Friday, September 30, 2011

Locals Report 09/29/2011

This was most probably the last locals I'll be attending for the next several weeks due to midterm exams and the like, so I was somewhat torn between playing the deck that can win (Absolute Zero) or the deck that I wanted to play (AHL GB). In the end the allure of Turbo packs was too great, and I was overpowered.

Round 1: LFN (Absolute Zero) vs Tyler (Light Gemini Stun)
I win the dice roll
G1: Overwhelm him! Attack!
G2: This was a pretty even game up until he dropped Black Luster Soldier then I died.
G3: A few turns in, I made the plays and went into Utopia, Zero, and Stardust, and took him down to 1600 LP that turn, hoping he didn't have Super Polymerization in hand. Thankfully he didn't, so I won.
Result: OXO

Round 2: LFN (Absolute Zero) vs "Shark-Hat" (Gate Heroes)
I win the dice roll
G1: I take a lot of damage off his big beaters to drop me to 2100, but his fusions were eventually defeated so I win.
G2: Again he starts beating me down with beatsticks, dropping me to 1700, so I had no choice but to start stalling with Spirit Reaper. Out of nowhere, he tributes his 2 beaters for a Tragoedia, and pitches Dandylion to target my Reaper. Sick play GG
G3: He was plussing out the ass with Voltic and Stratos, and honestly I most probably should have lost this one due to sheer advantage, but he made a couple misplays, and I was able to take advantage of that. I tribute 2 of my monsters, one of which was an Absolute Zero, for Gorz, to nuke his monster and swing for game.
Result: OXO

Round 3: LFN (Absolute Zero) vs CQiao (TG Agents)
I lose the dice roll
G1: This was pretty even at first but eventually he Kristya loops me and I get destroyed.
G2: Trishula and Brionac decimate him. He drops Hyperion on me, nuking Trishula and swinging over Brionac, but I Dark Hole it and summon a monster strong enough to kill him.
G3: Spirit Reaper puts in a lot of work, forcing 1-2 discards, before he was forced to negate and kill it with Herald of Orange Light. It also didn't help him that I killed his TG guys with Thunder King. He was at a severe minus and as a result he died.
Result: XOO

Round 4: LFN (Absolute Zero) vs JC (TG Agents)
He didn't feel like playing so asked to split, and we're friends so it's kewl. My tiebreaks aren't as good as his so I get the win.
Result: O
Final Result: 4-0

I end up with 3 packs and pull jank, while JC packsacks a super Chain Disappearance. Jelly!

The next time I attend locals, the terror of Dark Worlds will have been unleashed. I am 99% sure I will be reverting to Frog Monarchs, albeit a different build than the one I posted up earlier this month.

Tuesday, September 27, 2011

Wind-Up Zenmaines :(

My god. The latest TCG exclusive preview for Photon Shockwave gives us this guy:

A better Gachi Gachi Gantetsu? You bet. He's got the same protection effect, but as a bonus, if his effect was used that turn, during the end phase, you nuke a card on the field (mandatory). A little bitch card.
Kewl play: You can ram it into a stronger opponents monster to nuke it in the end phase.
As stated by Konami, you can easily make it with a simple Tour Guide, or alternatively the Agent of Creation Venus + Tech Genus Warwolf. KONAMIIIIIII :@

More overpowered card design. I suppose that sadly, there's no need to concern oneself with the overall health of the game if deliberately putting shit like this out into the market is going to generate one more profit. This will probably be a secret rare as well.

I really can't say that this was a good idea, but IMO it's not as bad as Grapha, Rescue Rabbit, or Reborn Tengu. The original synchros weren't all that bad, like Junk Warrior and Colossal Fighter, but then gradually we got stuff like Dark Strike Fighter, and recently Tech Genus Hyper Librarian. Now that we've been properly introduced to Xyz monsters in the previous set.... it's only a matter of time :(

The one saving grace is that this is a machine type monster, so all one needs to do is summon Cyber Dragon and contact fuse into Chimeratech Fortress Dragon.

Sunday, September 25, 2011

Looking at potential side-deck options vs Dark World

With the Dark World structure deck being released a few weeks from now, it's probably a good idea to take a look at some cards one could use to combat the deck, assuming that you aren't playing the deck yourself.

Keep in mind that most of the cards listed below are of a "CAN side", and not necessarily a "SHOULD side" status, since it seems to me like there's a bunch of things I can side against the Dark World deck, but none of them are particularly outstanding enough to definitively beat out the rest.

1) D.D. Crow. This is one of the better cards, as you can snipe a Grapha before it gets special-summoned from the graveyard.
2) Gravekeeper's Watcher: I didn't know about this card until one day when I was at my friends house, and I was asked to help find some of these guys in his stacks upon stacks of commons. A couple days later a thread on GK Watcher gets bumped to the 1st page of Single Card Discussion on DGZ lol. It's utility is best in a gravekeeper deck, where it can be searched out by Recruiter and recycled by Stele, but the gravekeeper vs Dark World matchup is unfavorable, and Watcher may not necessarily be enough to mitigate that. I have never played the Gravekeeper deck before, so if someone has done extensive testing in the GK vs DW matchup, and results prove me wrong, in that the matchup is decent to favorable, please let me know.
In other decks though, I guess it does help that it's searchable by Sangan :S. Yay?
3) Skull Meister: Simply negates the effect of the discarded monster, unlike D.D Crow, which banishes the monster instead. This could be a useful card in the mirror match, as Skull Meister is also a fiend type monster. Being a 1700 beatstick doesn't hurt either.
4) Gemini Imps: This is a bit restrictive, as it doesn't do anything unless you yourself have to discard from your hand. It's completely useless if your opponent starts combo-ing off, but only discards from his or her own hand. Seems mediocre (or just flat out bad) to me.
5) Marionette Mite: Discard this guy to take control of your opponents Dark World monster. Kewl, Brain Controls are nice. Also searchable by Sangan hurrah.
6) Thunder King Raioh: This card can pose a problem for your opponent if you go first and summon this guy, since they can't search out with Gate or Snoww. He can also negate the special summon of Grapha, but considering how easy it is to special summon him again....
7) Dimensional Fissure: Dark Worlds don't like their cards being banished. However, I would fully expect a competent Dark World player to side in backrow hate in anticipation of this card being sided in, so seeing as it would not be a surprise, I question its effectiveness.
8) My Body as a Shield: This can hit the Viruses (EEV / DDV) and Grapha's destruction effect. The lack of Legendary Six Samurai Shi-En in the meta means that this card could possibly see some play again.
9) Naturia Beast: Not a side-deck card, but this card hurts Dark World too, since a bunch of their combo enablers and/or discard outlets are spell cards.

Of course these options are all void should they get discarded by the opponent's Dragged Down to the Grave (except for Watcher, and Nat Beast because it can't be discarded lulz). Having a generic and consistent out to that card would be nice. It really sucks having to play through up to 4 Trap Dustshoots per game.
That being said though, at the moment, I'm leaning towards D.D. Crow because of its versatility, and Marionette Mite for my Frog Monarch deck because, well, Brain Control is good lol.

That's all for today, thanks for reading

Saturday, September 24, 2011

Photon Shockwave sneak peek promo revealed!

Lol. Well, this is disappointing. After last set's Xyz Veil, I was looking forward to getting a good promo again, though perhaps not on the level of Reborn Tengu. The artwork is nice, but Gene Warped Warwolf already fulfulls the role of 'generic 2000 atk 4 star beatstick', though Alexandrite does provide light fodder for Black Luster Soldier, and is compatible with Honest, for what that's worth.


















But of course, what everyone wants is Rescue Rabbit right? From the images provided so far, it looks to me like it's been rarity bumped to Secret Rare. Lolkonami.

Friday, September 23, 2011

Locals Report 09/22/2011

Moreeee Thursday Yugimonz! I had AHL Gladiator Beasts ready to go for the tournament, but didn't feel confident that I could play the deck optimally so I stuck with my Absolute Zero deck again... would I come to regret that decision? I also help TYu build yet another troll deck lol.... Convulsion of Nature.dek

Entry pack was jank :(

Round 1: LFN (Absolute Zero) vs Cassidy (Beginner Zombies)
I lose the dice roll. He elects to let me go first. =/ This is the first time I've ever seen him here so I assume he's new to the game.
G1: He has Call of the Mummy and random zombies. I OTK.
G2: He tries to Trap Hole my Stardust. I say no. Stardust and Scrap Dragon win it for me.
Result: OO

Round 2: LFN (Absolute Zero) vs Nicholas (Dragunities)
I win the dice roll
G1: I have Stratos and Sangan on the field, he apparently can't get over them...? So he Dark Hole's lol. That enables me to search out Veiler, which I use on his Dux or Legionnaire. I OTK with Catastor, Stardust, Absolute Zero, and Black Luster Soldier
G2: I have Sangan and Catastor on the field. He Dark Hole's again wtf. I search Veiler again.
Result: OO

Round 3: LFN (Absolute Zero) vs Jefferson (Gravekeepers)
Oh nooooo! I win the dice roll
G1: I pop his 1st Necrovalley but he searches a 2nd one. My hand is locked down by Necrovalley so I lose.
G2: I don't draw any spell/trap hate EXCEPT for Heavy Storm, but after hitting him with Mind Crush, I'm fully aware he has Starlight Road. So I again get locked by Necrovalley despite siding out many of my graveyard-reliant cards. He keeps plussing off Spy/Recruiter and I lose.
Result: XX

Round 4: LFN (Absolute Zero) vs Bidier (Blackwing + Gemini?)
I win the dice roll
G1: He has Crusader of Endymion plus a face down monster. I assume he's using Light Beat. I then Diva into Lost Blue Breaker, Mind Control the Crusader, and Trishula, but end up hitting a Kalut out of his hand so I'm like I SEE. I OTK with Brionac and Absolute Zero for exactly 5300 damage.
G2: He accidentally fumbles his face-down cards a bit and reveals he has Torrential and Icarus. After he uses the Torrential I play around the Icarus. At one point, after I Mind Control his Shura, he flips up Gozen Match, but I can use Shura and my Diamond Dude to make Steelswarm Roach, so I do so, and I have protection for it, so it proves costly for him.
Result: OO

Round 5: LFN (Absolute Zero) vs Squiddy (X-Sabers)
I win the dice roll
G1: I will fully admit that the sole reason I was able to come back from his X-saber Xplosion was because of Black Luster Soldier. Brionac wins it, but BLS was the nuts.
G2: I stall a bit with Gorz, and conserve my cards, notably holding Dark Hole, Miracle Fusion, and Black Luster Soldier. I summon Thunder King and kill something, and he summons another monster and Creature Swaps for the Thunder King. I Dark Hole, giving me a Light for BLS. I drop Miracle Fusion for Zero, and remove a dark and Thunder King for BLS, which were enough to chip off his remaining 3300 LP.
Result: OO

Final Result: 4-1
My tiebreaks were horrific so I end up placing 4th, and pull jank out of my 1 pack lol. Oh well.

Later, I lose more money in Mahjong (~$48) , I don't think I should be playing this game anymore LOLZZZ

Wednesday, September 21, 2011

Maxx "C"

This card has been on a roller coaster ever since it's release. Initially hyped up to be a mainstay in the side-deck (going upwards of $30, it barely saw any play and it's price dropped dramatically (~$10). That is, until around Nationals / WCQ 2011 and YCS Indy, when people started to play it again to counter the Tengu / Librarian spam going on, whereby the price went up to the $20 range.

Judging from the decklists released so far from YCS Toronto, most, if not all, of the plant synchro players in the Top 16 cut mained 1-2 copies of Maxx "C". With in hand 'traps' being more and more important due to the presence of Heavy Storm and triple MST deterring massive backrow spam, this was a good meta call, for it was excellent in two big matchups: The mirror, and the popular Agent deck.
In the mirror: It could be dropped on Tengu plays, Monster Reborn, One for One, Dandylion, Lonefire Blossom, Debris Dragon, etc, making the opponent think twice about continuing their explosive outburst. This could very well leave them ending their turn with a sub-optimal field setup, such as a Debris Dragon with a legit target (Maxx C? lol) in face up attack position, where they could be easily run over on the following turn.

In the Agent matchup. Maxx C can be chained to the effect of the Agent of Creation Venus, to deter the Agent player from bringing out more than 1 Shine Ball. This helps to lower the fairy count for Kristya, as well as ammunition for Hyperion's destruction effect, not to mention preventing the summon of Gachi Gachi Gantetsu.

As it stands now, it's a very good card in the meta, but come the introduction of Dark Worlds, this may change. I have yet to get in any solid testing against Dark Worlds, but in theory Maxx "C" shouldn't be all too effective. Certainly, it will still be amazing against Plants and Agents, but if Dark Worlds become overwhelmingly popular, it may be relegated to the sideboard again.

Tuesday, September 20, 2011

Random: What do I do with these?

Despite being fully aware that buying Konami product will usually result in NOT making my money back, I could not resist picking up 2 GENF special editions today, mainly because I wanted the super Spore (I already have a set of Ultras, so the super AbZero I pulled will be tradebait) and personally I don't think GENF is all that bad of a pack. As I feared, my holo count was low: the only one I pulled out of the 6 packs was Masked Hero Vapor . In addition, and the main thing is, I also picked up the 2 box topper cards for a cheap price. It seemed like a good idea at the time, but I have no idea what to do with them now lol.

  • My binder is a 'Monster' binder so I can't display them on the cover / reverse due to the binder's flexibility
  • Too small to hang up as a poster of sorts
  • They cannot be used in a duel :(

Ideas?

Sunday, September 18, 2011

YCS Toronto: Aftermath & Analysis /// A blurb on YCS Ecuador

This past weekend (Sept 17 & 18), 2 YCS events took place. One in Ecuador, and one in Canada.

YCS Toronto


This event occurred in the enigmatic Northern country of Canada, where we apparently go polar bear hunting, finish off every other sentence with "eh?", and drink milk from bags. The number of participants was in the 600 player range, meaning that the Top Cut was limited to the Top 32.


The list of players who made the Top 32 is available, but for the moment, complete information on the decks they used is not. The Top Cut is actually quite pleasing, a solid amount of the players who made it are respected and reputable duelists.
Just skimming over the list, I recognize names like: Djuricin, Alvarado, Brake, Samek, Boyajian, Bowling, Bellido, Lacaille, Giorlando, Nolan, Montague, McCabe, Albans, Yassine, Smith, and Tang. Some of the others I don't recognize (Bishop, Hong), but are apparently upstanding members of a certain competitive Yugioh forum.
Hence, with so many good players in the top cut, it can be seen that this was one of the more skill-infused YCS events. Attendance is a bit below the participation rate of several previous events, perhaps due to the location, but regardless, I would take quality over quantity anyday.


The currently incomplete (as of 8pm on Sunday the 18th) Top 32 listing is as follows (shamelessly taken off DGZ, credits to members "Sixxy", "Saladman69", "Dr. Doom - Diabolic Genius", and "EllenPage" )


1st Place - Billy Brake w/ Plant Synchro (lol SPOILER ALERT)
2nd Place - Nicky Lacaille w/ Agents
3rd - Alexander St. Louis w/ Agent
4th - Tyler Nolan w/ TG

Top 8 - Louis Hong w/ Agents
Top 8 - Tristan Gonzales w/ Plant Synchro
Top 8 - Sean Montague w/ Plant Synchro
Top 8 - Ali Yassine w/ Agents

Top 16 - Jesse Samek w/ Plant Synchro
Top 16 - Matthew Bishop w/ Plant Synchro
Top 16 - Barrett Keys w/ Agents
Top 16 - Kenny Lam w/ Agents
Top 16 - Sean McCabe w/ Agents
Top 16 - Bo Tang w/ Agent
Top 16 - Anthony Alvarado w/ Karakuri
Top 16 - Kyle Kuhn w/ Anti-Meta

Top 32 - Chris Bowling w/ Plant Synchro
Top 32 - Simon Phoenix w/ Sabers
Top 32 - Joey Smith w/ Plant Synchro
Top 32 - Frazier Smith w/ Plant Synchro
Top 32 - Alistar Albans w/ Plant Synchro
Top 32 - Bushi Zhang w/ ??? -UPDATED- Agents
Top 32 - Robert Boyajian w/ TG
Top 32 - Conner McCormick w/ Plant Synchro
Top 32 - Neiber Santibanez w/ ??? 
-UPDATED- Agents
Top 32 - Paul Blair w/ Tengu Synchro
Top 32 - Dave Trepanier w/ ??? -UPDATED- Nordics
Top 32 - Joesph Giorlando w/ Plant Synchro
Top 32 - Dale Bellido w/ Karakuri
Top 32 - Daniel Hackl w/ Agents
Top 32 - Dustin Dalton w/ Agents
Top 32 - Devin Djuricin w/ Frog Monarch 



The Top 16 cut consisted of:
8x Agents
5x Plant Synchro
1x Karakuri
1x Tech Genus
1x Anti Monster Light Beat

Wow. This is nowhere as diverse as it could have been, given that this is the 1st YCS event of the format. 
Agents occupying a large number of the top seats is a given, seeing as it's widely believed by many that it's currently the best deck of the format. I'm a bit surprised at the number of Plant Synchro decks that made it in, since the deck took a massive hit from the banlist. However, seeing as many of the game's top duelists chose this as their deck of choice, rather than following their peers and running Agent Fairies, that should say something.

There were a few rogue decks here and there, but each of them deserved their top IMO.
1) Karakuri: With backrows being played at a lower count, the only other cards that can hinder a Karakuri player are hand 'trap' cards, like Effect Veiler, Maxx C, and Herald of Orange Light. This is an advantage, for Karakuri players will have less cards to deal with when busting out their explosive combos.
2) Tech Genus: Not really a rogue deck, seeing as it has apparently been experiencing success at the regional level. TG1 EM1, Skill Drain, and Horn of the Phantom Beast are still very good cards, despite the presence of Heavy Storm and triple MST. Reborn Tengu not getting it's effect when used as Xyz material is irrelevant in this deck, as it still replaces itself when it dies and is compatible with the deck's goals and support cards.
3) Frog Monarchs: I pride myself a little on this one, as I had provided some testing and feedback for Devin Djuricin. The thing about this deck is that it is both one of the best decks to use against Agent Fairies, and one of the worst. The good comes from how it maindecks numerous outs to Archlord Kristya (notably 3x Caius, 3x Soul Exchange), and an early Light and Darkness Dragon can pose serious problems if the Agent player's hand is lackluster. On the flip side, should the Monarch player not have an out to Kristya, it's pretty much game over, seeing as all the tribute fodder monsters special summon themselves, as do Battle Fader, Gorz, and Tragoedia.
4) Light Beat: Thunder King Rai-Oh is such a strong card right now, and the abundance of Agent Fairies in the playing field means that there's a great number of viable opponent's monsters to suck in for your Super Polymerization.

The Champion
After coming oh-so-close in many YCS events over the past year or two, Billy Brake emerged victorious over Nicky Lacaille in the Plant vs Agents matchup to win YCS Toronto. Brake is widely known as an amazing player, and one of the best currently, so it certainly does feel like some sort of success story whereby he has FINALLY broken the curse of making the Top 32/16/8/4/2, but not actually winning, and achieved his 1st ever YCS win. Good stuff.

Notable Decks not present in the Top Cut
Most likely due to their luck-reliant, sacky, inconsistent, and linear nature, Lightsworn variants were nowhere to be found. This was a bit of a surprise, for I half-expected some lucky player to go on a sacking spree, mill like a champ, and make it in.
Gladiator Beast variants, which received some fanfare due to the explosive plays permitted by the inclusion of A Hero Lives, failed to make the top cut as well. This deck was perhaps underrepresented, as even Bobby Barone, who went 9-0 with GB at last year's YCS Toronto, went with a different deck.
On a side note, a Nordic deck piloted by Sorosh Saberian managed to make Day 2, it's a shame it didn't make the Top 32 Cut.

In any case, I'm fully expecting the meta to shift in the direction of this event's results. More and more players are jumping on the Agent bandwagon by the day, and for good reason, it's cheap, it's competitive, and as evident from the numerous Agent decks in the top cut, it wins. Everyone knew about the Agent deck and the dangers it can unleash, and in theory everyone should have prepared accordingly as a consequence. Results prove that despite this, the deck still managed to persevere and achieve victory throughout the event. Or perhaps there were just so many Agent decks running around that it would be weird for there NOT to be a great number of them in the top cut.

Come mid-October though, the next powerful Structure deck theme will have hit. Dark Worlds are ridiculous lol. I expect that it will immediately prove itself to be a legitimate contender, as the deck will be legal for the next YCS, YCS Columbus.


Misplay Gallery!
Do NOT copy these plays.










From the Round 1 Feature Match
Pham Special Summoned Cyber Dragon next turn. He attacked and destroyed D.D. Survivor, allowing it to be banished, and then activated Mystical Space Typhoon to destroy Dimensional Fissure. (OTHER way around) In his End Phase, McTavish Special Summoned D.D. Survivor.


From the other Round 1 Feature Match
Hennig opened up the day with 3 Set cards to his back row, and used Pot of Duality to reveal The Agent of Mystery – EarthThe Agent of Creation – Venus; and Mystical Shine Ball.  He added The Agent of Creation to his hand, then Set a fourth card to his back row.  He Normal Summoned Venus to end. (Summon Earth, search Venus == )


Hennig activated Venus’ effect next turn, Special Summoning a Mystical Shine Ball.  He Summoned another, then a third, and Saberian activated Torrential Tribute: Hennig activated Solemn Judgment to negate Torrential and keep his monsters.  He was down to 3250 Life Points.  He Normal Summoned Herald of Orange Light, and stacked 2 Shine Balls to Xyz Summon Gachi Gachi Gantetsu.  Hennig then Tuned Herald to the last Shine Ball, bringing out Armory Arm, and equipped it to Venus, boosting her to 3000 ATK.  (LOLWTF?) Venus attacked Tour Guide, and Saberian flipped Dimensional Prison to banish Venus.  Saberian took a moment to count Hennig’s Graveyard, and Hennig ended.


From the Round 7 Feature Match
Dewan drew Bottomless Trap Hole.  He Normal Summoned The Fabled Cerburrel, Tuning it to Tengu to try and Synchro Summon Brionac, Dragon of the Ice Barrier: Low negated the Summon with Solemn Warning.  Dewan Special Summoned his last Tengu from his Deck, and activated Monster Reborn to Special Summon Cerburrel.  He Tuned Cerburrel to Tengu again, this time bringing out Gaia Knight, the Force of Earth; moved to his Battle Phase; and slammed it right into the boosted Stardust, forgetting about Gachi Gachi.  Gaia Knight was destroyed, and Dewan Set another Spell or Trap, verbally kicking himself


From the Top 32 Feature Match

Blair Normal Summoned Effect Veiler and then Tuned it with Tour Guide to Summon Armory Arm. He banished Effect Veiler and Tour Guide from his Graveyard to Summon Chaos Sorcerer next. Then, he activated One for One, discarding Maxx “C”, and Montague pitched Maxx “C” from his hand to activate its effect (IMPORTANT). Blair Special Summoned Glow-Up Bulb from his Deck and Montague drew Card Trooper with the effect of Maxx “C”. Next, Blair Tuned Glow-Up Bulb with Chaos Sorcerer to Summon Arcanite Magician. Montague flipped Book of Moon to put Arcanite Magician face-down and drew Reborn Tengu from his Deck thanks to his Maxx “C”. Next, Blair Special Summoned Glow-Up Bulb from his Graveyard by sendingReborn Tengu from the top of his Deck to his Graveyard, and Montague drew Mystical Space Typhoon. Next, Blair Tuned Glow-Up Bulb with Armory Arm to Synchro Summon T.G. Hyper Librarian and Montague drew Solemn Warning from his Deck thanks to Maxx “C”. Blair attacked for 2400 points of damage, dropping Montague down to 2600 Life Points. (Ok so you let him draw FOUR cards just so you could inflict 2400 damage. SMART. )

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YCS Ecuador

And now, to a different event in a different country!
Unfortunately, due to a lack of information, I will not be able to take an overly extensive look at the YCS in Ecuador, since I don't know much about their meta prior to the event, and I don't recognize very many names from the list of participants. Hopefully one of the bloggers from that region will be able to discuss it in greater detail?

From the Top 16 standings provided, it can be seen that the deck breakdown was as follows:
4x Agent Fairy variants
2x Six Samurai
2x Plant Synchro
1x Frog Monarchs
1x Twilight
1x Herald
1x Blackwings
1x Gladiator Beasts
1x Gravekeepers
1x Stun
1x ??? (Information not provided)

Asides from the inclusion of the 2 Six Samurai decks, the lineup is pretty similar to that of YCS Toronto, whereby Agents took the most spots, Plants took the 2nd most, and rest were filled with rogue strategies.

The Top 16 narrowed down, and the Top 4 cut consisted of:
1x Agent Fairy variant
1x Six Samurai
1x Frog Monarchs
1x Twilight

Galo Guilhermo Orbea Davila ended up winning YCS Ecuador with TG Agent Fairies. A variant of the best deck wins the event, which was a bit more expected, in contrast to the result of YCS Toronto.
Again, given the lack of information I have in regards to the Yugioh meta in Ecuador, it's a bit hard to judge where things are going to go from here. Agents will of course remain a Top Tier deck, but it's the Six Samurai decks topping that really baffles me. I don't mean to sound ignorant, but given how hard they got hit by the banlist, I'm surprised people are still sticking to the theme as their deck of choice when entering a premiere level event such as a YCS. Obviously each country will have their own respective meta, it's just a bit of a surprise that the deck managed to make the Top Cut, occupying not only one, but two seats, and even going so far as to make it to the Top 4.
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That's all for today, thanks for reading ~
I'M CANADIAN, BRB GONE SEAL CLUBBING

Friday, September 16, 2011

Locals Report 09/15/2011 & Cardfight Vanguard

After not attending locals last week due to school-related reasons, I decided to show up this week. After acquiring the last few cards needed for my Absolute Zero deck (1x Lost Blue Breaker for $5 and a generic level 4 fusion off my friend for free), it was time to get some real-life experience with the deck, as I had only been playing the deck on Dueling Network prior to this.
I pack a Quickdraw Synchron out of my entry pack. Nice!

My friends TYu and Hikarusaii revealed that they're playing either rogue or troll decks today just for the hell of it. I lol'ed and said that they're going to ruin a lot of people's days.

Round 1: LFN (Absolute Zero) vs TYu (Disaster Dragon)
OF COURSE THIS HAD TO HAPPEN. I lose the dice roll
G1: He opens with Koaki Meiru Drago and 1 backrow and I go "!!!". I set Reaper, which he swings into next turn. I summon Thunder King and attempt to crash and let Reaper get a +1, but he flips Forbidden Lance in the damage step and I was quite lolwtf'ed. Eventually he brings out big monsters with Future Fusion and I lose.
G2: Trishula and Reaper win the game for me
G3: He got out REDMD on me, and attempted to revive his in-grave Totem Dragon so I feared he had LADD, which my deck doesn't play any outs to. REDMD died to my Bottomless Trap Hole, and I didn't have Veiler, so out came Totem in attack position. He Creature Swap'd for my Utopia. That was very painful. He then plays the Future Fusion again, and despite knowing that I had previously Duality'd into Heavy, sets an additional backrow anyway. Mind games! I fear it's Dustshoot but play Heavy regardless, since I didn't have outs to the incoming Five Headed Dragon, and it turns out it's Solemn, which he flips, putting him at 2200. A turn or two later, with Reborn in hand, I rip a Dark Hole to nuke the stolen Utopia, Monster Reborn'ed his Prime Material Dragon, and had enough cards to discard to bypass any threats.
Result: XOO

Round 2: LFN (Absolute Zero) vs -NameWithheld-  (Destiny Hero Agents w/ DH Plasma)
I lose the dice roll.
G1: He gets things started before I do and I eat massive damage from Fairy plays. Left at 100 LP, I draw into Torrential Tribute, which of course was of no help.
G2: He was winning but declines to attack directly into my empty board with Stardust and some other monster. I didn't have Gorz either lol. Eventually that permits me enough LP to make a comeback and win.
G3: I open with a god-hand (Future Fusion, Plaguespreader, Deep Sea Diva, Miracle Fusion, Bottomless Trap Hole, and either Veiler or Gorz I forget which) and there was little he could do.
Result: XOO
Post-match, perhaps due to his actions in G2, he asks me as a friend to refrain from posting his name up so that's how it is.

Round 3: LFN (Absolute Zero) vs Hikarusaii (Malefics)
OF COURSE THIS HAD TO HAPPEN. I lose the dice roll
G1: He opens Thunder King and a set field spell (Geartown). I Diva into Lost Blue Breaker, and was sacky enough to open with Mind Control. I drop Trishula on him lol. A turn or two later he drops another Geartown and Malefic Cyber End, and I'm forced to MST the Geartown to kill the Malefic, and Trishula dies to the subsequent Ancient Gear dragon thing. I have the Gorz as well, and drop it on his direct attack with Barbaros. I make Scrap Dragon and chain Book of Moon to his freshly flipped Skill Drain to pop it, and kill Barbaros. He kills Scrap Dragon with Ancient Gear guy. Gorz, combined with a Gachi Gachi, is enough to kill his monster and I control from there.
G2: The only monster he sees for the grand majority of the game was Gravekeeper's Commandant, which got Bottomless'ed.
Result: OO

Round 4: LFN (Absolute Zero) vs Edward (Lightsworn)
There were 3 undefeated players remaining, and I was the unfortunate one who got paired down, so this was a must-win. I win the dice roll.
G1: I open with a bad hand, and swiftly get Lightsworn'd. I have the Gorz, and topdeck Black Luster Soldier to banish his face down Ryko, but he topdecks Celestia and it kills Gorz and BLS. He has Glow Up Bulb in grave, so he synchs for Gaia Knight and thats just enough to kill me.
G2: He has the Gorz for my Raioh, so I set Torrential, hoping he would summon a monster next turn. He does! It's Lyla, so I flip Torrential and nuke the field. For the rest of the game he was holding onto two in-hand Judgment Dragons, with only 3 names in grave.
Before Game 3, he asks if I would like to conduct a split. Being a pair-down, I played it safe and accepted.
G3: He opens bad, I open decent, and I win lol. He again had double Judgment Dragon with only 3 names in grave.
Worthy of note is that he opened with his lone Solemn Warning all 3 games and it hit my Stratos all 3 games lmaooo
Result: XOO

Round 5: LFN (Absolute Zero) vs Brad (Tour Guide Agents)
I lose the dice roll
G1: He opens Tour Guide into Sangan and passes. I Duality into Thunder King and we go lol. Kill dat Sangan! I later make an Absolute Zero, and he summons Kristya and kills it. He misplays the Honest, and could have inflicted a lot more damage on me (not enough for game) if he had dropped it when his Kristya attacked. His Gachi Gachi survived the subsequent Zero nuke though. I make Utopia with the help of Instant Fusion, kill the remaining Gachi material, and hope he doesn't topdeck into a Hyperion. He doesn't, so I Diva into Catastor next turn and its game.
G2: I make a Roach, but he makes Gachi Gachi AND Leviair, and Roach died lol. My BLS died, and the rest of my guys could not survive the Fairy beatdown and I died.
G3: I banish his Venus with Bottomless after he uses the effect once, and he makes Leviair to get it back. It turns out he had opened poorly, and has to make the Venus Gachi play by using 2 in-hand shine balls lol. I Miracle Fusion for Zero, and Mind Control his Leviair, using its effect to summon my banished Stratos to destroy his set Dprison. I then summon Diva, decline to use its effect, and synch for Brionac. I use the effect to bounce Gachi Gachi by pitching Malicious, and hope his last 2 cards in hand weren't Herald of Orange Light and discard fodder. They weren't, so I topdeck for Plague and make Scrap Dragon with Malicious, pop Leviair and his Venus, and OTK.
Result: OXO
Final Result: 5-0

After splitting packs with Edward, we all open our packs and I pull the only holo.... Fishborg Blaster YEAAA.
I end up losing money in Mahjong with JC (made money), CQiao (made money), and Hikarusaii (also lost money) later that night lmao. Oh well.
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On a side note, I've also started to play Cardfight Vanguard online recently. I'm still terribly newb with the game but my initial impressions is that it seems incredibly sacky, as was demonstrated in my 2nd game against my friend, where he was close to winning but I ended up drawing like a champ during my Drive Checks (when I attack) and Damage Checks (when I receive damage) and ended up turning the tables and winning. The grade 3 monsters are like Pot of Greed on legs lmao. Fun stuff.

Monday, September 12, 2011

Current Card Trends: September 2011 Edition

Hello again. Apologies for the lack of updates, the only Yugioh related activity I have been participating in recently has been on Dueling Network, testing decks for myself and for others. Nothing terribly exciting has been happening lately, so I've really only been messing around with different decks and techs.
There has been an upswing in play of some cards, and a downswing in others, as people continue to experiment and innovate in this young format. The upcoming YCS Toronto should be the best indicator of the direction the format is taking (most probably dominated by Agents variations, though other decks like AHL gladiators and sacksworns are likely to be solid contenders as well).

Increased in popularity:

  • Kycoo The Ghost Destroyer: Prevents your opponent from dropping Black Luster Soldier, banishing monsters for Master Hyperion and Miracle Fusion, and Necro Gardna's effect. Also a solid 1800 beatstick. 
  • Thunder King Rai-Oh: The Tour Guide into Sangan into Leviathan Dragon play no longer permits the Sangan search, so Thunder King just lost that negative stigma surrounding it. It's an excellent card against most of the common matchups that one would expect to see nowadays (Lightsworn, Agents, perhaps AHL gladiators).
  • Ally of Justice Core Destroyer: I'm pretty sure the OCG has been using this guy for ages, but it's only recently with the uprising of Sacksworns and Agents that people have finally been taking notice of this mini Catastor.
Decreased in popularity (or hype)
  • Threatening Roar: Some people were dick-riding this card really hard when it came to designing trap lineups after the release of this format's banlist (I was not one of them). They were clearly wrong, and T-Roar remains to be played only in niche decks like Final Countdown.
  • Mind Crush: After the Xyz material ruling reversal, Mind Crush was no longer considered a must-have staple card, as not every deck would continue to play the Tour Guide + Sangan engine. It has been relegated to the side-board for some, where it does its job well.
  • Fossil Dyna Pachycephalo: I don't see this around anymore lol. It's rare that you'll end up facing a deck with a heavy trap lineup nowadays, and Fossil Dyna really needs protection due to its weak stats. It's also worth noting that it can just be popped by Master Hyperion while still face-down. Sadface.
  • Triple MST: Even back when it was at 3 ages ago, I don't think anyone actually played all 3 copies. Granted, Giant Trunade and Cold Wave were also legal at the time, but through testing 3 copies has been overkill this format, and I (or my opponent) often dead drew them because neither of us were setting backrow except for chainables and our own copies of MST.
Random things I have been testing:
  • Neo Spacian Aqua Dolphin: After finding it in one of my tins of assorted commons and rares, I read it and went "Veiler killer! Searchable by Rota! A water for Absolute Zero!". However, in testing, there were often very few cards that I actually wanted to discard, and as a result, the discard hurt more than helped. I was also never able to use its effect to burn someone for 500 damage for game =(. That was very disappointing.
  • Fortune's Future: My friend told me about this deck, where one would banish Fortune Ladies for Miracle Fusion or Black Luster Soldier, then use Fortune's Future to return them to the graveyard and draw cards. I played about 10 games with this deck, and it was terribly inconsistent. Amazing when I could pull it off, but in return I opened with some really atrocious hands at times.
More to come in the future I guess. Stale week has been stale.

Thursday, September 8, 2011

Decklist: | 0 |

This is more or less the decklist that I've been messing around with for the last while on DN. I previously tried out Dark Armed Dragon, Cyber Dragon, Tragoedia, Neo Spacian Aqua Dolphin, Allure of Darkness, and Reborn Tengu (obviously not all at once), and this is the current build.

LFN 's Absolute Zero.dek




Note: I have since switched out 1 Bottomless in the main for a Call of the Haunted, and the Dark End for a Leviair


Monsters: (19)
1x Black Luster Soldier
1x Gorz the Emissary of Darkness
1x Elemental Hero Stratos
1x Elemental Hero Ocean
2x Destiny Hero - Malicious
1x Destiny Hero - Doom Lord
1x Destiny Hero - Diamond Dude
1x Sangan
1x Plaguespreader Zombie
1x Spirit Reaper
2x Effect Veiler
2x Thunder King Rai-Oh
3x Deep Sea Diva
1x Lost Blue Breaker

Spells: (17)
1x Heavy Storm
1x Dark Hole
1x Monster Reborn
1x Mind Control
1x Book of Moon
1x Reinforcement of the Army
1x Future Fusion
2x Miracle Fusion
2x Destiny Draw
2x Instant Fusion
2x Pot of Duality
2x Mystical Space Typhoon

Traps: (4)
1x Trap Dustshoot
1x Torrential Tribute
1x Bottomless Trap Hole 
1x Call of the Haunted

Extra: (15)
1x Ally of Justice Catastor
1x Brionac
1x Stardust Dragon
1x Scrap Dragon
1x Trishula
2x Elemental Hero Absolute Zero
1x Elemental Hero The Shining
1x Gachi Gachi Gantetsu
1x Leviathan Dragon
1x Leviair
1x Utopia
1x Steelswarm Roach
1x generic level 3 fusion
1x generic level 4 fusion



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Wednesday, September 7, 2011

Collectible Tins Wave 2

Just a short post for today.

Well, after much speculation about this 'popular trap card', it's been confirmed.
Tins One and Two
Everyone thought it would be Solemn Warning (except those who refused to conform and said Infernity Barrier), and it is indeed Solemn Warning.

The reprint frenzy continues. I wouldn't be surprised if Fossil Dyna or Scrap Dragon were in here as well. It's getting harder to tell which cards remain a safe investment.
From GENF: Steelswarm Roach's value is tanking. Pain Painter's value has tanked. Orient Dragon's value has decreased slightly.
Others: Tour Guide remains a question mark. The ruling revision has cut its price by almost half, from ~$150 to ~$90, and any further changes are dependent on how decks running Tour Guide perform at YCS Toronto.
Lightsworn prices have increased significantly over the past several weeks, but people seem to be forgetting that they're being reprinted in the Legendary Collection 2.

It's hard to say how things will have turned out by November, but at this point I'd much rather play Bottomless Trap Hole than Solemn Warning anyway. The reprint could very well be too late (for us anyway, as pertaining to the meta)

Saturday, September 3, 2011

Decklist: Frog Monarchs Sept 2011



Monsters: (26)
3x Caius der Schattenmonarch
3x Raiza the Storm Monarch
2x Thestalos the Firestorm Monarch
3x Swap Frog
2x Treeborn Frog
2x Dupe Frog
1x Ronintoadin
3x Reborn Tengu
1x Sangan
1x Gorz the Emissary of Darkness
1x Glow-Up Bulb
3x Effect Veiler
1x Black Luster Soldier - Envoy of the Beginning

Spells (9)
1x Dark Hole
1x Monster Reborn
1x Heavy Storm
1x Foolish Burial
2x Soul Exchange
3x Enemy Controller

Traps (5)
1x Trap Dustshoot
2x Mind Crush
2x Spiritual Water Art - Aoi

Extra Deck (15)
1x Formula Synchron
1x Armory Arm
1x Ally of Justice Catastor
1x T.G. Hyper Librarian
1x Brionac
1x Black Rose Dragon
1x Stardust Dragon
1x Scrap Dragon
1x Dark End Dragon
1x Trishula
2x Gachi Gachi Gantetsu
1x Leviathan Dragon
1x Utopia
1x Steelswarm Roach
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Now that the Xyz ruling for Sangan has been changed, 3x Effect Veiler may not necessarily be a necessity anymore. I'll try testing a 3rd Thestalos in place of the 3rd Veiler.

Black Luster Soldier is amazing mid to late game, but is really dead in the early game, seeing as I have to wait until I can burn a Veiler and have Caius / Sangan / Gorz in the graveyard.

I'm playing a bit more aggressively by including a playset of Tengus over stuff like Battle Fader and Tragoedia. Fader doesn't do anything if I can't tribute it off for a monarch the following turn, and I find Tragoedia is really only useful for its level copying ability. I really can't synchro much anymore, due to the banning of Fishborg Blaster and limitation of Formula Synchron, hence my hand isn't necessarily always at 5-6 cards to beef up Trag's stats. This is especially true in the mid to late game. Furthermore, tributing Tengu for a monarch or Enemy Controller is infinitely more preferable than tributing off either Fader or Tragoedia, and in the worst case it's still a 1700 beatstick that provides solid field presence.

Also, for those wondering, my Mystical Space Typhoons are sidedecked.
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I'll be on vacation for the next several days, so look for my next post on either Monday or Tuesday (likely Tuesday).
From the experience that I've had so far this September format, I do think that Frog Monarchs is a pretty solid pick , but I want to try other things too. I've started to toy around with different builds revolving around the Destiny engine, like Absolute Zero and Destiny Hero Agents. More on that in the future.

That's all for today, thanks for reading ~