's all for today. Loyal/returning readers, thanks for reading ; new readers, welcome, hope you visit again in the future :)

Sunday, December 5, 2010

Elemental Hero Neos Alius = Optimus Prime

What more needs to be said? It's Optimus Prime!

  • Obviously not 100% accurate in detail and appearance. 
  • Regrettably I don't have a silver marker so the forehead piece is still yellow...

Still looks pretty cool though =D

Friday, December 3, 2010

Deck Trends #2: Trap Cards

Hey readers, today I'm going to be discussing some trap card trends that have been increasing or declining in popularity over the past couple months.

Couldn't resist sorry!
At the beginning of the format, people started to recognize that singular destruction, like Mystical Space Typhoon or Dust Tornado could offer, was no longer optimal. The banning of Heavy Storm led to an increase in Trap use. This, coupled with the untouched status of Cold Wave and Giant Trunade on the banlist, led to the preferred choice of Negation over Destruction.
At this point in time, Trap Stun began to see a huge surge in use. It was a new format after all, and Solemn Warning had yet to become a popular card choice. As such, Trap Stun was able to stop many of the commonly played traps at the time, wrecking Bottomless Trap Hole, Dimensional Prison, Mirror Force etc.

Eventually, people began to see how good Solemn Warning could be. After several YCS and regionals events, word spread of how amazing Solemn Warning really was. At this point, Trap Stun suddenly became a risky play, as it could not be chained to Solemn Warning, which we all know to be a counter trap. Should an opponent's backrow in actuality be comprised of spells like Book of Moon or Enemy Controller, then you'd effectively have played Trap Stun for nothing, handing yourself a -1 in card advantage. At this time, Seven Tools of the Bandit started to be heralded as the replacement for Trap Stun in most decks, as it is able to effectively counter any type of trap card.

Now that we've already reached the midway point of this current format, we may look back and regard the emergence of yet another shift in Trap card usage. Certain decks such as Absolute Zero, Quickdraw variants, and Scraps, have been able to take advantage of the continuous trap card Royal Decree, instead relying on quickplay spells like Book of Moon, and destruction effects (Zero) or revival effects (Scrap Dragon) to provide defense. It was a great meta call that allowed an individual to lock down anywhere from 1/4 to 1/3 of an opponents deck. With Mystical Space Typhoon having fallen out of favor at that point in time, trap heavy decks like Blackwings and Hero Beat had the potential to be obstructed by Decree's devastating effect. Trap stun was no longer favored as a secondary go-to card after Cold Wave anymore; Royal Decree could do its job better. XX-Sabers can disregard that last sentence, of course.

On a side note, I find it's actually arguable whether or not Bottomless Trap Hole is actually still superior to Trap Hole. Many  meta decks are reliant on their normal summon to kickstart combos or exert control, (X-sabers, Blackwings, Plant Synchro, Anti-Meta/Stun, SIX SAMURAI) and many of these decks often start off by summoning weak monsters that can dodge Bottomless Trap Hole. Examples include XX-Saber Emmersblade, XX-Saber Fulhelmknight, Swap Frog, and Debris Dragon, amongst others.

It remains to be seen whether or not the results of YCS Arlington (YCS "Dallas") will bring any changes to the preferred trap lineup of meta decks.

  • Gravekeepers will continue to feature a high trap count to protect their monsters. (I don't foresee them winning again though)
  • Plant Synchro/Quickdraw/Debris Hime are flexible enough that they can choose to play the traditional trap lineup or a set of Royal Decrees.
  • X-Sabers will likely play what X-sabers have always been playing.
  • Similarly, Blackwings will likely be playing what Blackwings have always been playing.
  • The resurgent Frog Monarch deck generally plays either a lone Treacherous Trap Hole or no trap cards at all.
That's all for today, thanks for reading :)

Tuesday, November 30, 2010

Deck Trends #1: Staples

Hey readers, welcome to the 1st entry of Deck Trends. Today I'm going to be discussing current staples in the format, inclusive of why I feel certain cards have either attained or fallen from staple status.

First of all, we can define a "staple" to be a card that is played in, and benefits, the grand majority of existing decks in the current metagame.

These choices are all of my own opinion, you are free to agree or disagree at your discretion =)

Carryover Staples from before September 1st:

  • Cold Wave: Locks down spells and traps for two whole turns. "Cold Wave + Black Rose Dragon" and "Cold Wave + X-Saber push for game" are common destructive plays. Only backrow dependant decks can't take advantage of this great card.
  • Giant Trunade: A generic OTK enabler. What more needs to be said?
  • Pot of Duality: This card is so good. I can't say it's good enough to justify the price tag on the secondary market, but it's still really damn good. It raises the consistency factor of inconsistent decks, like anti-meta based strategies, for example. Being able to see 3 cards off the top of your deck, and from there pick the one that best helps your current board setup is amazing. This card was widely sought after and played upon release so I'm lumping it in the pre-September 1st category.
  • Solemn Judgment: God says No! Royal Decree is rising in popularity, but fact of the matter is, this is the best trap card in the game.
  • Book of Moon: Arguably one of the best, if not THE best, -1 in the game.
  • Gorz the Emissary of Darkness: Amazing card, it has the power to turn games around.
  • Stardust Dragon: The best synchro monster in the game. If you were to invest in only one synchro monster, this would be it.
New Staples as of September 1st:
  • Monster Reborn: Newly limited, there's a reason this card was banned for so many formats. The only deck that's unable to take advantage of this card is Gravekeepers.
  • Dark Hole: Also newly limited, another card that was rightly banned for many formats. No matter what deck you run, you play Dark Hole, it's as simple as that.
Cards I no longer deem to be staples this format:
  • Heavy Storm: Banned.....  =(
  • Brain Control: Banned!!!!  =)
  • Mystical Space Typhoon: With everyone setting backrows like crazy, singular backrow destruction has become far less effective.

Cards I consider to be semi staples this format:

  • Bottomless Trap Hole/Mirror Force/Torrential Tribute : These traps do what they've always done, destroy stuff you don't want to see. Though as mentioned, Royal Decree is rising in popularity, not very many decks can take advantage of it; those that cannot stick to the generic trap lineup.
  • Solemn Warning: Unless you're playing Royal Decrees, you're going to want to play Solemn Warning. If played right, this card is amazing. This card, unlike Pot of Duality, needed a bit of time after its release before it gained widespread popularity.
  • Cyber Dragon: Baits out Solemn Warnings and Bottomless Trap Holes without eating up your normal summon for the turn. Gladiator Beasts and Machina Gadgets hate this card.
  • Effect Veiler: I'm listing this as a semi staple instead of a staple because currently it's sided more than mained, and even then it isn't maxed out. The one card that can save you from a Cold Wave + Black Rose Dragon play, and wrecks decks that are heavily dependant on their monster effects.
  • Certain generic synchro monsters (Brionac Dragon of the Ice Barrier, Ally of Justice Catastor, Black Rose Dragon, Scrap Dragon, Goyo Guardian) : Not 100% essential like Stardust Dragon is, yet amazing enough that I cannot leave them unmentioned. Brionac and Black Rose are borderline staples IMO.
  • Ryko, Lightsworn Hunter: If your deck can take advantage of milling, and you want something that can target and destroy ANY card on the field, than this ferocious yet adorable canine is for you! Just watch out for attacking XX-Saber Darksouls! (or Sangan)
  • Seven Tools of the Bandit: An increase in trap usage due to the banning of Heavy Storm means Seven Tools of the Bandit can put in work. It's better than Trap Stun in my opinion since it's a counter trap. Side/main at least one copy, depending on your deck and personal preference. Disregard this last statement if you're playing Formula Monarchs / Shooting Star Fish or if you main Royal Decrees.
  • Sangan: Declining in popularity due to the increased popularity of Thunder King Raioh, BW- Shura, Flamvell Firedog, and XX-Saber Fulhelmknight. It's tough to be a small monster this format. Nonetheless the ability to search your deck for any one of a variety of monsters, without discrimination towards attribute or type, cannot be underestimated. Sangan can still find a home in Absolute Zero, Quickdraw Plants, and some X-Saber builds.
  • Glow Up Bulb: A pseudo-Plaguespreader Zombie. A self-reviving tuner with no significant downside. Excellent balanced card. Because it's currently really new, it's difficult to gauge exactly how popular this card will be, hence I chose to list it as a semi-staple for now. It's restriction effect prevents you from running more than one copy though.
That's all for today, thanks for reading. Leave any comments you may have below ~

Monday, November 29, 2010

Rulings and Plays that you need to be aware of

Hey readers, today I’m going to go over a few card rulings and plays that in my opinion aren’t as commonly known to all players as we may think they are. These should all be more or less obvious to seasoned veterans.

  • Lyla, Lightsworn Sorceress: Turn player has priority to activate Lyla’s effect to attempt to shift her to defense position in order to destroy a targeted backrow card. If the opponent chains something like Bottomless Trap Hole, Lyla is destroyed and removed from play, hence she is unable to switch to defense position, and is thus unable to destroy the targeted spell or trap card.
  • Dimensional Alchemist: If you summon it and declare priority, only for your opponent to chain Torrential Tribute, the chain resolves backwards, and Torrential Tribute destroys Alchemist, which then removes the top card of your deck from play. The last thing to happen on the chain was the removal of the top card of your deck, not the destruction effect, so Alchemist misses the timing, and thus cannot retrieve a card that was removed from play. Don't declare priority with Dimensional Alchemist.
  • Skill Drain: If skill drain is active and you summon a monster, its effect still activates if mandatory, and you can still declare activation of its optional ignition effect. Normally, because the monster is still face up on the field, its effect would be negated by Skill Drain. However you can chain a card so that the monster is no longer face up on the field (ex: flip it face down with Book of Moon), and as a result its effect will not be negated.
  • Elemental Hero Absolute Zero: its nuke effect will not activate while face down. I was asked at my most recent regional whether or not this was the case after I played Miracle Fusion and brought out an Absolute Zero.
  • Honest: A lot of people drop this at the beginning of the damage step, and expect their monster to run over an opposing monster that you suspect will also be backed by an Honest. The correct play is to enter the beginning of the damage step, and pass priority. If your opponent is unaware of how the damage step works, he or she will take the bait and drop his or her Honest. Now, before damage calculation, you declare priority as turn player and drop your own Honest. This way, you are guaranteed to be chain link 1 right before damage calculation, and from there win the Honest vs Honest exchange.
That's all for today, leave comments and feedback below in the comments section :)

Sunday, November 28, 2010

Upcoming Product

Hey readers, just doing a quick post on upcoming announced TCG and OCG product. Sorry for the lack of content lately, there hasn't been anything particularly interesting to write about lol. Nothing really post-worthy  to be more specific. Perhaps one of you guys out there could let me know what'd you'd like to read about? A deck idea? Card rulings for beginners?

Anyway here's a general rundown of what to expect from these future releases, based on current public knowledge.

  • Starter Deck 201115 new cards! Wow.
  • Premium Pack 13; What's known so far is that the set will be devoted to 5D's and GX Manga. I suppose this is an opportunity to release 5 more of the Planet Series cards, though based on their manga effects, the majority of them are pretty underwhelming.
  • Structure Deck 20Master Hyperion! Fairy/Agent support! Common Archlord Krystia! Fairy builds that abuse Master Hyperion alongside existing fairy support like Dimensional AlchemistHonestKrystia, and the other usual suspects are sure to start popping up at OCG locals events.The new "Divine" trap card is pretty cool too. I wonder what the TCG rename will be? Certainly "Divine" will be changed to "Solemn".
  • Extreme Victory: So far we know of the existence of "Junk Berserker"... will it see play like Junk Destroyer? or will it fail like Junk Warrior?
  • Gold Series 2011Trishula. What more needs to be said? OCG Gold series sets are pretty amazing.
  • Hidden Arsenal 3: Chiefly everyone will be out to acquire Gungnir and Naturia Balkion, for obvious reasons, but a few other cards like Ally of Justice Decisive Armor, and Naturia Cliff are pretty cool too. I really don't think that they'll be making noise in the meta just yet, but the soon-to-be introduced Dragunities are quite an interesting archetype. 
  • Storm of Ragnarok: Assuming Konami will do something about Six Sams, they have about a month to  make their mark before the March Banlist comes into effect. Unless I missed something, at this time no future YCS events for 2011 have been announced just yet, so their impact may be restricted to no further than the Regionals level. I wouldn't recommend that you go and start hoarding Six Samurai stuff though. By all means, go get the stuff if you want to play the deck, but don't go apeshit and grab like 500 Gateways unless you're sure that you won't be incurring a loss.
  • Duelist Pack Yusei 03: Ok lets be honest here, we're here for the Effect Veiler lolz. Justice Bringer is pretty cool too, Stun decks get a new toy. An optional DCK/Koaki Meiru Guardian that doesn't have to tribute itself (YAY!), it's a pity it only has 1700 atk, and can only negate special summoned monsters (..blehh..). If it also was a 1900 beatstick, it'd be pretty imbalanced IMO.
  • Yugioh GX Manga volume 6: I'm mentioning this because of my personal bias towards E-heroes; Elemental Hero the Shining is amazing. Can't wait to get a set of these guys :) :)
Thanks for reading

Thursday, November 25, 2010

Decklist: Destiny Frog Monarchs

Hey readers, today I'm going to be discussing an interesting deck variant.
Having read over the feature matches from YCS Atlanta, one of the decks that sparked my interest was a Frog Monarch deck that also incorporated Destiny Heroes to facilitate Elemental Hero Absolute Zero plays. (Feature Match here) While the deck failed to top, my interest remained undiminished. As such, I've pieced together a decklist to test hands with and/or solitaire, as I haven't had the time to play at locals lately due to school and work.

Destiny Frog Monarchs

Monsters: 24
1x Light and Darkness Dragon
1x Gorz, the Emissary of Darkness
3x Caius the Shadow Monarch
3x Raiza the Storm Monarch
2x Mobius the Frost Monarch
1x Dark Dust Spirit
1x Elemental Hero Stratos
2x Destiny Hero Malicious
1x Destiny Hero Dasher
2x Treeborn Frog
2x Fishborg Blaster
3x Swap Frog
2x Battle Fader

Spells: (16)
2x Soul Exchange
3x Enemy Controller
2x Pot of Avarice
1x One for One
1x Destiny Draw
1x Foolish Burial
1x Mystical Space Typhoon
1x Cold Wave
1x Monster Reborn
1x Dark Hole
2x Miracle Fusion

The deck on paper should be less consistent than pure Formula Frog Monarchs, but offers an alternate win-condition in the form of Zero should you be locked down by Mask of Restrict. This is not to say that it doesn't have its own set of spicy plays... for one, you could easily pitch a dead-in-hand Destiny Hero Malicious with One for One or Fishborg Blaster, then remove it from play to special summon your 2nd copy of Destiny Hero Malicious from your deck.

As always, thanks for reading

Wednesday, November 24, 2010

Underappreciated STBL Cards

Hey readers, I would like to provoke thoughts and initiate ideas revolving around some of the under the radar or interesting cards from Starstrike Blast. For obvious reasons, I am going to stray from discussing established meta-impacting cards such as Formula Synchron and Shooting Star Dragon for Fish/Frogs/Monarchs, Gravekeeper's Recruiter for the recent YCS winning Gravekeepers, Glow Up Bulb and Tuning for Debris Hime and Quickdraw Plants respectively, and Scrap Twin Dragon for Scraps.

  1. Wattsquirrel: LOLWTF right? I feel this is a very underappreciated rare card. It has the ability to negate the effect of whatever it battled, regardless of whether the monster died or if it remains on the field. A double-attacker that can kill off Dandylion, XX-Saber Darksoul, and Ryko, Lightsworn Hunter without triggering their effects? Yes please! You could also ram it into a Gravekeeper's Spy for lolz and giggles.
  2. Wattdragonfly: The theme's recruiter. While the theme as a whole is pretty bad, it doesn't mean that all of the cards within the theme are horrific as well. Good theme-specific support for a Bad archetype.
  3. Genex Ally Duradark: Another severely under-appreciated card IMO, it serves as a Blackwing, Gravekeeper, and Infernity killer. Just summon, and declare priority. Sure you won't get to attack, but it's a beatstick with a thankfully balanced effect (Imagine if this wasn't once per turn... or if you could kill multiple monsters...especially since the Genex Ally archetype revolves around changing attributes..) It's also an alternative to Consecrated Light, not to mention a more aggressive one... this thing can kill Dark Armed Dragon LOLOL. I think it's worth siding one copy of, should your sideboard have the space. I also like this card because it resembles Rockman (Megaman). Yay!
  4. Naturia Pumpkin + Naturia Cherries: Instant Naturia Beast. Cherries, like Cherry Inmato before it, is able to replace itself, Special Summoning up to 2 copies (and thinning out your deck!) when your opponent sends it to the graveyard.
  5. Heat Wave: A HUGE boost to Vanilla decks, assuming people actually play those. Additionally you are allowed 3 copies. You can still set effect monsters however.
  6. White Elephant's Gift: Another boost for Vanilla decks, they can now send a monster to the grave to draw 2, and then revive it with Swing of Memories or Birthright etc.
  7. Swift Scarecrow: Final Countdown, and other stall decks get a new toy. I hate facing these Suicide Bomber decks, and they've just added a pseudo Battle Fader to their arsenal....
  8. Skull Meister: The recent ruling change that permits Skull Meister to be used during the damage step will certainly increase its playability. I suppose you could play this alongside Doomcaliber Knight and from there mesh them with the playable Koaki Meiru rock monsters for some sort of Evil Hero Dark Gaia Stun deck.
  9. Koa'ki Meiru Wall: Speaking of Koa'ki Meirus, The KKM Rock Stun trio is complete! Guardian stops monster effects, Sandman stops traps, and Wall stops spells! Definitely a must-play in Rock Stun decks. With Pot of Duality at 3... I don't think that it would of the question for Rock Stun to present itself as one of the foremost Anti-Meta strategies.
  10. Chain Dog: The Lock-Key-Chain trio is also complete. This helps facilitate easy access to the Unicorn/Bicorn/Tricorn synchros alongside its cohorts Key Mouse and Lock Cat. I wouldn't mind piecing together a casual Beast Synchro deck centred around these guys....
That's all for now, thanks for reading, and as always leave any comments you may have in the comments section below :)

Tuesday, November 23, 2010

Decklist: Robots in Disguise

I found myself re-watching the Transformers Movie recently (the classic cartoon one where most of the generation one Autobots get killed within 5 seconds LOLOL), and became motivated to come up with a decklist featuring a certain neglected machine archetype...

Vehicroids! Yay....?

Admittedly, the Roids on their own are a pretty fail decktype in my opinion, having to minus themselves considerably in hand or field presence in order to break out their fusion boss monsters, as they don't have a method of fusion summoning from the graveyard. You could Future Fusion them I suppose... and I can't say that I'm a big fan of Vehicroid Connection Zone. The anti-destruction effect is nice but the opponent can just whip out a Chimeratech Fortress Dragon...or play bounce/remove from play cards. Vehicroid Conection Zone is also a horrible topdeck lol. If only it were more like Miracle Fusion...
Furthermore the majority of their combos require a lot of effort and resources, but yield few benefits.

Most of the Roids are pretty bad, but I found a couple of them to be decently playable: Drillroid, and Steamroid. The rest of them are playable only within their own theme, if at all, though I suppose you could combo Stealthroid with Black Salvo....
Autobots! Roll out!!

  • Drillroid can be fairly handy, having the ability to destroy defense position monsters by effect rather than by battle (correct me if I'm wrong). Notable problem monsters that it wrecks are XX-Saber Emmersblade and Gravekeeper's Spy. (though Spy unfortunately still gets the flip effect)
  • Steamroid is the beatstick of the theme. It's pretty much a pseudo Jain, though it suffers from the unfortunate drawback of losing 500 ATK when attacked.

I then decided to combine the playable Roids with another Machine archetype in order to take advantage of Solidarity, hence creating a beatdown styled deck... and that archetype would be Machina!

*DISCLAIMER: This is meant to be a fun deck, I can't guarantee success for those bold enough to take a deck like this to a regional or YCS*


Monsters: (18)
3x Drillroid
3x Steamroid
3x Cyber Dragon
3x Machina Fortress
2x Machina Gearframe
1x Card Trooper
3x Karakuri Ninja MDL 339 Sazank

Spells: (12)
3x Book of Moon
1x Dark Hole
1x Monster Reborn
1x Giant Trunade
1x Limiter Removal
1x Enemy Controller
1x Pot of Avarice
1x Overload Fusion
2x Solidarity

Traps: (10)
1x Torrential Tribute
1x Mirror Force
2x Bottomless Trap Hole
2x Dimensional Prison
1x Solemn Judgment
1x Supercharge
2x Magic Drain

And now, to explain some card choices, some of which even I myself find questionable.
  1. Enemy Controller: Stops monsters like Shura from running over your weaker monsters, and helps set things up for Drillroid.
  2. Karakuri Ninja MDL 339 Sazank: Wrecks Stardust Dragon, Scrap Dragon etc. Lovely.
  3. Magic Drain: Stops pesky spells like Monster Reborn, Dark Hole, Book of Moon, Pot of Duality (lol), Gemini Spark, and System Down. If they choose to discard a card to let their spell go through congrats, they've suffered a -1. I'm testing this over Seven Tools of the Bandit and/or Solemn Warning.
  4. I don't have enough Pot of Duality hence its exclusion. Konami, reprint in Gold Series 4 please.
  5. Supercharge: A situational draw card as I'm only running 6 Roids. More for amusement rather than playability, this can easily be dropped for a Pot of Duality, a second Enemy Controller, or something else. Damn... Pot of Duality makes a lot of decks better and/or more consistent.
  6. Overload Fusion: An alternate win condition should my beatdown fail for whatever reason. This drags out a bigger beatstick in Chimeratech Overdragon for bigger beatdown.

I also notice I'm not actually playing any car-type vehicroids... I can't say that I'm being authentic to either the Autobots OR the Decepticons. Oh well.
That's all for now, leave comments and criticism (this I'm expecting, it's a fail archetype after all lol ) in the comments section below.

Sunday, November 21, 2010

YCS Doubleheader Aftermath!

As a dreary Sunday draws to a close, I am here, dear readers, to analyze the results of the two YCS events that took place over the course of this weekend, and the implications they may have on the TCG meta.

YCS Milan:

In Milan, Mat Collins of the United Kingdom was able to best Noel Garde of France in a battle between Debris Hime (Plant Synchro) and Anti-Meta/Stun. The Top 4 was rounded out by a Gladiator Beast deck piloted by Michael Ciplak, and a Volcanic Quickdraw deck piloted by Sebastian Soika.

Blackwings were able to take up 3 seats in the Top 16, but failed to win it all. Surprisingly, Gladiator Beasts were able to resurface to the forefront of competitive Yugioh with Ciplak's Top 4 finish, after failing to achieve some degree of success since the beginning of the format, at which point they started to steadily decline in achievement and popularity. Perhaps this will offer a glimmer of hope to the Gladiator Beast enthusiasts out there.

Scrap decks were able to account for 2 spots in the Top 16 as well.

Why Debris Hime won:
The deck is able to explode with an alarming number of special and/or synchro summons in a single turn.

YCS Atlanta:

Frazier Smith, Sean McCabe, Ronald Mack, all piloting Gravekeepers, and Brandon Wigley, the lone remaining X-saber duelist, composed the Top 4 of YCS Atlanta. Smith eventually came out with the 1st place finish, with his fellow Gravekeeper-wielding colleagues rounding out the top 3.

While it is surprising that such an off-the-radar underdog deck such as Gravekeepers were able to win the event, especially seeing as Gravekeeper duelists failed to advance to the Top 16 of YCS Milan, it's not unfathomable that this was the case.
These duelists were able to skillfully, effectively and efficiently pilot a deck that could effectively disrupt a significant number of the decks ran at this YCS. There was a minor hiccup in one of the feature matches involving special summoning the same turn a Pot of Duality was activated, but by no means should this detract from the proven potential of Gravekeepers.

Why Gravekeepers won:
Necrovalley makes it difficult for duelists playing meta decks, the majority of which are  reliant to some degree on the graveyard. Furthermore, my assumption is that the grand majority of duelists were completely unprepared towards dealing with this deck. I conclude that it was a combination of excellent meta insight, and good timing, that allowed Gravekeepers to sweep this YCS.


A list of some competitive decks that Gravekeepers and Necrovalley make life difficult for:

  • Debris Hime / Plant Synchro / Quickdraw : Necrovalley shuts down Debris Dragon plays.
  • Monster Mash : Royal Tribute. That is all.
  • Scraps : The grand majority of a typical Scrap deck's combos involve summoning monsters from the graveyard. Necrovalley says NO.
  • Gladiator Beasts : No more Darius plays. Retiari is pretty useless as well; nevermind being unable to remove targets from the grave, there aren't really any cards worth removing in the first place. However Gladiator Beasts traditionally could care less about the graveyard, so the hindrance is minor at best.
  • X-Sabers : Necrovalley shuts down XX-Saber Fautroll revivals and Gottoms Emergeny Call.
  • Formula Monarchs: Necrovalley denies Pot of Avarice, and Royal Tribute nukes monster heavy hands
  • Absolute Zero : Necrovalley shuts down Miracle Fusion plays.
Now what are some decks that remain relatively unhindered by Gravekeepers?
  • Hero Beat/Stun/Anti-Meta : Anti-meta decks play a lower monster count, lessening the chance of being devastated by a Royal Tribute. Mained Thunder King Rai-Ohs and Banishers of the Radiance laugh at Gravekeeper's Recruiters and Gravekeeper's Commandants.
  • Final Countdown and Burn decks : Though they play virtually no monsters and don't care about graveyard control, I can't say that I'd recommend taking these decks to a YCS. My personal view is that they are Suicide Bomber decks, able to win during the first couple of rounds before scrubbing the rest of the way. As such, all they really do is piss people off.
  • Blackwings : Unhindered aside from the loss of Blackwing - Blizzard The Far North and Blackwing - Vayu The Emblem of Honor plays. Icarus Attack and Delta Crow - Anti Reverse can be troublesome for the spell/trap reliant Gravekeepers. Both Frazier Smith and Sean McCabe took mass-destruction into consideration, as it became evident during their feature match that they both mained a copy of Starlight Road (Starlight Road does work in Game 1).

Recap Analysis: An established meta deck won YCS Milan, an unexpected one won YCS Atlanta. People should now be aware of the potential of Gravekeepers, and should start siding accordingly. I don't foresee the upcoming banlist affecting Gravekeepers; they don't really have any overly-broken cards, and are heavily reliant on their field spell. (Hint Hint: Destroy Necrovalley) More than anything, they're a solid control deck, but not Tier 1 worthy at the moment.

Thats all for now, thanks for reading! BTW let me know in the comments section if there are any topics that you, the reader, would like me to discuss, or any deck that you would like me to come up with a decklist for. ;)

Day 1 of YCS Atlanta, YCS Milan, and Elemental Heroes

Hey readers, today I'm going to be commenting on decks and interesting facts about YCS Atlanta and YCS Milan, which are currently taking place this weekend. I came up with these random thoughts during and after reading through all the feature matches for both events:

YCS Milan:

  • Wow. I had no idea STBL would have this much of an impact. Clearly, Quickdraw and Plant Synchro/Debris Hime decks proved to be most popular (As seen here), being able to abuse Glow Up Bulb, Shooting Star Dragon, and Formula Synchron. However, as witnessed in Feature Matches 2 (Here) and 7 (Here), Gravekeepers, another deck that received support from STBL in the form of Gravekeeper's Recruiter, were able to use a favorable matchup to their advantage. The build incorporating Magical Dimension and Royal Decree, in particular, interests me. (Haha, maybe I should go and get a couple more turbo pack super Magical Dimensions before it starts rising in demand =PP)
  • YCS Bochum Champion Michel Gruner is doing alright.
  • Gruner's fellow United Gosus teammate Claudio Kirchmair dropped.
  • This is the 2nd time that  European YCS coverage proved to be better than the North American YCS coverage. They even have a Day 1 Recap! (Clicky!)
YCS Atlanta:

  • The Destiny Hero Frog Monarch deck featured here (D-Hero Frognarchs!) interests me. I may try to build something similar in the future. I'm not sure how consistent it is but it looks really fun!
  • Rumor has it on Pojo that Chris Pittao was disqualified. Another well-known Yugioh player being accused of/caught cheating? Sighhh... =(
  • Jake Mattern isn't playing his signature deck Gladiator Beasts lol.

I later went onto Youtube and watched Underworld 6667's newest video (So he calls it R.A.P.E. Sunday...) , in which he requests his viewers to create an Elemental Hero deck. He hinted to focus on the LIGHT and WATER attributes. Here's my spin on it:

Monsters: (18)
1x Elemental Hero Stratos
3x Elemental Hero Neos Alius
2x Elemental Hero Ocean
2x Elemental Hero Prisma
1x Elemental Hero Woodsman
1x Elemental Hero Sparkman
1x Elemental Hero Voltic
2x Honest
1x King of the Swamp
1x Neo Spacian Grand Mole
1x Debris Dragon
2x Snowman Eater

Spells: (18)
1x Reinforcements of the Army
3x E-Emergency Call
3x Gemini Spark
1x Monster Reborn
1x Dark Hole
2x Book of Moon
1x Polymerization
3x Miracle Fusion
1x Future Fusion
2x Nobleman of Extermination

Traps: (4)
2x Royal Decree
2x Hero Blast

This decklist is pure Theory-Oh, I'm pretty busy with school, work, etc so I likely won't have the time to test this at locals in the near future. This deck should be even better once Gungnir, E-Hero Great Tornado, and E- Hero the Shining are released. Snowman Eater fuels Gungnir and  Debris Dragon fuels Great Tornado.

I'm quite excited for the epic conclusions to YCS Milan and YCS Atlanta, and the inevitable resulting shift in the TCG metagame. Based PURELY on Day 1 results alone, I foresee Gravekeepers and Frognarch variants to experience an exponential increase in popularity. Time to dust off those Mask of Restricts?

Please leave questions, critiques, and thoughts in the comments section below;
That's all for now guys, until next time.