Sunday, July 31, 2011

Elemental Hero Neos Alius: More More Alias

I made these about a week ago and finally got around to taking a pic.














MEGAMAN x DEADPOOL x MAGNETO

Megaman did not really turn out the way I wanted it to, he's/it's not round enough.. and the blue marker I used wasn't dark enough lol oh well.
I have yet to seriously hunt for a thin silver permanent marker so Deadpool is swordless for now.
The dark purple line you see on Magneto's cape is due to glare, in actuality it isn't there.

Tuesday, July 26, 2011

My take on the September 2011 Banlist

Hey readers, here's my take on what I'd like the September 2011 banlist to look like:
Do note that this is somewhat similar to the banlist that Michael Bonacini (of Death Aspect) proposed, I do concur with most of his opinions. Of course I disagree with a couple, but I can understand his reasoning, and I fully respect that. Seeing his list made me want to put my own perspective out there, though we still are about 3 weeks - 1 month away from knowing the actual contents of the upcoming banlist.

Banned:
Gorz, the Emissary of Darkness
Dandylion
Mind Master
T.G. Hyper Librarian
Royal Tribute
Future Fusion
Limiter Removal
Giant Trunade
Gateway of the Six
Monster Reborn
Card Destruction

Limited:
Gravekeeper's Spy
Lonefire Blossom
Treeborn Frog
Herald of Perfection
Formula Synchron
Legendary Six Samurai ShiEn
Trishula
Pot of Avarice
Shien's Smoke Signal
Heavy Storm
Mystical Space Typhoon
Solemn Warning

Semi-Limited:
Reborn Tengu
Dewloren
Destiny Draw
E-Emergency Call
Gemini Spark
Book of Moon
Offering to the Snake Deity

Unlimited:
Magical Stone Excavation
Bottomless Trap Hole

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Explanations:
Banned:
Gorz: Gorz is no longer needed, seeing as Tragoedia and Battle Fader already exist to stop OTK's.
Dandylion: This card is just abused way too much. Seeing as it will still get its token-generating effect when detached from an Xyz monster.... I feel this card has to go. Neither Spore nor Glow Up Bulb are a problem on their own, seeing as their card effects already impose some degree of restriction, so it's Dandy that will take the hit.
Mind Master: If Frogs can't have Substitoad, then Psychics can't have Mind Master. It's also easily brought out through Emergency Teleport or One for One.. so... goodbye!
T.G. Hyper Librarian: Self-explanatory
Royal Tribute: Depriving your opponent of all their in-hand monsters, and gaining information on the residual spell / trap cards is very unfair.
Future Fusion: This card enables OTK's, and is a more restrictive (seeing as the monsters you dump must be fusion material) but at the same time more powerful (dump more than 1 monster) Foolish Burial.
Limiter Removal: This card exists solely to OTK, which is unhealthy for the game.
Giant Trunade: It's very difficult to stop this card, short of Solemn Judgment, or LSS Shi-En if you play Samurais. Often, it is followed up with an OTK push.
Gateway of the Six: Self-explanatory
Monster Reborn: Generic revival which allows you to steal even your opponent's monster, unlike the slower Call of the Haunted. This shouldn't have been brought back in the 1st place in my opinion
Card Destruction: This one I'm somewhat iffy on. It's absolutely amazing in Dark World, but terrible everywhere else, short of random inconsistent FTK decks. I'll have it banned just to be safe.

Limited:
Gravekeepers Spy: With Xyz monsters most likely becoming the future of Yugioh, I feel that Spy has to go. It's a solid meatshield, also having the ability to tutor out almost any of its Gravekeeper brethren (preferably level 4) for a quick Xyz summon. Of course, it doesn't help that it's recyclable through Gravekeeper's Stele.
Lonefire Blossom: While it is true that it won't be as effective once ignition priority leaves the TCG, whenever that may be, it's still a very powerful card. It has been said before that like all tutors, Lonefire is only as good as the monsters it gets, but the problem is that it has no restrictions whatsoever on the level or attack power of the monster it brings out. I would be perfectly fine with this card staying at 2 to be honest, but I'd want it at one just to be safe, in case Konami makes Dandylion #2 someday.
Treeborn Frog: I realize that Frog Monarchs aren't doing much in the meta right now (though Water Synchro is), but this card's spammability enables so many potential plusses that I feel it's limit-worthy. Should frog decks require monsters for tribute fodder, they do have Ronintoadin after all.
Herald of Perfection: Herald decks aren't anywhere near Tier 1 of course, but this choice is more out of principle than anything. Obviously there are ways to play around it, but with such a strong effect loaded upon such a beefy body, I don't think it's very good for the game.
Formula Synchron: I originally didn't think that this card would be limit-worthy, but with token abuse and the water engine being able to spam this guy out, I feel that currently, a limit wouldn't be out of the question.
Legendary Six Samurai ShiEn: Broken card is broken. Once I get rid of him, there should be a note of finality to it. I'd rather not have to deal with multiple ShiEn's over the course of a game.
Trishula: This is simply to match the OCG. I'm kind of glad we didn't have this in the TCG, when Infernities were running rampant.
Pot of Avarice: Similar to Rescue Cat, this card wasn't all that great when it came out. It had the potential to be amazing, certainly, but at the time, monsters weren't being dumped to the graveyard at the rapid pace they are today. Reborn Tengu and the Plant engine stack up the graveyard fairly quickly, and with Avarice, you can freely loop them for another go. Similarly, it also allows players to recklessly mill through their deck with Ryko or Card Trooper, seeing as they have the safety net from Avarice, and thus can always put key monsters back in their deck at a later point.
ShiEn's Smoke Signal: I don't like how the Samurai theme has it's own ROTA. Most of their key pieces can be searched with this card, and for those that cannot due to level restrictions, there's still Gateway of the Six (for now) =/
Heavy Storm: Should Trunade be gone, Storm should come back. It's more easily counter-able than Trunade, and it's permanent, which should hopefully deter people from confidently setting 4-5 backrow without the fear of being punished for doing so. If people already aren't going to recklessly spam 4-5 monsters all at once because they fear running into Torrential Tribute (or Mirror Force), I don't see why this concept shouldn't also extend to backrows.
Mystical Space Typhoon: Should Heavy come back, there isn't the need for multiple MST's anymore. We do still have Dust Tornado after all, for singular destruction.
Solemn Warning: 2000 LP is a small price to pay for outright negating a crucial summon. This is too good of a card to leave at 2 imo.

Semi-Limited
Reborn Tengu: I feel that this card shouldn't have even been created, but we must make do with what we have I suppose. It's totally useless at one, and too good at three, so logically it should go to two.
Dewloren: Better bring this guy back down before players create more OTK/FTK's... Sorry Bahamut/Mike Bonacini, this guy has got to be hit.
Destiny Draw: The Destiny engine hasn't done anything in a very long time, and Destiny Draw forces you to play monsters that, aside from Malicious, are very mediocre by today's standards.
E-Emergency Call: Hero decks will be more popular once more of their support cards get released in GENF and LC2. Again, the theme shouldn't have access to their own ROTA. What's worth noting though, is that unlike the Six Samurai theme, not all Elemental Heroes are of the Warrior type (Voltic is a Thunder, Heat is a Pyro for example), so I'll put this at semi-limited rather than limited, for the time being. I'm fully aware that the Ice Barrier theme will still have Medallion of the Ice Barrier at 3, but I feel that the theme is pretty under-supported, so I'll let things stay the way they are.
Gemini Spark: If Icarus Attack is at two, I fail to see why this should be allowed to stay at 3.
Book of Moon: This may come off as a questionable choice to some, seeing as Book is so versatile, and rightly so. However, I feel that something must be done to curb the special summon spam that we're seeing nowadays, and I'd much rather up Book to two rather than something like Royal Oppression. Oppression alone can often spell defeat for a player, but Book alone cannot.
Offering to the Snake Deity: Again, if Icarus Attack is at two, I fail to see why this should be allowed to stay at 3. It really only sees play in Worm decks, but should Konami release a really really fast and powerful reptile theme.... -shudder-

Unlimited:
Magical Stone Excavation: Remind me, what is this card doing on the banlist again? Considering it's a -2... beyond making Paul 'Empty Jar' Cooper happy, I really don't see anything wrong with bringing this to unlimited status.
Bottomless Trap Hole: While this card will become very very lethal once priority leaves, it's still a balanced card, and I have no idea why it deserved to go to two in the 1st place. Barely anybody played 3 to begin with. Furthermore, the meta has a lot of small monsters nowadays, so it's not like Bottomless can hit everything.
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Before anybody starts bashing me for hitting the Hero theme so much even though it isn't doing anything currently, I feel that it would be best for the game if they got a slight nerf before we get the rest of their support cards, not to mention that the Hero theme is actually my favorite theme, so there's no favoritism nor hateful bias towards my choices there. The same goes for the nerfing of the plant engine, I currently am playing a Plant variation (T.G. Plants) so it's not like I'm butthurt over losing to plants or something like that lolol.
Also, before anybody suggests Pot of Duality, I think it's a completely balanced card.

That's all for today, thanks for reading ~

Saturday, July 23, 2011

Meklord Wisel & LFN's next 3 weeks

Hello again.

School is going to be pretty tough in the next 3 weeks, as finals week looms ahead, so I can't see myself updating this blog (or my youtube) as frequently as I have been doing for the past month. There are also some personal issues going on, but yea. Once I'm done with summer school though, it'll be just in time to pick up cards from GENF and start preparations for the next regionals in my area (apparently rumored to be sometime in late August)

As discontent as I am with how the game is right now (though I'm quite excited for the upcoming OCG hero imports in GENF and LC2), I'm certain that this will not gradually drift towards leaving the game altogether.

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Now for happier and more yugioh-related  news, I received my September issue of Shonen Jump yesterday, and was quite pleased with the included Meklord Emperor Wisel. Asides from Scraps, I couldn't think of any other currently competitive deck that would thrive from the addition of Wisel, seeing that it needs to be in a deck with constant monster destruction in order to consistently summon it. Either that, or in a deck where you play monsters that the opponent would prefer to destroy by card effect rather than in battle. Wisel is the best of the Meklord Emperor trio IMO, so I definitely want to play around with it and maximize its potential.

** I haven't been following the OCG meta very much recently, so I do apologize if I either fail to mention a popular deck that revolves around Wisel, or become Captain Obvious and do mention, albeit unknowingly, a deck that revolves around Wisel.**

Originally, the immediate idea was to splash it into a Machina Gadget deck, largely due to Machina Fortress's effects (pops a card when it dies in battle, and dumps a card from the opponent's hand when targeted by a monster effect). Furthermore, being a machine, Wisel is a legitimate target for Limiter Removal. It's definitely an interesting concept imo, but I prefer the more stun-oriented Gadget builds, so while I do possess the cards for Machina Gadgets, it's not something I foresee myself delving deeply into. I do think it has potential though.

Wisel may also be an interesting tech in decks based around (the good) Malefic monsters, seeing as you could special summon it when a Malefic monster self-destructs. Would Wisel be a good fit in a deck packing Malefic Cyber End Dragons, Geartowns (and by extension, Ancient Gear Gadjiltron Dragons), Fusiliers, and Skill Drains?

The next deck I thought of is Relinquished. Wisel is level one, so if it was ever dead, it could at least be used as fodder for bringing out Relinquished. Wisel's effect is also a more restricted version of Relinquished's own monster-stealing effect, leaving the potential for a lot of monster-stealing shenanigans. The nature of Relinquished's protection effect also deters one from engaging in battle with it.

Finally, I turn my attention to cards that either cannot be, or aren't easily, destroyed in battle. When it comes to invulnerability in battle, Spirit Reaper immediately comes to mind. Perhaps a copy of Wisel could be a fit in a deck like Crusher ControlGenex Ally Crusher is a pretty solid meatshield, and having played against the deck on several occasions, I would prefer that it not stay on the field for too long...

This is purely conceptional, but I could picture it looking something like this: (excluding Pot of Dualities for I no longer own any :(  )

LFN's theoretic Wisel Crusher Control

Monsters: (19)
3x Genex Ally Crusher
3x Breaker the Magical Warrior
2x Spirit Reaper
1x Don Zaloog
3x Mystic Tomato
1x BF - Gale the Whirlwind
1x Sangan
2x Meklord Emperor Wisel
2x Caius the Shadow Monarch
1x Effect Veiler

Spells: (9)
1x Dark Hole
1x Monster Reborn
2x Mystical Space Typhoon
1x Book of Moon
2x Smashing Ground
1x Pot of Avarice
1x Allure of Darkness

Traps: (12)
1x Solemn Judgment
2x Solemn Warning
1x Torrential Tribute
1x Mirror Force
1x Royal Oppression
1x Call of the Haunted
2x Compulsory Evacuation Device
2x Bottomless Trap Hole
1x Limit Reverse

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That's all for today, thanks for reading ~
As stated above, for the next 3 weeks look for my blog posts / videos (when i make them) to be more infrequent, though I apologize that my youtube videos are already uploaded on a very random basis x__x

Thursday, July 21, 2011

Locals Report 07/21/2011

Hurray locals again! After not being able to go last week because of midterms, it feels good to play again, and it was nice chatting with my friends who came back from the WCQ.

Of course I pull jank out of my entry pack as per usual. Even though I've been playing T.G. Plants for a while, whenever someone hears that I'm playing T.G. they automatically assume I'm playing the stun variant that won the North American WCQ =/

Round 1: LFN (T.G. Plants) vs Mike Chu (Fabled)
He brings out 2 dice and I joke about how I'm going to roll Snake Eyes (2 ones). I do.
G1: I'm forced to Solemn his Trunade, and I get OTK'd regardless
G2: I do stuff and win
G3: Neither of us draw into our sidedeck cards lol... He makes Gaia Knight and Brionac, attacks, and I drop Gorz. He bounces my Gorz and the token, and makes Stardust (it's the best play he could have done IMO). He is then forced to Pot of Avarice in order to hopefully draw protection for his monsters, seeing as he was at 2150 LP, but doesn't. I special summon T.G Striker, normal summon Tengu, and Brionac his Gaia Knight, Stardust, and lone backrow to win.
Result: XOO

Round 2: LFN (T.G. Plants) vs Mateo (Burn)
I win the dice roll
G1: I have to play around an early Royal Oppression so I had to wait before I drew into MST or Dust Tornado before I could start eliminating his backrow.  After destroying Oppression, I make a gamble and make a Black Rose play, which luckily goes through, nuking 2 Dark Bribes, and some other stuff, which may or may not have included Magic Cylinder. I had to tribute off the Lava Golem he gave me, and another monster, for Gorz so that I wouldn't get burned to death lol.
G2: He Solemn's my Fairy Wind when he had 3 face up continuous spells :( ... but Black Rose nuke works again! I draw into another Fairy Wind and it resolves to kill 2 cards lol kewl. I do shenanigans with TG1 EM1 by swapping for his Stealth Bird, burn him for 1000 with his own card, and he is forced to get out Brionac to bounce it, which I veiler lol. I Dark Hole and summon Tengu to wipe out his last 1050 LP.
Result: OO

Round 3: LFN (T.G Plants) vs Luis (Zombies)
He was using clear sleeves, so you could see the backs of his cards, but it's locals so I let it go
I win the dice roll
G1: I open pretty well with Librarian plays (1st time I've gotten it out today), and control the game. He attempts to make a comeback but fucks up and makes Black Rose for some reason when I have a Stardust already out protecting my field. I Solemn Warning his Dark End Dragon and it's over.
G2: I manage to get out a Shooting Star Dragon lol... it's too beefy, and he can't get rid of it.
Result: OO

Round 4: LFN (T.G. Plants) vs Jack (Tengu Plants)
I win the dice roll
G1: Mid game I lose focus or whatever, and embarrassingly enough, forget a search for my destroyed T.G. monster. Very ashamed. I didn't lose the next turn, but he amassed enough advantage after a while that he just powered through. It didn't help that I Solemn'ed an early Trunade to put me at 4000 LP.
G2: I go aggressive and win.
G3: He sets a monster and 2 backrow. I Mind Control the monster hoping it's a Ryko, which it was, and flip it to pop one of the backrow, which was Solemn Warning. I also happen to mill a Tengu off the Ryko lol. I summmon T.G. Striker, Monster Reborn the Tengu, make Stardust, and deal a lot of damage. He draws his next card and scoops. It's very lucky I had the Mind Control, seeing as he had a good setup.
Result: XOO

Round 5: LFN (T.G. Plants) vs Nich (Tour Guide Tengu Plants)
We decide to split it, with the winner getting the extra pack
I lose the dice roll
G1: I go nuts with T.G. Wonder Magician, Catastor, Librarian, and Stardust.
G2: It's his turn to do stuff lol, starting off with Tour Guide and Tengu, while being protected by 4 backrow. I'm forced to drop Caius, fully expecing a Solemn Warning, and he has it, as expected.
G3: I open with a passive hand, and can't get things going fast enough, so he capitalizes and wins.
Result: OXX
We're splitting, but I have inferior tiebreaks so he gives me the win. We divide out our packs, my 5 packs to his 6, and we both pull bad lol

Final Record: 5-0 (in reality 4-1)

I finally pick up the new starter deck though. XYZZZZZZ time!

Wednesday, July 20, 2011

Product Pages are up: Legendary Collection 2, GENF Special Edition

OMFG. Legendary Collection 2 is amazing.

The most exciting news (IMO):

Tons of import cards, including Parallel World Fusion <33333, Elemental HERO Great Tornado <33333, and other manga cards, as well as Gladiator Beast Lanista.

Confirmed common reprints of Thunder King Rai-Oh, Judgment Dragon, Gateway of the Six

Confirmed holo upgrades of popular Gladiator Beast monsters (Darius, Equeste, Hoplomus, Secutor) and cards previously only available as common or rare (Super Polymerization <33333, Jain).

Confirmed reprints of the Darklord prize cards. Which card(s) will be the next YCS prize cards then? Hmmm...

Confirmed inclusion of Alternate Art Elemental HEROes and Cyber Dragon <3

I'm not one to buy packs upon packs of any booster set, so it's kind of embarrassing to say this, but I'm seriously considering buying a few, in order to get a complete playset of the promos. I'll then stick to singles to get everything I want, but yea, for Konami to actually MAKE me want to drop $90 on these things.... it's a damn good set. Very appealing.
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In other news, the super rare promos for the GENF special edition have been revealed to be Elemental HERO Absolute Zero and Spore <3.
Zero being in here indicates that it won't be present in LC2.

On a side note, neither Fossil Dyna Pachycephalo nor Elemental HERO The Shining were mentioned in either product page. It's still up in the air as to whether they'll be reprinted or not. My guess is "yes", but you never know with Konami.

Sunday, July 17, 2011

DOUBLEHEADER: North American & European WCQ: Aftermath & Analysis

WARNING: WALL OF TEXT ALERT

Hello again readers. The North American World Championship Qualifier, with 1839 participants, concluded this past weekend. I'm actually quite pleased with this attendance number, the amount of participants at recent YCS events has been decreasing, so with this huge of a turnout for the WCQ, perhaps it just meant that everyone was saving up for this event lol.
Skimming over the rankings for each round and on DGZ, it appears that quite a number of established players made the trek, and for the 1st time since well, a long time ago, it was clearly stated by Konami that the feature matches would ONLY feature players who have tasted success at the premiere level, a choice that I applaud. I don't particularly want to read something like a YCS feature match, where you have a person boasting about cute tech and shit in a deck profile, then failing miserably in their feature match. Thankfully nothing of the sort happened.

Konami blog updates were slow though, unlike the European Coverage. While I commend Konami on their usage of huge TV's to broadcast feature matches, they still have some work to do with their online coverage. Foe example, it doesn't make sense that while players in reality have already advanced to the Top 16, Konami's coverage was still stuck at the Top 64 feature match lolol.
What made things worse IMO, was that they featured 2 Dragon Duels in the gap between the Top 64 feature and the Top 8 pairings, completely skipping over the Top 32 and Top 16 cut, as well as any information pertaining to what each person was using!! Ridiculous. Then they presented yet another Dragon Duel. Goddammit.

As far as the swiss rounds go, by reading the coverage, there were a few misplays, but nothing of the face-palm worthy kind. Little things here and there, nothing retarded like the guy who used Smashing Ground on a Grandmaster of the Six Samurai at some event a while ago. The only errors I really had a problem with were the following, since they're blatant enough to be noticed by the feature match writer:
In the feature match where a gravekeeper player had Gozen Match up and Descendant (dark attribute) on the field, he (illegally) summoned Gravekeeper's Commandant (earth attribute) to use it as fodder for Descendant's effect. He did this twice. Neither player noticed for quite some time.
In this feature match, Hyperion targeted The Shining for destruction. Torrential Tribute was chained to destroy both monsters. The Hero player retrieved 2 Heroes from his Banished area, but The Shining should have missed the timing since its destruction wasn't the last thing to happen. Neither player caught on.

The Top 64 Cut.
Final standings after swiss rounds here.
A lot of established players made the cut or just narrowly missed it, which is good to see. Despite the sack-factor of the event, only the best players were able to get this far. Unfortunately, both Bellido brothers didn't make it.
The one I'm really wtf'd about is the oddity named Paul 'Empty Jar' Cooper, who piloted the suicide-bomb deck known as 'Empty Jar' to a Top 4 finish at a YCS event earlier this year. After making Top 64 here at the WCQ with apparently the same deck, he was disqualified lol, though I don't know what for. Marked sleeves perhaps? Personally I think it's a complete wonder someone can make it this far in such an event with a deck like that, so......

After placing 1st in Swiss, Evan 'Sandtrap' Vargas was defeated in the Top 64, alongside other reputable players like Jeff Jones, Jonathan Weigle, Josh Graham, Frazier Smith, Adam Corn, Anthony Alvarado, Alistar Albans, etc. Apparently, this was a real blowout, as a lot of these well-known yugioh players were eliminated pretty much all at once. Very unfortunate. I'm glad so many of them made it this far, but kinda disappointed that this mass slaughter occurred. I presume Nizar Sarhan, again playing his signature Six Samurai deck, was eliminated here as well (or in the Top 32), since his name was absent from the Top 16 standings.

The Top 32 / Top 16 Cut
-NO INFORMATION AVAILABLE- (Konami coverage was instead shifted towards promoting Dragon duels. Barely anything on DGZ. Blame Konami)
My friend CQiao was ousted in the Top 32. Very unfortunate.

The Top 8 Cut
The Top 8 lineup was apparently comprised of 5x Tengu Plant variants, 1x Agents, 1x T.G. Stun, and 1x Malefic Drain.
Tengu Plants making it this far was to be expected, but seeing as decklists aren't out yet, it's unknown whether or not any of them also featured Junk Synchron and Doppel Warrior. What is known is that at least one build featured Tour Guide from the Underworld in its monster lineup.

Hi, SURPRISE!
The Top 4 Cut
The Top 4 lineup was comprised of 2 Tengu Plant variants, the T.G. stun deck, and the lone Malefic Drain deck apparently.
Known for piloting innovative or under-the-radar decks, Justin Womack (famous for some sort of quick-damage "TroopDupeScoop" deck using Injection Fairy Lily's, Card Troopers, and Magic Cylinders back in the day) was the one piloting Malefic Drain. Pretty wtf, but Womack is a decent player so he probably knew what he was doing, what with selecting such a unique choice for such an important tournament.
Conflicting with the source saying that Womack made Top 4 is the official Konami press release which identified the 6 Duelists who will be traveling to take part in Worlds. I was under the impression that the last 4 duelists standing are locks to make it, so perhaps Womack lost out in the Top 8?
Either way, it's a significant accomplishment to make it this far with what many people deem to be a garbage deck (myself included.)


The Finals
Surprisingly, it all came down to T.G. Stun vs. Tengu Plants (w/ Tour Guide) in the finals, piloted by Hansel Aguero and William Pedigo (Konami changed his name to Samuel for some reason. Then they changed it back) respectively. Who would have thought lol. I was expecting it to be a Plant mirror to be honest. Eventually, the T.G. deck was able to come out victorious after a decent match IMO, meaning Hansel Aguero is the 2011 North American WCQ championRoyal Oppression and Horn of the Phantom Beast are too good.
The 6 players representing North America are: Jeff Walker, William (Samuel?) Pedigo, Bo Tang, Hansen Aguero, Thomas Mak, and Joseph Bogli. Bo Tang is the only Canadian of the 6.


My thoughts:
While it's disappointing that the group of established players who made the Top 64 cut just imploded, leaving relatively unknown players to represent North America in the World Championship, one must note that everybody starts somewhere. Any one of these 6 players could very well rise to the occasion and become an established player himself. Few players from the original generations of reputable Yugioh players remain in the game (in the Top 64, it's pretty much just Alvarado, Womack and Sandtrap.), so obviously there will be those who step up to fill in the void.

Until the decklists are released, it's kind of difficult to judge how this event's meta turned out. Last year, we had Cold Wave + Rescue Cat and Frog FTK running around, but it looks like things have been toned down slightly. While things are just as derp with LSS - ShiEn, Librarian and Tengu running around, at least you are permitted at least a turn or two to fight back, not to mention that Tengu is splashable in so many decks. Effect Veiler also puts in work in an attempt to stem the sack-factor.

I clearly expected Tengu Plants to win the whole thing, as per my prediction in my previous post, but I was wrong lol. While certainly the most numerous deck in the top cut, it could very well be that many of them ended up being pitted in mirror matches. I have mixed feelings about this T.G. Tengu Stun deck. I never expected a stun-based deck to be able to overcome Librarian abuse and other shenanigans, but it seems that I've severely underestimated how good Horn of the Phantom Beast is (I play T.G. plants myself so I already know how good TG1 EM1 can be). Even Jeff Jones chose to play T.G. stun at this event, so there must be something to it.

I don't expect the North American meta to change at all until GENF. T.G. stun will probably see an upswing in play, but it's by no means a new concept out of nowhere, the deck has already seen some discussion on online forums. Netdeckers go!

Also, I would like to congratulate my friend CQiao / CQiao2011 , listed on Konami's site by his Chinese name Qiao Hai Jia Yue, for making it to the Top 32 Cut, the only player from my area to advance that far. He was playing Tengu Doppel Plants. ATJdragon missed the top 64 cut using Gravekeepers, finishing a presumed 8-3, while everyone else from my area... well.. didn't quite make it. Congratulations to CQiao, and good effort by everyone else who went (I was told that most of them played Gravekeepers). I was rooting for Wai to make it with his Unfairnities, but it was not to be. Props to Wai for helping me pick up a 2nd ultimate rare T.G. Wonder Magician for me though, it's much appreciated, seeing as they're quite scarce in my area for some reason...

Hearing from my friends about how fantastic the experience has been (asides from losing of course, that always feels shitty) makes me want to save up and make the venture next year, barring any conflicts with school etc. It would be great to meet and play with people from all over Canada and the USA.

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Meanwhile, overseas, 740+ duelists took part in the European WCQ, held on the same weekend. I'm surprised by the lower turnout here, in contrast to the North American WCQ (1839) . I'm not familiar with the cost of travel in Europe, nor the 'normal' turnout numbers at high-level events, so it's a bit hard for me to come to any conclusion.
As per usual, European coverage was uploaded for public viewing in a timely manner, with round by round updates and plenty of photos. Good stuff.

The Top 64 Cut
Similar to the Top cut for the North America WCQ, many recognizable names (from YCS Milan, Paris, and Bochum, and other European events) made the Top 64 cut for the European WCQ. Vincent Ralambomiadana, Rodrigo Togores, Jake Quinsee, Benedikt Junk, Noel Garde, and Michael Ciplak were ousted during this round.
I was quite amused by this feature match here. My guesstimate would be that it took about 10 minutes looooool. Oh you Six Samurai players.

The Top 32 Cut, Top 16 Cut, Top 8 Cut.
Matt Collins, winner of YCS Milan, was defeated here in the Top 32. I'm not very familiar with most of the other players still in contention at this point x____x My apologies for not going into further detail.

On a side note, it was very unfortunate for Omar Seliman in the Top 16, who arrived late and received a game loss. In one of the most important tournaments of the year, that's a real shitty disadvantage, especially since he was matched up against Michel Gruner, the winner of YCS Bochum, and a member of Team United Gosus, which is composed of some of Europe's best players (also has 2-3 Canadian members).

The Top 4 Cut.
The top 4 came down to Luke Lennard of the UK with X-Sabers, Raul Fernandez of Spain with Worms, Sami Sekkoum of the UK with Gravekeepers, and Michel Gruner of Germany with Tengu Plants. A very diverse top 4, I must say. From what I saw, Gruner was the only member of his team to make it to the Top 64, seeing as both Soner Gungor and Claudio Kirchmair narrowly missed it.

I do commend Raul Fernandez for taking Worms to the Top 4 though, where he was defeated by Gravekeepers in a grindfest. I think this is the 1st time that a Duel Terminal archetype (excluding X-Sabers... I guess) has made it this far into a premiere-level tournament.
All 4 players will be travelling to compete in the World Championship in August.

The Finals
Michel Gruner of Germany was able to best the UK's Sami Sekkoum in 2 games. Sekkoum was unlucky enough to have Royal Tribute for game 2, where he discarded only 1 monster from Gruner's hand, rather than in game 1, where Gruner had an opening hand comprised entirely of monsters. You can read the Final feature match here. Solid.

My thoughts:
Tengu Plant / Junk Doppel decks were numerous throughout the Top cut, further emphasizing how powerful Reborn Tengu is. Of course, Tengu isn't restricted to plant decks, it's a key card in the T.G. Skill Drain decks present in the European WCQ as well. There were a couple rogue decks here and there, like Dragons, and Worms, as evidenced by the posting of the Top 16 decklists. Seeing as Tengu variants were able to do so well both here and in North America, I'm really hoping Konami semi-limits this card on the upcoming banlist. It's just too good. I'm glad that Shooting Quasar Dragon isn't out for the TCG yet, it would make things really ridiculous.

The remainder of the Tin Promos have yet to be revealed, so it looks like Europe will still have to do without the Miracle Gemini deck for the next little while, since The Shining remains illegal for play. Thus, there shouldn't be any changes to the European meta either until GENF comes out, similar to the North American meta.

On a side note, TCG exclusives aren't legal for Worlds, since everyone has to have access to the same cardpool. This would mean that all those decks featuring Reborn Tengu must be put down by the TCG representatives, in favor of other decks, unless they can somehow run just as well without it. I can see Junk Doppel being a solid choice, seeing as it's popular in both the OCG and TCG. Librarian will be legal for the event, but Shooting Quasar will obviously be not.

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I do apologize for the wall of text lol
That's all for today, thanks for reading ~

Friday, July 15, 2011

My predictions for the North American World Championship Qualifier

Hello again readers. A bunch of predictions for Nationals results are floating around DGZ and Pojo, and Mike Bonacini (of Death Aspect) has also given his opinion. My own are as follows:

<Keep in mind this is strictly my opinion, and thus should be taken with a grain of salt>

The winning deck will be Tengu Plants. While it shares many similarities with Junk Doppel, seeing as they are both synchro happy decks, IMO Junk Doppel is not as consistent, and is more easily sided against.
My reasoning for this stems from the monster lineups for both decks. Junk Doppel runs a slightly higher monster count, and incorporates a higher Lightsworn monster count (3 Ryko and perhaps a Lyla, vs 2 Ryko in Tengu Plants), meaning there's much more milling going on, as well as a higher number of Graveyard-dependant cards:
Off the top of my head:
Junk Doppel: Dark Armed, 2x Chaos Sorcerer, 3x Junk Synchron, 2x Debris Dragon, Spore, 3x Pot of Avarice, Call of the Haunted, Limit Reverse
Tengu Plants: 2x Debris Dragon, 2x Pot of Avarice, Spore, Call of the Haunted, Limit Reverse (maybe)
This makes the gravekeeper matchup slightly less favorable imo, though the Junk Doppel deck does attempt to mitigate that by running 1-2 Dust Tornadoes in the mainboard. Also, Junk Doppel is unable to take advantage of Reborn Tengu, which is also a minus in my opinion. I'm not saying that Junk Doppel decks won't do well, on the contrary, I fully expect a sizeable number of them to make the Top Cut, but I believe that the eventual winner will be playing Tengu Plants, which sacrifices explosiveness for consistency.

On another note, Gravekeeper decklists don't vary very much, so it wouldn't be out of the question for Plant players to take advantage of that and main more backrow hate, like the aforementioned Dust Tornado, or even my dark horse tech pick, Breaker the Magical Warrior . After all, the more popular alternative, Lyla, only has 1700 atk, so it dies to Reborn Tengu in battle, whereas Breaker can have up to 1900 atk. In the gravekeeper matchup, after popping Necrovalley, Breaker can still swing over most of the Gravekeeper monsters.

Legendary Six Samurai ShiEn is still one of the most overpowered synchro monsters in existence, so I would expect that Six Samurai will also have a strong showing. Seeing as the deck normally doesn't have a particularly favorable matchup against Plants, my assumption is that Six Samurai players will be playing the Dimensional Fissure variant. Dimensional Fissure cripples Plant decks, and can also hurt Gravekeepers, seeing as Recruiter needs to hit the graveyard to net its effect, and Stele exclusively retrieves from the graveyard. Seeing as the deck runs a low monster count, few of which can get over the synchro monsters the Samurai deck spits out (notably Guard and Gale), it would be highly unfortunate for the gravekeeper player should his or her meatshields get banished.

Gravekeepers will still perform well though, seeing as they match up exceptionally well against Plant decks. Royal Tribute is near auto-win lol. That being said, they can very well be just a Giant Trunade away from losing though...

As far as Agents go, I'm kind of on the fence. In the Plant matchup, on one hand, Archlord Kristya, if the agent player can get it out, is a valuable asset capable of controlling the game, yet on the other hand, it's somewhat difficult for the deck to bring out and abuse Hyper Librarian. I do believe that the deck has a strong Samurai matchup, seeing as ShiEn can be easily run over by Master Hyperion. As far as the gravekeeper matchup goes, it's not particularly favorable for the Agent player. Necrovalley does obscruct Hyperion plays after all, and factoring out the Agent's boss monsters, Gravekeepers have the beefier monsters.

Finally, my dark horse surprise pick goes to Fabled, seeing as it's also able to abuse Hyper Librarian.

Personally I'm kind of iffy on the rest of the decks that I suspect will be present. While I do consider them decent decks in their own right, I'm not sure if they'll be able to keep up.
1) Heroes. Ah, Heroes. My favorite theme. The deck has a favorable Six Samurai matchup, given the amount of maindecked and sidedecked hate it does play or can play (Penguin Soldier, Neo-Spacian Grand Mole, D.D. Warrior Lady, Fossil Dyna, Super Polymerization, Royal Oppression, Skill Drain, Gozen Match etc), but doesn't have a particularly strong Plant or Gravekeeper matchup. Unfortunately, plants will look to be the most played deck at Nats, and they just plain outspeed Heroes. Granted, Heroes have a lot of flexibility towards what they can side in against Plant decks, but it's guaranteed that Plant players will be siding in a lot of backrow hate. Gravekeepers play the better stun game and have the beefier monsters if you factor in Necrovalley, which I feel tips it slightly in their favor.
2) Scraps. Scrap Dragon is the heart of the deck, and if it isn't destroyed, it's effect won't trigger. One also has to consider that a lot of the hate that's being sided in against plant decks, like D.D. Crow and Dimensional Fissure, also affect Scraps. Furthermore, Gravekeeper decks will most likely command a decent presence at the event, and Scraps do not like Necrovalley lol.
3) X-Sabers. The monster lineup is still fantastic, but I feel that the deck is too slow to keep up with Plant decks, seeing as Darksoul will most likely be set, and Emmersblade must be destroyed by battle. Being able to resolve Fulhelmknight's effect will be key. Depending on the skill level of the pilot, this deck could still very well make an appearance in the Top Cut imo.
4) Gladiator Beasts. When going 1st, GB are in good shape. The Six Samurai matchup is decent, seeing as GB decks nowadays main hate like Gale, Thunder King, and Grand Mole, and Chariot can win games. The plant matchup is kind of iffy imo, if the GB player can remove things quickly enough with Retiari, then the GB player is in good shape. However, it's flat out bad that only Laquari and Thunder King are strong enough to deal with the threat of Reborn Tengu... It's oft been said that Gladiators are only capable of opening with good, but not great, hands, so it's likely that few games will be decided quickly. I don't think this is necessarily all that bad of a pick, but if you're facing plants, and they go 1st, open nutty, and net a ton of card advantage, you're pretty much done for, seeing as you'd have to overcome their potentially free field setup one battle phase at a time.
5) Water Synchro. Unlike Frog Monarchs, the deck is perfectly capable of making plays even without Treeborn Frog, but as a whole, the deck is easily sided against. Furthermore, I don't see the current builds of Water Synchro being able to abuse Hyper Librarian as easily as other decks. Rescue Rabbit could change this in the future. Maybe. Maybe not.
6) King Tiger Wanghu - Tech Genus beatdown. I don't see this deck faring particularly well if going second... though Wanghu is very problematic for Junk Doppel, since the majority of their monsters are weak. I havent' had much experience facing this deck, so I don't have much to say, but if the opponent manages to play around Horn of the Phantom Beast, it may end up being difficult for the TG Wangu.dek player to net advantage.
7) Shapesnatch OTK. Shapesnatch is a very powerful card, seeing as it has a bow tie of horrible power, but it will be too underrepresented to make an impact. It's really too bad. It's a machine type, meaning it can be used with Limiter Removal, and as a dark attribute monster, it has access to a variety of related support cards like Allure of Darkness. It's also searchable by Sangan and Mystic Tomato. /trollface

That concludes my predictions and opinions towards the North American World Championship Qualifier, I'll have an analysis of the results after it's over. I also wish good luck to my friends who are attending: ATJDragon (of United Gosus), Nich, Wai, CQiao2011, Tyler, Bernie, Seb, and Squiddy. In regards to the latter (Squiddy), I heard he's going, but I'm not sure if he's trolling lol

That's all for today, thanks for reading ~

Thursday, July 14, 2011

Product News: Legendary Collection 2

Hmm what's this? GX-era reprints?
Oh my, it's the Legendary Collection 2!

This will be where all the Elemental Hero / Destiny Hero / Evil Hero cards are reprinted to accommodate their card text changes. This should also include all the support cards that mention E-Hero/D-Hero/Evil Hero in their card text, like Miracle Fusion, Dark Fusion, Skyscraper, Skyscraper 2, Fifth Hope (lol), Hero's Bond (lol), Destiny Draw, and the plethora of rare or common spells and traps.

It has also been confirmed by Kevin Tewart that there will be 10 Gladiator Beast monsters in here, and they will all be foils! As someone who still has his Gladiator Beast stuff, this makes me very very happy. Potentially, we could have the following: Foil Murmillo? Foil Equeste? Foil Darius? Foil Hoplomus? Yes please!! Foil Secutor... it's alright I guess; not playable right now, but for nostalgia's sake I'll take it. On the flip side, we could also get Foil Dimicari, Foil Gaiodaiz (spelling?) and reprints of Torax and Alexander...  lol...

More Kevin Tewart spoilers here (ultra rare instant fusion!) and here (different cards will be revealed on North America / Europe / Oceania product pages, which means MOARRR card legalization!)

Apparently, each pack within this set will contain 1 Secret rare, 1 Ultra rare, 1 Super rare, 1 rare, and 5 commons, to guarantee better pulls. Each Legendary Collection 2 as a whole contains 5 packs, so contents-wise, it's already better than the packs from regular booster sets. Then again, the set in its entirety contains 266 cards lol

Furthermore, each Legendary Collection 2 will come with 13 standard ultra rare promo cards... 3 of which have been revealed to be the 3 GX-era god cards (Hamon, Uria, Raviel). It's highly likely that the remaining 10 will all be iconic cards belonging to the more memorable characters from the series. I would imagine that Winged Kuriboh, Elemental HERO Flame Wingman, and Elemental HERO Neos are pretty much guaranteed locks here. If this set is to extend to the manga series as well, which it should, then Light and Darkness Dragon and Elemental HERO Terra Firma are likely to be included as well.

If the hints provided thus far of any indication, while some cards will be receiving rarity bumps, others will be downgraded in rarity as well. I would advise players holding onto money cards from the GX era to get rid of them while they still retain value, should that be a concern.

Current $10+ cards that are highly likely to be reprinted in here:

  • Elemental HERO Absolute Zero
  • Elemental HERO The Shining (Fixes the Europe legalization issue!!)
  • Elemental HERO Magma Neos
  • Venominaga
  • Yubel the Ultimate Nightmare
  • Fossil Dyna Pachycephalo
  • Ehren, Lightsworn Monk (not in GX, but belongs to GX era)
  • Lyla, Lightsworn Sorceress (not in GX, but belongs to GX era)
  • Miracle Fusion (foil)


Other cards I'm hoping for:

  • Alternate art Cyber Dragon (preferably upgraded into a holo)
  • E-Emergency Call (pretty much a lock, but I'd like it upgraded into a holo)
  • Super Polymerization (pretty much a lock, but I'd like it upgraded into a holo)
  • Parallel World Fusion (surprise OCG import?)
  • Elemental HERO Great Tornado (surprise OCG import?)
  • A Hero Lives (surprise OCG import?)
  • Ojama Yellow (preferably upgraded into a holo. It'd be hilarious!)

Based on what we know so far, this set looks to be amazing IMO. I liked the earlier reprint sets, like Dark Beginnings 2 for example, so I can see myself liking this one too, especially with the improved pack structure of 1 secret, 1 ultra, and 1 super rare card per pack, in addition to the standard rare and commons. My friends know that I'm a big fan of the E-Hero theme (the good ones anyway), so it's obvious that I will be extremely pleased should any remaining OCG exclusive Hero support cards make the cut, and if they do, hopefully they're printed as holo cards.

That's all for now, thanks for reading ~

EDIT: LOLOLOL Archlord Kristya has been confirmed to be in the Wind Up Zenmeister tin, so it will NOT be in this set, despite appearing in the GX Manga (I think).

Wednesday, July 13, 2011

Pre-banlist Investing for September 2011

Hello readers. Originally I was going to make this into a video, but I'm still sick and I have a bit of a sore throat so I decided to make this a blog post instead.

Now, I realize that the banlist has yet to be finalized/revealed at this point, but by accumulating knowledge of what is to come, we can come up with a decent guess towards the cards that you should start investing in. As always, seek to acquire the foil version; even if you yourself won't be playing them, foil versions of cards will always be in higher demand than rare or common versions, so you can easily sell or trade them off later for more than whatever they cost you to begin with.
The upcoming things to take into consideration are as follows:

1. Player Priority for Ignition effects will cease to exist

Turn player will no longer have priority to activate the ignition effect of a monster in response to a successful summon.
For example, I will no longer be able to special summon Judgment Dragon, declare player priority to use it's Ignition effect, and blow up the rest of the field at the cost of 1000 LP. Instead, my opponent will first have the opportunity to respond to the special summon of Judgment Dragon, potentially killing it before I can use it's effect.

On one side, this makes cards like Bottomless Trap Hole better than it is now, where it barely sees any play. You can now save your Solemn Warnings for monsters that are either severely problematic, like LSS - ShiEn, or monsters that possess trigger effects, like Caius the Shadow Monarch, that you don't want to be affected by. The Champion Pack super rare version of Bottomless is still fairly pricey, but the Gold rare version is about $10 apiece right now, which is much more affordable.

On the flip side, there is a certain quick-play spell card that you could run to counter your opponents spell or trap cards (excluding counter traps like Solemn Warning of course). This card is Forbidden Lance. It is a super rare from Storm of Ragnarok currently valued at roughly $10-$15.
For example, you choose normal summon a Lonefire Blossom. Because you no longer have player priority to activate it's ignition effect, your opponent is free to activate Torrential Tribute, Book of Moon, etc, to obstruct your play. Should you have Forbidden Lance at the ready, Lonefire will be able to activate its effect unhindered. Similarly, you will be able to protect your Judgment Dragon with Forbidden Lance, allowing it's effect to safely go off. Of course, Lance is unable to stop Effect Veiler, which is a card that people should hopefully have multiples of anyway. I foresee Veiler being just as, if not more, important with priority gone.
With Lance, it will almost be like having priority again!!!! Except you don't.


2. XYZ monsters

With the release of the Dawn of the XYZ starter deck and the booster set Generation Force, we will have access to a good amount of XYZ monsters. Gradually, monsters are being printed with the stipulation that either they themselves, or a monster they tutor, cannot be used as material for a synchro summon (Tour Guide from the Underworld for example). This somewhat 'herds' players into straying from the tried-and-true synchro summon strategy, and towards conducting XYZ summons. Cards that can easily set up XYZ summons should experience an increase in demand, especially the foil versions (if applicable). Examples include Tragoedia, Mind ControlGravekeeper's Spy, Batteryman AAA, the Gadgets (Green, Red, Yellow), and Deep Sea Diva.

Currently in the OCG, there exists a deck called "Offering Gadget", which revolves around spitting out a stream of Gadgets with Ultimate Offering, and either flat out OTK-ing with Limiter Removal, or using the gadgets as overlay material for XYZ monsters such as Steelswarm Roach and Vylon DiSigma. Ultimate Offering is unaffected by Solemn Warning, and the gadgets themselves are too weak stats-wise to be affected by Bottomless Trap Hole. Based on the tournament results posted on Shriek, I really can't classify the deck as Tier 1, seeing as Junk Doppel is absolutely dominating the OCG meta, but it's still a solid pick, and I expect that a decent number of people will want to try it out in the TCG.

3. Upcoming Archetype Support

Later this year, the TCG will be receiving the Dark World structure deck. As such, it would be smart to acquire the highest rarity version of existing Dark World cards (the ones that will be played anyway), while they are still relatively cheap.
One could also consider stocking up on some cards that are decent when sided against the Dark World deck. Personally, the ones that come immediately to mind are Debunk, D.D. Crow, and Dimensional Fissure. While the super rare version of Dimensional Fissure may be hard to find (though not necessarily all that expensive), Debunk is currently a $5 super rare from Extreme Victory, so it shouldn't be hard to get ahold of a copy or two.

Zombies and Heroes will also be receiving support in Generation Force. Seeing as both themes aren't particularly popular right now, it would be wise to stock up on their support cards while they are cheap. The exception would be for currently available Hero monsters (Elemental Hero, Destiny Hero, Evil Hero), seeing as it has been announced by Konami that they will be reprinted in the near future as "HERO" cards. The first one has already been known to be Elemental HERO Gaia, which is a super rare promo card in the upcoming wave of 2011 tins.

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In summary, for investment purposes:

Foil Cards that will be popular because of the loss of player priority:

  • Bottomless Trap Hole (preferably super rare version, but gold rare works too)
  • Forbidden Lance
  • Effect Veiler (preferably ultimate rare version, but even the rare goes for $10-$15, which is a bit ridiculous )

















Foil Cards that will be popular because of the introduction of Xyz monsters:

  • Gadgets
  • Ultimate Offering
  • Deep Sea Diva
  • Tragoedia
  • Gravekeeper's Spy (preferably super rare version, but gold rare works too)
  • Tour Guide from the Underworld
  • Mind Control




















Foil Cards that will be popular because of upcoming product releases

  • Goldd (ultimate rare version)
  • Silva (ultimate rare version)
  • D.D. Crow 
  • Pyramid Turtle (super rare)
  • Goblin Zombie (secret rare)
  • Zombie Master (ultimate rare)
  • Debunk
  • Dimensional Fissure
  • Miracle Fusion (ultimate or super)


















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When I get a bit better, I'll look to film and post up a video introducing myself for the YugiohElite youtube channel, in collaboration with DrakoDMD and Underworld6667. Personally, I find blogging more fun than youtubing, but it's whatever.
That's all for today, thanks for reading ~

EDIT: Anddddd with the official banlist out, this post is now outdated!

Sunday, July 10, 2011

Decklist: T.G. Plants

Hey readers, this is the build of T.G. Plants that I've been playing for the past couple weeks, going 3-2 (technically 4-1, but I gave my friend the win since he had better tiebreaks) and 3-1-1 (draw against Plant mirror & loss to GK) at locals. I won't be going to Nationals/World Championship Qualifier so I don't mind posting this up.



Sorry if I sound a little bleh, I'm a little sick (again) lol

Monsters: (21)
3x T.G. Striker
3x T.G. Warwolf
2x T.G. Rush Rhino
2x Caius the Shadow Monarch
1x Gorz the Emissary of Darkness
3x Reborn Tengu
2x Lonefire Blossom
1x Dandylion
1x Spore
1x Glow Up Bulb
1x Sangan
1x Effect Veiler

Spells: (11)
1x Dark Hole
1x Giant Trunade
1x Monster Reborn
1x Book of Moon
1x Mind Control
2x Pot of Avarice
2x Mystical Space Typhoon
1x One for One
1x Foolish Burial

Traps: (9)
2x Solemn Warning
1x Solemn Judgment
1x Torrential Tribute
1x Mirror Force
1x Call of the Haunted
1x Dust Tornado
2x TG1 EM1

Extra: (15)
2x Formula Synchron
1x Armory Arm
1x T.G. Hyper Librarian
2x T.G. Wonder Magician
1x Ally of Justice Catastor
1x Brionac
1x Gaia Knight
1x Black Rose Dragon
1x Scrap Dragon
1x Stardust Dragon
1x Trishula
1x Shooting Star Dragon
1x Chimeratech Fortress Dragon

Side Deck:
2x D.D. Crow
2x Cyber Dragon
1x Effect Veiler
2x Nobleman of Crossout
1x Smashing Ground

1x Dust Tornado
1x Malevolent Catastrophe
1x The Transmigration Prophecy
2x Bottomless Trap Hole
2x Fairy Wind


Explanations (not covered in the video):

  • This was based on Patrick Hoban's build on DGZ, credit for the original list goes to him. Obviously I've made some changes to suit my preferences and playstyle. I don't remember the exact build he ran, but I know for sure that I added in 2x Caius and 1x Dust Tornado, and dropped Limit Reverse. Caius is too good not to play.
  • I was considering cutting a Caius for a 2nd Veiler, or dropping it altogether to make it 40 cards, but it's too clutch imo. I guess running 41 cards also allows me a bit more flexibility when side-decking =/
  • I don't have room for CFD in the sideboard so I decided to keep it in the extra deck.
That's all for today, thanks for reading/watching ~

Friday, July 8, 2011

Locals Report 07/07/2011

Thursday means locals! Craigslist came through for me, and I was able to snap up an ulti glow up bulb, 2x lonefire blossom, and a gold rare mind control for $60. The need to borrow other people's lonefires has been eliminated! Just like last week, I played T.G. Plants.

R1: LFN (T.G. Plants) vs Ken (Tengu Plants)
I win the dice roll
G1: A real grind. We both had Gorz in hand, so there was a lot of draw-pass going on. He ends up taking it with Scrap Dragon + Black Rose.
G2: Another grind. I win it in time with 400 LP remaining to his 100 LP.
Result: XO (Draw)

R2: LFN (T.G. Plants) vs Edward (Gravekeepers)
I lose the dice roll
G1: He hits me with Royal Tribute on his 1st turn, knocking 3 T.G. monsters out of my hand, and leaving Solemn Warning and Giant Trunade. I draw into Effect Veiler. I scoop it up a few turns later.
G2: I barely draw into any backrow destruction, and everytime I pop a Necrovalley he has another one at the ready. We grind it out, and with 100 LP left I top a Fairy Wind lol.
Result: XX

R3: LFN (T.G. Plants) vs Lance Wu (Counter Fairies)
I win the dice roll
G1: I guess he doesn't open all that well, and I play around his counter traps to win.
G2: I don't know why, but he gets out Brionac and discards a bunch of fairies to bounce all my stuff, before SS-ing Kristya. He eventually runs out of discard fodder and my traps make short work of him.
Result: OO

R4: LFN (T.G. Plants) vs Akash (Sanctuary Fairies)
I lose the dice roll
G1: I Solemn his Hyperion, but it turns out he had a 2nd one in hand and I lose.
G2: Tengu does its job and I get a quick win.
G3: Wonder Magician does work, and I warning his monster to leave his field bare.
Result: XOO

R5: LFN (T.G. Plants) vs Russell (Diva Hero Beat)
I win the dice roll
G1: I open with 2 backrows, he smacks me with Rai-Oh. I mind control it and synchro with Spore for Android. He summons Summoner Monk next turn, discards in an attempt to special summon Stratos from his deck, and I Solemn Warning it. He scoops.
G2: We both chip at each other's LP, before he gets off a Trishula play with Diva, Mermaid Archer, and random 4 star. I hold on for a bit but the Trish play ate up too many of my resources and I lose.
G3: I synch into a Catastor and kill his guys. He is forced to synch into his own Catastor and attempt to ram. I activated Mirror Force, he Solemn'd, I Solemn'd.
Result: OXO

Final Result: 3-1-1
Results were OK I guess... Nowhere near good enough to top, but I had fun playing the deck.
Now that I own everything for the deck (I had to borrow lonefires last week) , I can film and post up the decklist :)
I'll probably play a retarded & cheap 40-good-cards.dek next week though lol. I threw it together at my friends place afterwards using spare cards from my assortment of tech cards and whatever was in my binder, and smashed Dimensional Fissure Six Samurais 7 games to 2, and went 6-6 even against Agent Fairies, all without siding. It needs a bit of tweaking, but I'm quite surprised it was able to perform at this level considering it runs no Effect Veiler, no Solemn Warnings, and only 2 cards worth $10+, being a super Solemn Judgment and a Zephyrus the Elite. Injection Fairy Lily , DD Warrior Lady, & Safe Zone are good lololol. I foresee it losing badly to plants though =/

Thanks for reading, that's all for today ~