Monday, January 31, 2011

How to Beat: Fish OTK

Hey readers, here's my post on how to beat Fish OTK. This is a deck that's exclusively viable in the TCG since the Colossal Fighter + Armory Arm combo is legal. This is not the case in the OCG anymore.

What Fish OTK seeks to do:

  • Kill you with the Colossal Fighter + Armory Arm OTK if you have a face up monster with sufficient attack. Armory Arm is equipped onto your strong monster, and from there Colossal Fighter repeatedly suicides and revives itself in battle. Burn damage is inflicted to the opponent from Armory Arm's effect, while you yourself take minimal battle damage from the battles involving Colossal Fighter.
  • Kill you with the Brionac combo (Sea Dragon Lord Gishilnodon + Coelacanth + Brionac) if you have a set monster, or a monster in defense position. Gishilnodon will have 3000 atk, Coelacanth has 2800, and Brionac has 2300, which stacks up to 8100 total.
What the deck looks like:
  • Similar to the Formula Frog Monarch deck, Fish OTK relies on the frog engine for tribute fodder. This is comprised of multiple copies of Treeborn Frog, Swap Frog, and Ronintoadin. The deck can also play Dupe Frogs and Snowman Eaters.
  • The OTK enabler is Seaking Super Ancient Deep Sea Coelacanth. The goal is to bring out 2 copies of Oyster Meister and 2 copies of Fishborg Blaster with the Coelacanth's effect.
  • The deck can run either no traps, or multiple copies of Spiritual Water Art Aoi, which tributes a water monster to strip a card from the opponent's hand. It's especially profitable to tribute off an Oyster Meister, which then generates a token for you to block attacks with, or use as synchro material.
What are the decks weaknesses:
  • Much like Formula Frog Monarchs, the deck revolves around the Frog engine. Removing Treeborn Frogs and Ronintoadins from play can cripple their strategy.
  • If you're able to stop their OTK push somehow, it's likely they won't have the resources to push again on their next turn, giving you an opening for a counterattack while they try to set up again.
  • While not inherently a weakness, they have only two cards with which to ensure the safety of their combos, which are Giant Trunade and Cold Wave. It's too risky for your opponent to perform the combo when you have live backrows.
  • They have a hard time getting over Naturia Beast and its effect. If you can get it out and protect it, it's usually game over for your opponent.
What you can side in against Fish OTK: (depends on your own deck)
  • DD Crow
  • Effect Veiler
  • Chain Disappearance
  • Dimensional Fissure
  • Fossil Dyna Pachycephalo
  • Skill Drain
  • Dark Bribe
While it is good and all that you'll be removing from play their tribute fodder, obviously the Fish OTK player isn't dumb, and will side in the single permitted copy of Burial From The Different Dimension to counteract that. Still, DD Crow and Effect Veiler are very crucial cards, especially Effect Veiler. I listed Dark Bribe only because you'll be aiming to negate the game-breaking Giant Trunade or Cold Wave. Also bear in mind that Fish OTK players will be siding in copies of Malevolent Catastrophe to punish those who set heavy backrows recklessly.

You'll be dropping the Effect Veiler to negate different monsters depending on which combo your opponent seeks to unleash on you. It's unwise to Veiler the Coelacanth, since your opponent will still have their Fishborgs and Oyster Meisters in their deck to bring out on their next turn. It'll be more difficult for your opponent to recover if you instead get rid of the key players in the two OTK variations, being Armory Arm and Brionac.
  1. Colossal Fighter + Armory Arm combo: Play Effect Veiler on the Armory Arm, so that it cannot equip itself.
  2. Brionac combo: Play Effect Veiler on the Brionac, so that it can't bounce your monster(s).
Hopefully this was helpful and/or informative.
That's all for today, thanks for reading ~

Saturday, January 29, 2011

Decklist: Genex Zero

Hey readers, today I'm just posting up something I've been messing around with. The goal is to dump your water monsters with Genex Undine and/or Swap Frog, and dump your Destiny Heroes with Foolish Burial, Fishborg Blaster, and/or Destiny Draw.
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LFN.GENEX.ZERO.DEK

Monsters: (25)

1x Dark Armed Dragon
1x Gorz the Emissary of Darkness
1x Tragoedia
3x Caius the Shadow Monarch
1x Mobius the Frost Monarch
1x Elemental Hero Stratos
2x Destiny Hero Malicious
1x Destiny Hero Dasher
1x Evil Hero Infernal Prodigy
2x Swap Frog
2x Treeborn Frog
3x Genex Undine
2x Genex Controller
2x Snowman Eater
1x Fishborg Blaster
1x DD Crow

Spells: (14)

2x Miracle Fusion
1x Dark Hole
1x Monster Reborn
1x Giant Trunade
1x Mystical Space Typhoon
1x Destiny Draw
3x Enemy Controller
1x Pot of Duality
1x Pot of Avarice
1x Allure of Darkness
1x Foolish Burial

Traps: (1)

1x Treacherous Trap Hole

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Some quick notes on certain card inclusions or exclusions:

  • Future Fusion: It's a very good card but I don't like conflicting with Treeborn Frog, so I cut it.
  • Pot of Avarice: While perhaps questionable in this kind of deck, I want to be able to recycle Monarchs and Formula Synchrons, or perhaps reduce the dark count for Dark Armed Dragon
  • Reinforcements of the Army: I cut this because I only have one valid target, and I didn't want to play Diamond Dude without maxing out on Pot of Duality, which is something I don't really want to do in this kind of deck. (Diamond Dude flopping a Pot of Duality is awesome!)
  • DD Crow: I've been liking this mained in a lot of my decks for the past little while, more than Effect Veiler.
  • 2 Miracle Fusion: I'd prefer to play 3, but I acknowledge that 3 could lead to some clogged hands sometimes.
  • Tragoedia: The copy effect is very useful for synchro summons. Also a chump blocker.

That's all for today, thanks for reading ~

Friday, January 28, 2011

Locals Report 01/27/2011

Hello again readers, just a locals report lol.

The night before, I decide not to play Formula Frognarchs, and decide to go with teched out Gladiator Beasts instead, for the surprise factor. I decided not to play Prisma and Test Tigers. How did that turn out?

Round 1: LFN (GB) vs Wilson (Formula Monarch Zero ... thing...)

Hmm so I'm playing against a guy who made T8 this past regionals. Ok.

G1: He's only able to take me down 200 by killing my Retiari w/ a Genex Controller. Easy game is easy. I Herk it up for the win.
G2: He establishes early control after he blind MST's both my Warning and my Mirror Force (WTF PRO), but I'm able to hold on with Gorz for a couple turns. Eventually GB's do what GB's do best, and I get the chariot lock out on him, with Retiari removing any unpleasant monsters.

Very good matchup for me. That's really all I can say. Mained Gorz was a chump blocker.

Result: OO

Round 2: LFN (GB) vs Ken (X-sabers)

Hmm so I'm playing against a guy who made T8 this past regionals. Ok.

G1: GB's get it done. I out-advantage him and he couldn't rip a monster to save him so I take it.
G2: Boggart Knights push in massive damage for him, he Solemn Judgment's my Giant Trunade and I can't take it.
G3: I'm able to survive both Giant Trunade and Cold Wave. Eventually he plays Gottoms E-Call, bringing back 2 Emmersblades. I play Torrential Tribute but he plays Seven Tools of the Bandit to negate it. He Special Summons Faultroll, and rams them all straight into Mirror Force. He's out of monsters now and scooped once I summoned another GB.

Result: OXO

Round 3: LFN (GB) vs Squiddy!!! (Plant Synchro)

Hmm so I'm playing against a guy who made T16 this past regionals. Ok.

G1: He warnings my 1st GB, and outplusses me to take this one. Unfortunate.
G2: I warning his 1st monster, and take no other LP loss as I win this one quickly. He was locked down by his own Royal Decree so I was easily able to beat face w/ Gyzarus and friends.
G3: He makes a 1st turn Armory Arm, I special summon Cyber Dragon and go into Chimeratech Fortress Dragon LOLOL .. punch for 2000 damage! I also Retiari his Dandylions. We end up going into time, where I'm ahead 5900 to 3900. On his last turn, he Monster Reborn's his Tytannial, I say ok. He bashes down my Retiari for 1600 damage, which obviously isn't enough for game. I still had a GB on the field and had a Smashing Ground in hand anyway so either way I win.

Result: XOO

Round 4: LFN (GB) vs Brad (GK)

Hmm so I'm playing against a guy who... ok nevermind he scrubbed the last regionals just like I did. He went undefeated in Swiss Rounds the regional before though. Good player is good.

G1: Easily the quickest game I play all day. Dust Tornado and Gyzarus wreck face. He scoops before we're even 3 min into the game.
G2: I get thrashed around by his beefy monsters. Malefic Stardust is HUGE
G3: We both draw bad, passing for multiple turns in a row. Eventually he gets a GK out, and the turn after my Genex Ally Duradark gets hit by Solemn Warning. I get thrashed around by his beefy monsters. Malefic Stardust is HUGE. Again. So I lose.

Result: OXX

Final Result: 3-1

So, I was undefeated heading into the last round, but still ended up 4th due to tiebreaks. Apparently both Ken and Squiddy dropped lol. Highly unfortunate, but that's Yugioh. Ended up eating out afterwards, had a good time.

As far as the deck goes, I was fairly pleased with the mained Thunder King Raiohs, Dust Tornadoes, and triple Gladiator Proving Ground. Not once did I wish I had a Test Tiger in hand, so I'll probably keep those out lol. Solid deck is solid.

That's all for today, thanks for reading ~

Sunday, January 23, 2011

Scrubbery, and STOR OCG imports and TCG Exclusives

LOL so I scrubbed yesterday's regs. Too embarrassing to warrant a post. Relevant or not, I did end up losing most of my die rolls =/

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In other news, it's been rumored that the OCG import Elemental Hero monster is in fact Elemental Hero Ice Edge. Yes, that's right, ICE EDGE. That's not to say that Great Tornado won't also be in this set however, at this point in time I don't think that all the imports have been accounted for.. still missing one iirc.

The current list (shamelessly copy/pasted off pojo) is:

STOR-EN090 Hourglass of Courage
STOR-EN091 Needle Ball
STOR-EN092 Blood Sucker
STOR-EN093 Worm Illidan
STOR-EN094 Worm Jetelikose
STOR-EN095 Worm King (super)
STOR-EN096 Elemental Hero Ice Edge (super)
STOR-EN097 ???
STOR-EN098 Cyber Shield
STOR-EN099 Overpowering Eye (rare)


So Cyber Shield IS in fact the unknown Harpie Lady support? Bah. I am disappoint.
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As for the TCG Exclusives for the set, a couple of them caught my attention.

SCRAP CYBER DRAGON BREAKER

Level 6/Earth/Machine, 2100 atk and 700 def

"If your opponent controls a monster, you can special summon this card from your hand. When this card is special summoned this way, select one face up Scrap monster you control, and destroy it"

A theme exclusive cyber dragon, the best combos involve popping your Scrap Goblin or Scrap Beast in order to retrieve a Scrap Chimera, then normal summoning the Scrap Chimera and going off from there. It'd be amazing if it was level 5, as you could then setup an easy Scrap Dragon OR Scrap Twin Dragon, but that would be pretty imbal. Decently playable.

MAXX "C"

stats are irrelevant lol, though they're low enough that it's a valid target for both Junk Synchron and Debris Dragon.

"You can activate this effect during either player's turn, by sending this card from your hand to the Graveyard. This turn, each time your opponent special summon(s) monsters, draw 1 card. You can only activate "Maxx "C" " once per turn."

Draw a ton against decks that whore special summons? Yes please! You should be able to draw a lot of cards when facing decks like Debris Plants and Formula Frog Monarchs. This can forcefully halt some setups, giving you at least another turn to counter or set up. Will your opponent carry through with their play, whilst knowing that you'll be gaining massive hand advantage? Or will they step off the gas and make a passive or safe play?

I don't foresee this being particularly impactful on the meta, at least nowhere near the point where everybody sides 3 copies, but who knows, maybe Skull Meister can finally see some play (lol).

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That's all for today, thanks for reading ~

Friday, January 21, 2011

Random: Regionals tomorrow...!

What to play... what to play...

Hopefully there'll b some yugidrama to keep things interesting =D

Will have a tourney report up probably on Sunday.

Tuesday, January 18, 2011

Decklist: Hamster Monarchs

Hey readers, haven't updated for a while, been lazy lol.
So! I was watching DrakoDMD/Underworld6667's youtube video where Devin mentioned Whirlwind Weasel and it's uses, and I was inspired to create a decklist for Hamster Monarchs lolz

ITZ A COLD WAVE! WITH A SCARF!!
Monsters: 23
2x Light and Darkness Dragon
3x Caius the Shadow Monarch
2x Raiza the Storm Monarch
1x Mobius the Frost Monarch
2x Super Nimble Mega Hamster
3x Ryko, Lightsworn Hunter
2x Dandylion
2x Whirlwind Weasel
2x Debris Dragon
1x Snowman Eater
1x Glow Up Bulb
1x Sangan
1x Effect Veiler

Spells: 9
2x Pot of Avarice
2x Pot of Duality
1x Soul Exchange
1x Mystical Space Typhoon
1x Dark Hole
1x Monster Reborn
1x Foolish Burial

Traps : 8
2x Solemn Warning
2x Bottomless Trap Hole
1x Solemn Judgment
1x Torrential Tribute
1x Mirror Force
1x Phoenix Wing Wind Blast

Beware of Nobleman of Crossouts sided in against you though. Side in My Body As A Shield? >__> <__<

That's all for today, thanks for reading ~

Friday, January 14, 2011

Locals Report 01/13/2011

Hey readers, localz report time (regardless of whether you like them or not ;) )
Played Frog Monarchs again last night (Thursday), and again I'll have to practically go undefeated to top...

I decided to try main decking 1 copy of Pot of Duality.

Round 1: LFN (Frog Monarch) vs Chancy Williams (Plant Synchro)

OMG IM PLAYING AGAINST SQUIDDY lololol

Game1: He gets it.
Game2: I get it.
Game3: We go into time, I take some damage, and I can't get over his wall of tokens so I lose.

Not a good start.

Result: XOX

Round 2: LFN (Frog Monarch) vs Ken (Plant Synchro)

Game1: He gets it.
Game2: I get it.
Game 3: We go into time, lose track of turns and keep playing, eventually when we're asked who won, we're like "oh yea we're in time", and start keeping track, my 6100 LP to his 5800 LP. In the end, he misplays by not tributing Tytannial to negate Tragoedia's steal effect, and I take it.

Result: XOO

Round 3: LFN (Frog Monarch) vs Yusuke (X-Sabers)

Game1: He had a crappy hand, all he could do was drop Gorz,  I get it quick, finishing things off with LADD.
Game2: We both had real crappy hands, I had to bash down his Fulhelmknights w/ Genex Controllers (Yes it was that bad!!) Eventually he saber rushes me w/ Fulhelmknight, Emmersblade, and Faultroll, which revived a Darksoul. I drop Gorz after one of his attacks, and MP2 he goes for Mist Wurm, which bounces my Gorz. Next turn I Dark Dust Spirit his field, he chains Bottomless Trap Hole. Eventually I synchro Genex Undine with Genex Controller for Brionac, bounce his monster, and attack for game.

Result: OO

Round 4: LFN (Frog Monarch) vs Max (Blackwings)

This is a decent matchup, but I was warned that Max techs in Skill Drains, and sides in Banishers and Dimensional Fissures.....

Game1: He draws bad I guess, opens Black Whirlwind, summons Blizzard, searches Vayu, sets some backrow. Monarchs do their thing and I take it.
Game 2: I drop 2 Mobius in 2 turns lol. Eventually he books my LADD, and brings out Dark End Dragon, and sends LADD to grave. My turn I bring back Treeborn, tribute for Caius, remove Dark End, and attack for game.

Result: OO

Final result: 3-1 (no top obviously)

The main deck worked out alright, I don't think I'll be changing anything up. I will be changing a couple cards in the side deck though.

On a more amusing note, over the course of the tournament, I was able to TWICE bring out Locomotion R-Genex, and BOTH TIMES stole Tytannial LOLOLOL

That's all for today, thanks for reading ~

Thursday, January 13, 2011

OCG Gold Series 2011, set 704 Extreme Victory, set 705 Generation Force

Hey readers, just bringing in a post on OCG content today.

Again, OCG gold series shows how awesome it is, though I was quite pleased w/ TCG GS3

There's power cards like Trishula, Gungnir, Chimeratech Fortress Dragon, and Chaos Sorcerer, and an assortment of useful support and sideboard cards like Ryko, Trap Hole, Compulsory Evacuation Device, Dust Tornado, and Nobleman of Crossout.
Full list here

Hopefully the TCG Gold Series 4 is also made of win.

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This is the apparent booster pack wrapper from Extreme Victory, featuring one "Junk Berserker".

Konami's probably got the "Berserk" part right, but that looks more like an antagonist monster than a hero's one in my opinion.

Also is that a face where it's uh, groin area is? Hopefully it's just a jewel or some other ornament, or Soccer Moms (in America!) will complain!

Censorship! Gotta love it! /)_-






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The next piece of news is the confirmation of the next set after Extreme Victory, named Generation Force. It looks to be the debut of Yugioh Zexal cards and Exceed Summons, the latter of which I'm still not keen on. I really don't know if it's going to overshadow Synchro summons, like Synchro summons overshadowed Fusions, Rituals, and their ilk.

Clicky!

Perhaps a few years down the road, we're going to be bogged down with so many summon variants that our decks and extra decks will be like a rainbow. Or the OCG/TCG will have ended. Whichever comes first.

That's all for today, thanks for reading  =)

Tuesday, January 11, 2011

STOR Special Edition Promos Revealed!

Hey readers, what's this, what's this?

The previously unknown Storm of Ragnarok Special Edition promos are revealed to be....

Light and Darkness Dragon






and






Hand of the Six Samurai









Clicky for proof?

Ok Hand of the Six Samurai I can understand... but Light and Darkness Dragon? Really?
Also this has yet to be officially announced by Konami but Ideal808 is a trusted site.. so... =S


That's all for today ~

Saturday, January 8, 2011

Decklist: Fiends LOL

Hey readers, just posting a purely conceptual decklist today. I was flipping through my binder and came across Dark Necrofear and Archfiend Empress, and thought "Aw, why the heck not?" And so, let's build Fiends!

Note: I'm aware that fiend lovers can just play Infernities or some Dark World deck. I wanted to focus on Necrofear and Empress. Just for fun.

Monsters: (21)

3x Archfiend Empress
3x Dark Necrofear
2x Caius the Shadow Monarch
1x Gorz the Emissary of Darkness
1x Dark Armed Dragon
1x Tragoedia
3x Giant Germ
1x Sangan
1x Newdoria
1x Battle Fader
3x Doomcaliber Knight
1x Doomsday Horror

Spells: (11)

3x Trade In
1x Allure of Darkness
1x Dark Hole
1x Monster Reborn
1x Giant Trunade
2x Mystical Space Typhoon
2x Pot of Duality

Traps: (8)

1x Mirror Force
1x Torrential Tribute
2x Solemn Warning
1x Solemn Judgment
1x Call of the Haunted
1x Return from the Different Dimension
1x Dimensional Prison

The aim of the deck is to rush the opponent and establish control with Dark Necrofear and Archfiend Empress. You'll be speeding things up with Pot of Duality, Trade In, and Allure of Darkness.

To be honest, I'm somewhat iffy about cards like Doomsday Horror, which could be beastly strong late game, but horrendously weak early game, and random filler cards like Dimensional Prison. I don't know if it's a good or bad thing but I'm also not playing any tuner monsters; none of the fiend tuners really jumped out at me and said "Play me! I work in this deck!" (though the ones that seemed most playable appeared to be Dark Resonator and Dark Tinker). Also, even though I'm playing a pure fiend build, I don't really feel like dedicating space to copies of Solidarity...

I have absolutely NO idea how this is going to test out; entertaining as it may look, it could end up being a total flop for all I know. Maybe it can top a locals at best?

That's all for today, thanks for reading :)

Friday, January 7, 2011

Laziness, Vortex the Whirlwind, and the possible decline of Royal Decree

Hey readers, sorry for the lack of an update yesterday, I've been feeling pretty lazy, that and the format's pretty stale right now, so nothing new really. That being said, it's not like I'm COMPLETELY out of things to write about haha. I still have to finish off the How To Beat series after all... but anyway, on to today's info, er, post. er. thing.

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I realize this is kinda late, that other bloggers have already covered this card, and that it's been discussed to death on Pojo, but I'm going to offer a quick rundown on Vortex the Whirlwind, the upcoming STOR sneak preview card.
SHAMELESSLY TAKEN FROM WIKIA
Vortex the Whirlwind, which I'll just call Vortex from now on, has the effect of Special Summoning a winged-beast type monster from your deck when it's destroyed by battle. Instantly, you would think "Blackwings!" "Dragunities!" and you would be right, as you can make it through Shura + Vayu or Blizzard + Kalut with Blackwings, or yank it out with Legionnaire + Aklys in Dragunities.

It's stats do leave something to be desired, as it ties X-Saber Wayne for the weakest level 5 synchro monster, though it still can crash with Cyber Dragon...?

Because it's a winged beast, you can also play it with Icarus Attack, and my gut tells me that because it is of the Wind attribute, and wasn't explicitly named BLACKWING - Vortex the Whirlwind, this may also serve as Harpie Lady support as well. Perhaps they'll be getting a Tuner as a TCG Exclusive?

Either way it's an OK sneak peak promo I suppose, certainly not as good as the likes of Dark Grepher, but nowhere near the abysmal Koaki Meiru Beetle.

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Moving on, judging by the emergence of Frog Monarchs and the increase in mained Mystical Space Typhoons, I'm actually questioning whether or not Royal Decree is as effective as it was a couple months back.

Frog Monarchs, which run anywhere from 3 traps to none at all, laugh at Royal Decree, which actually helps them safely pull off their Monarch shenanigans without having to worry about Solemn Warnings and the like.

The upswing in maining MST's means that there's a higher chance your Decree will just get popped.
Furthermore, Scrap decks, which had evolved to feature Royal Decree, as per the innovation of the Bellido brothers, haven't been doing anything at all, largely due to the emergence of Gravekeepers and how Necrovalley shuts down the core of the Scrap deck (Scrap Dragon, Scrapstorm, Scrap Chimera). I'm basing this on the results of the last YCS and whatever recent regional results that were posted on Pojo.

Of course, decks like Lightsworn will always favor Royal Decrees, but maybe it's time for other decks to gravitate back towards a more traditional trap lineup? Sans Bottomless Trap Hole perhaps, as a lot of commonly played monsters get under it, not to mention that the effects of the monster subject to BTH still resolve... some food for thought. Maybe not now, but I can definitely see Solemn Warning being a vastly superior choice once the Legendary Six Samurai get released in STOR come February.

That's all for today, as always, leave any comments and constructive criticism below =)

Wednesday, January 5, 2011

How to Beat: Gravekeepers

Hey readers, I'm going to be posting up the 3rd installment in the How to Beat series, I'm going to be covering GK's today.

What Gravekeepers do:

  • Control you with Necrovalley and an abundance of backrows.
  • Toolbox and/or replace themselves through GK spy and GK recruiter.
  • Flush out your in-hand monsters with Royal Tribute
  • Kill off problem monsters with GK Assailant by switching them to defense position. Alternatively Assailant can switch things like dandy tokens into attack position..... not fun.
What the deck looks like:
  • All their monsters are Gravekeepers, enabling easy toolboxing with Recruiter and Spy, unless they also tech in Caius and Malefic Stardust Dragon
  • The monster count is relatively low compared to most other decks, as they are easily able to replenish themselves using Gravekeepers Stele
  • They run a high spell and trap count, as it's pretty much an anti-meta deck in nature, exerting control through spells and traps, not monsters.
What are the deck's weaknesses:
  • It's reliant on Necrovalley. Without Necrovalley, all their monsters are pretty weak, and they can't play cards like Royal Tribute. That's not to say that without Necrovalley, the deck just flops, but it's weakened to some degree.
  • The need to set Spies to set off their effect, and more than likely will set Recruiter because of it's low stats. When an opponent plays Nobleman of Crossout, they're likely to hit either Spy of Recruiter, the former of which hates to be destroyed face/down, and the other needs to hit the graveyard.
How to beat or cripple Gravekeepers:
  • All their monsters, save for Commandant, are dark. You could in theory control them with Consecrated Light and/or Shadow Imprisoning Mirror.
  • Remove from play their face down monsters. Neither Spy nor Recruiter will get their effects.
  • Destroy Necrovalley, preventing them from accessing Royal Tribute, buffing up their normally weak monsters, and locking down your graveyard plays.
  • Wipe out or negate their traps, leaving them with essentially no protection.
What you can side in against them:
  • Nobleman of Crossout
  • Cyber Dragon
  • Mystical Space Typhoon
  • Dust Tornado
  • Breaker the Magical Warrior
  • Malevolent Catastrophe
  • Mind Crush
  • Thunder King Raioh
  • Doomcaliber Knight
  • Royal Decree
That's all for today, thanks for reading, and as always, leave all comments/criticism below, or shoot me an email, I appreciate your feedback :)

On a side note, I'm considering examining more OCG cards and decks more frequently, but as I haven't played them personally, it'd be mostly theory-ohs and conjecture... hmmm. =S

Tuesday, January 4, 2011

How to Beat: Light Beat

Hello again readers, today I'm going to go over the 2nd entry in the How to Beat series: Light Beat.

What Light Beat does:

  • Spam 1900 atk light-attribute beatsticks
  • Control the pace of the game with heavy backrow
What the deck looks like:
  • Generally a lower monster count, anywhere from 12-15 monsters. Unless the player is teching in other monsters, with the exception of Elemental Hero Stratos, all are light attribute, thus having compatibility with Honest.
  • There's a higher spell and trap count.
  • Formerly nicknamed "Little City" in the TCG, the deck used to play multiple copies of Captain Gold and Skyscraper, but has since dropped those for cards like Gemini Spark and Pot of Duality, which has helped the deck evolve into "Gemini City". The focus of the deck now revolves around Neos Alius, Gemini Spark, and Hero Blast.

What are the decks weaknesses:

  • Mass spell/trap removal kills the deck. An anti-meta styled deck, it relies on it's backrows for protection and control. Nuke or freeze the backrows, and the deck has only Honest for defense, and that's only if you're attacking their monster. Heavy Storm is banned, but Giant Trunade, Cold Wave, Delta Crow, Icarus Attack, Trap Stun, Malevolent Catastrophe (lol), and Seven Tools of the Bandit still exist.
  • Some degree of reliance on Neos Alius. The core of the deck revolves around Neos Alius and its synergy with Gemini Spark and Hero Blast.
  • It's anti-meta in nature. This means that they will NEVER be able to OTK you, unless they pull some Cyber Dragon + Monster Reborn + normal summon beatstick shenanigans. It's rare that they will have more than 2 monsters on the board seeing as the deck has a low monster count. Most likely, they'll be poking for 1900 damage per turn, if at all.
  • Also because they're anti-meta in nature, once you get significantly more card advantage, they'll have a hard time catching up, as aside from Stratos, Dark Hole, and potentially Monster Reborn, none of their cards can really generate much advantage individually. A topdecking anti-meta duelist has likely lost.
How to beat or cripple Light Beat:
  • Wreck their backrows. Cold Wave + Hyunlei, Giant Trunade, and Trap Stun for X-sabers, Cold Wave + Black Rose and Giant Trunade, or even Royal Decree, for Plant Synchro, Delta Crow or Icarus Attack for Blackwings, Mobius or Jinzo for monarchs. The deck no longer plays Dark Bribe, so they can only play Solemn Judgment to stop Giant Trunade or Cold Wave.
  • Remove from play Neos Alius. Hero Blast requires that Neos Alius be in the graveyard. Should one or more copies of Neos Alius be removed from play, then up to six cards, being 3 Gemini Spark and 3 Hero Blast, are instantly dead cards. Gemini Spark may still be live if their build also plays a copy or 2 of Crusader of Endymion, though it can be worth noting that Crusader, unlike Neos Alius, cannot be searched out.
  • Kill off their monsters in the damage step with effect monsters like Ryko and Snowman Eater, to prevent them from chaining most spells/traps
What you can side in against them: (I'll refrain from mentioning Cold Wave and Trunade because those are more than likely main decked, so please no OMGUFORGOTCOLDWAVEURBAD!!1!)
  • Seven Tools of the Bandit
  • Jinzo
  • Trap Hole
  • Cyber Dragon
  • Mystical Space Typhoon
  • Mind Crush
  • Malevolent Catastrophe
  • Snowman Eater
That's all for today, there really isn't much going on in the TCG meta at the moment, so there's a lack of stuff to post about lol. It's likely to be stale until Storm of Ragnarok comes out and the Six Sam bandwagoning begins. Pretty legit deck in the OCG thus far, I'm curious to see what direction the TCG "pros", if they can be labelled as such, will take the deck into.
Schools starting up again though so boredom likely won't be an issue.
Thanks for reading, until next time :)

Monday, January 3, 2011

How to Beat: Formula Frog Monarchs

Hey readers, today I'm going to be posting the 1st entry in the How to Beat series, and the 1st deck I'd like to cover is Frog Monarchs.

What Frog Monarchs do:

  • Frognarch players seek to use Treeborn Frog, Battle Fader, and Soul Exchange to bring out a consistent stream of monarchs to net advantage and simplify the game board. 
  • Fishborg Blaster + Treeborn Frog makes easy Formula Synchrons for synchro summon capabilities and draw power.


What the deck looks like:

  • Generally the deck plays few to no traps, being either a lone Treacherous Trap Hole, any number of Trap Stuns, any number of Spiritual Water Art Aoi (and maybe Mind Crush to go with that), or none at all. 
  • Frog monarch decks play around 25-27 monsters, including anywhere from 10-12 tribute monsters.
  • There are currently 2 build options: Genex, or Pure Frogs. Genex Monarchs rely on the Genex Undine engine to dump Fishborg/Treeborn, while the Pure Frog engine relies on Swap Frog to do the dumping.
What are the decks weaknesses:

  • Being a monarch deck, it's on the more passive side, only being able to generate advantage if the opponent places cards onto the field. No Frognarch player would sac for a monarch (assuming it's not Thestalos) against an empty field, for example. The only real aggressive tribute summon would be for Light and Darkness Dragon.
  • They can only pull out 1 monarch per turn, and are reliant on that one summon to generate advantage. The good monarchs all only get their effects when tribute summoned, so locking down their ability to summon monarchs severely hinders their plays, forcing out limited synchro summon options, probably with Treeborn Frog/Enemy Controller shenanigans.
  • They run monster heavy builds, so they'd easily get smashed by Royal Tribute.
  • Being a slow paced deck, it will NEVER otk unless the player pulls off something ridiculous like a Shooting Star Dragon herpderp reveal Genex Controller, Genex Controller, Fishborg Blaster, Glow up Bulb, and Effect Veiler, and then bash for game.
How to beat or cripple Frog Monarchs:
  • Prevent tribute summons. Mask of Restrict and Zombie World do this easily, though keep in mind most builds side, if not main, Mystical Space Typhoons.
  • Remove from play their Treeborn Frogs. Treeborn Frog is easily the preferred tribute fodder of choice, as it allows the player to plus. Limiting them to Battle Fader and Soul Exchange hinders them.
  • All their effects target. Cards like Tytannial and Aurkus give the deck a headache.
  • Stack their deck so they draw only monarchs and nothing else. (lol jk ;) )
What you can side in against them: (depends on your own deck)
  • Banisher of the Radiance
  • Dimensional Fissure
  • Pulling the Rug
  • Chain Disappearance
  • Mask of Restrict
  • Zombie World
  • Effect Veiler
  • DD Crow

Hopefully this was informative/helpful. Obviously experienced vets should already know this by now.
Thanks for reading, until next time guys.