Saturday, October 29, 2011

Decklist: T.G. Gadgets

As promised in my 10/27 locals report, here is the deck I used, going 4-0.

Monsters (17)
2x Green Gadget
2x Red Gadget
2x Yellow Gadget
3x T.G. Striker
3x T.G. Warwolf
1x T.G. Rush Rhino
2x Maxx "C"
1x Effect Veiler
1x Gorz, the Emissary of Darkness

Spells (13)
3x Pot of Duality
1x Monster Reborn
1x Dark Hole
1x Heavy Storm
1x Mind Control
1x Book of Moon
1x Pot of Avarice
2x Mystical Space Typhoon
2x Creature Swap

Traps (12)
1x Solemn Judgment
2x Solemn Warning
2x Dimensional Prison
1x Bottomless Trap Hole
1x Mirror Force
1x Torrential Tribute
1x Trap Dustshoot
1x Starlight Road
2x Ultimate Offering

Extra (15)
2x T.G. Wonder Magician
1x T.G. Hyper Librarian
1x Ally of Justice Catastor
1x Brionac
1x Naturia Barkion
1x Black Rose Dragon
1x Stardust Dragon
1x Scrap Dragon
1x Trishula
1x Leviair
3x Utopia
1x Steelswarm Roach

Friday, October 28, 2011

Revival! Locals Report 10/27/2011

My apologies for the lack of updates, I've been pretty busy with school this week, as such, the only Yugioh related stuff I did was play a few games here and there on Dueling Network, using a new/old deck concept. Basically I mashed together the T.G. archetype with the Gadgets to create a deck that either generates a ton of advantage or dies to Thunder King Raioh. I've heard that people have already been doing this in the OCG, but I haven't actually checked their lists out so if my build ends up being similar to theirs, I apologize, but I will go ahead and say that I did not netdeck lol (for those who care).

After working out a few kinks, I elected to bring it to locals this week after not attending last week. The Turbo Pack supply had run out, so the Top 4 cut would be awarded store credit instead. I borrow a Naturia Barkion off ForteCross, and a Maxx C off TYu (I would later acquire one), and the tournament began.

Round 1: LFN (T.G. Gadgets) vs Edward (Tengu/Tour Guide/Diva/Hero "good stuff" deck)
I win the dice roll
G1: I open with a really passive hand and he goes all aggro on me. I can't deal with his monsters so I lose.
G2: The gadget train gets going and I win
G3: This was a really intense game; we go back and forth, until he makes Brionac, bounces my cards, and swings to drop me to 1600 LP to his 2300 LP. He then sets a backrow (later revealed to be Mirror Force). I summon a Gadget, search, Creature Swap for Brionac, activate its effect, and swing for game.
Result: XOO

Round 2: LFN (T.G. Gadgets) vs "Shark Hat" (Convulsion Diva Heroes)
I win the dice roll
G1: He stalls for a bit with Spirit Reaper, but when he syncs with Diva, Gishki Diviner, and Reaper to make Stardust, I Solemn it, and Gadget beatdown the rest of the way. The only monsters I drew the entire game were gadgets lol.
G2: Aside from a Cyber Dragon, all my monsters this game were T.G.'s, and I win with them.
Result: OO

At this point, my friend CQiao comes up to me and tells me that TYu, Hikarusaii, JC, and himself have formed a "Nexus" (some wrestling term, apparently), whose goal is to bump out people and secure as many Top Cut seats as possible, in order to accumulate the most profit. With the exception of JC, who was 1-1, they were all 2-0 as well, so it would certainly be an uphill climb. Being the 4th and last 2-0, it was pretty much a given that I would have to play at least 1 of them lol.

Round 3: LFN (T.G. Gadgets) vs "Nexus" - TYu (AHL Gladiator Beasts)
I lose the dice roll
G1: This was a very close game, I Solemn Warning his AHL to drop to 300 LP, while he Solemn's to drop to 725 LP, and I end up taking it after I Monster Reborn his Essedarii. I'm also thankful one of his opening monsters was Secutor lol.
G2: Cyber Dragons put in work, and I capitalize on a couple of his misplays to take the game.
Result: OO

Final Round: LFN (T.G. Gadgets) vs "Nexus" - CQiao (Zombie Plants)
I lose the dice roll
G1: He plusses off a pro Reaper, and after I fight through his 2 Solemn Warnings, I manage to make a comeback with my own 2 Solemn Warnings, and have a timely Starlight Road to negate his Mirror Force
G2: This was a back and forth game, where I was eventually overwhelmed by his Tengu spam
G3: The turning point of the game came when I was at 4900 LP to his 5000, he had a backrow and a Zombie Master on the field, which had just killed my Rush Rhino, enabling me to search T.G. Striker.
I topped Mind Control, special summoned Striker, summoned a Gadget, searched, and synchro'd for Naturia Barkion. He flipped his set Solemn to negate it, dropping him to 2500 LP. I then flipped my only backrow, which had been set for 2 turns already. It was Ultimate Offering, which I had not used earlier as I had been using my Pot of Dualities. I made a Utopia, and Mind Control'd the Zombie Master to go for game. The Mind Control was somewhat irrelevant, I could alternatively have just made another Utopia.
Result: OXO
Final Result: 4-0

The "Nexus" has been defeated (this time), and I collect $45 in store credit.

I'll have the decklist posted up tomorrow or the day after.

Sunday, October 23, 2011

YCS Columbus: Aftermath and Analysis

YCS Columbus, Ohio, took place this past weekend on October 22nd and 23rd. According to Konami's statistics, there were 1096 participants this time, which is a significant increase over the approximate 500-700 attendees that took part in the previous several YCS events. Worthy of note is that this is the first YCS event where the newly released Dark World structure deck was officially legal for play. Did it successfully live up to the hype surrounding it like the Six Samurai? Or did it flop like Dragunities did?

The Top Cut

Top 32
After 11 rounds in total spread over 2 days, the Top 32 Cut as provided by Konami was as follows:
20x Plants ("Synchro Summon")
4x Agents
2x Monster Mash ("Gallis")
1x Karakuri
1x Tech Genus
1x Chaos
1x Gladiator Beasts
1x HEROes ("Miracle Gemini")
1x Machina Gadgets

But wait, aren't we forgetting someone??
x Dark World
Konami's stats claimed that 111 of the 1096 duelists in attendance ran the deck, which admittedly, isn't an overwhelming number (a little over 10%).

Top 16
From there, the Top 16 became:
11x Plants
2x Agents
1x Monster Mash
1x HEROes
1x Karakuri
Only 3 Rogue decks left!

Top 8
7x Plants
1x Agents
andddddd all of the rogue strategies were eliminated at this point.

Top 4
All 4 decks were Plants ("Synchro Summon") lol. Best deck of the format? Most probably.

Billy Brake was able to defeat Alistar Albans in a Plant Synchro / "Good Stuff" deck mirror match, to become the first back to back SJC/YCS winner we've seen in a longggggggggg time. As such, he joins Ryan Hayakawa as the only other duelist to accomplish such a feat.

Other Thoughts
As far as the round by round coverage goes... I can't say that Day 1's coverage was all that impressive. Konami appeared to have gone all out and sacrificed quality for quantity, bringing in multiple feature matches in a single post, but at the same time not going really in depth with minor plays, instead opting to focus on the game-breaking plays and the most important details. As such, the key details are all there, but not only could people miss out on information pertaining to interactions between players, such as pro reads, witty banter, and intelligent, subtle plays, they could also miss out on minor misplays that may have altered the result of a game / the match. It's good that they're trying something new, by expanding upon a greater number of matches during a round, but they could just have added a few more coverage writers so that they could cover the same amount of matches as they have done so for this event, but with similar attention to detail like for previous feature matches.
Thankfully, the coverage for Day 2 onward was up to the standards that we've had all along, which was good to see.
On a side note, I do like how Michael Kohanim posted snippets of interviews with players to grasp a better understanding towards why they made certain plays. This I approve of, it kind of reminds me of the Metagame days to some degree.
I'm also glad that Konami toned down the Dragon Duel coverage. No offense, but how many people actually read those and would prefer them over round by round updates and feature matches devoted to the actual tournament itself?

The one thing that really irks me about the coverage as a whole are the multiple posts authored by "Grapha". I have no doubt that some people out there are amused by these antics, but I find them childish and inappropriate for coverage of a premiere-level event. It didn't bother me all that much that the "Grapha" personality was used for strategy site articles, but this I don't approve of.
The Grapha-related update that I despised the most (ironically also the only one I lol'd at) was this one. I may be wrong, but assuming what "Grapha" posted to be the truth, I don't think at any one event in the history of Yugioh competitive play were pairings / standings altered to accommodate a particular deck rather than the amount of wins/points accumulated thus far. It makes NO sense that in a tournament with almost 1100 people, Tables 1 through 10 only had a combined 4 people with more than 21 points (7 wins) during Round 9. The rest of the spots were filled with people having between 15 (5 wins) to 19 points (6 wins & a draw). I know Konami as a company wants to push their newest product, but this is a bit much I would think. Thankfully, it appears that they reverted to their usual pairing/table scheme by the next round.

I read a particular post on a certain competitive yugioh forum expressing the poster's opinion towards what could be conjured up on Konami's site to promote the upcoming Light / Dark dragon deck, following the trend started by  "Grapha" promoting the Dark World deck with stuff like I AM GRAPHA! FEAR ME, MORTALS. Whoever you are, I laughed IRL, so +1 internet rep to you.

In the end though, no Dark World decks made it to the Top 32 so "Grapha" finally shut up. I can't imagine the gloating that would have been posted up had a good number of DW's actually topped.. lol..  -__-
To be fair though, I did read that the contender running Dark World that was most likely to top, Brandon Wigley, was assessed a DQ for having extra cards in the other side of his double deck box. Ouch. He had accumulated around 8 wins at this point too.

Impact on the Meta?
As previously stated, this was the first YCS to take place after the release of the Dark World structure deck, however, the impact on the meta that this event instigated will be short lived, for the Rescue Rabbit / Laggia deck, which is expected to be another Top Tier contender, will be legal in a few weeks. As such, I wouldn't read too deeply into the results of this event, as the cardpool will have changed by the time YCS Kansas City (November 19) and YCS Brighton (mid December) take place. The one thing that most obviously is worth noting is the obscene amount of Plant / Synchro Summon decks in the Top Cut. The flexibility of the deck, in terms of the variety of possible plays and options, as well as overall consistency, was most probably why the deck did so well, even after their nuking by the September banlist. I was expecting roughly the same number of Plant decks to top as at YCS Toronto, though adjusted to account for the increased number of participants, so this overwhelming margin was certainly a surprise.

There is no doubt about the importance of Tour Guide from the Underworld; I can almost guarantee that all of the Plant decks, as well as bunch of the Agent decks, included a playset of TGU. That leaves only 3-4 decks that I suspect didn't play it (Machina Gadget, Gladiator Beasts, HEROes, and maybe Karakuri. Just maybe.). My suspicious will be confirmed or refuted once decklists are posted up.

Looking forward, one can expect the meta to stay relatively the same, with Plants reigning supreme, and Agents a close second. I'm really not sure what to make of Dark Worlds not topping; people had been dominating with them on Dueling Network for some time, yet upon being played in an actual event, it kind of fizzled. I'm not sure if the "the optimal build wasn't played" excuse is going to fly, seeing as again, the cards have been out on DN for a while, but there is some significance in the fact that the grand majority of the reputable duelists topping or hovering around the bubble all shied away from DW, and chose Plants instead.

That's all for today, thanks for reading.

Friday, October 21, 2011

Revisiting HEROes

Every now and then, I always find myself scratching my head in regards to the HERO archetype, and what one can do to make it work. After all, they are THE most heavily supported archetype in the game, with access to one of the best spells in Super Polymerization.
I have been seeing some interesting builds pop up recently, revolving around Fusion Gate and Leviair, which has rejuvenated my interest in the theme. Unfortunately though, the deck does require 3 Tour Guides (which would completely exhaust my available spending money, i have other hobbies and interests dammit), so I doubt I'll be picking up that exact variant, given that I don't have the time nor funds to travel to YCS events at this time.
The premise behind the deck though, is to use Fusion Gate to cycle through your Tengus and E-Heroes whilst dropping huge monsters, and then using Leviair to bring back banished Heroes, and Parallel World Fusion to loop your Tengus, to do it all over again. It's certainly an interesting strategy.

Alternatively, the more budget minded variant that I would expect to see some degree of success here and there (locally and at the regional level perhaps, YCS level is dubious), revolves around Dimensional Fissure and Macro Cosmos, given how badly they both hurt Plants, Dark World, and Agents.
In the case of plants, their plant combos are dead, though they can mitigate the damage with Tengu and Tour Guide plays. For Dark World, all their monsters must be discarded from the hand to the grave in order for their effects to activate. As for Agents, banishing all their fairy types makes it harder for them to bring out Hyperion and Kristya, and their TG monsters won't be able to search. (I'm aware that they can banish a fairy from hand/field to SS Hyperion but yea). While this is all going on, in theory, you should be applying pressure with your HERO beatsticks.

One card I reaalllyyy want to make work consistently and effectively in HEROes, but seemingly cannot yet, is none other than Neo Spacian Aqua Dolphin.
It's effect reads "Once per turn, by discarding 1 card, look in your opponent's hand and select 1 Monster card in it. If you control a monster with atk greater than or equal to the atk of the selected Monster card, destroy the selected Monster and 500 damage to your opponent. Otherwise, take 500 damage."
The obvious downside to this card is that you have to discard, but other than that, it's searchable by Reinforcement of the Army, it's a water for Absolute Zero, and the rest of its effect is pretty good. Having information on your opponent's hand is an invaluable asset, allowing you to play around what they have. On it's own, Aqua Dolphin can potentially kill cards like Effect Veiler (if they didn't chain it for some absurd reason), Herald of Orange Light (again, if they didn't chain it), Battle Fader, and Rescue Rabbit (lol). When dropped alongside strong HERO fusions, it's effect has a much much higher chance of hitting something.
Furthermore, it's effect states "destroy", not "discard", so if it hits a Dark World monster, the Dark World monster won't get its effect. Kewl.

That's all for today, thanks for reading.

Wednesday, October 19, 2011

Ninjas & 100,000 pageviews!

I've been reading over the effects of the Shinobi Ninja support cards coming out in Order of Chaos (ORCS lol), and I must admit, a few of them are pretty damn good. Listed below are the ones I find to be decent or better:

Armored Ninja Aqua is essentially a Necro Gardna, banishing itself when there's another ninja in the graveyard in order to negate an attack.
Armored Ninja Air and Armored Ninja Flame are opposites, increasing and decreasing the levels of their comrades, setting up Xyz / Synchro options.
Armored Ninja Earth is one of the better ones, essentially, he is a Cyber Dragon.
Ninja Master Hanzo. This guy is amazing. His effect reads:
  "When this card is successfully normal summoned, you can add 1 'ninjutsu' card from your deck to your hand. Also, when this card is flip summoned or special summoned successfully, you can add 1 'ninja' monster, except 'Ninja Master Hanzo' from your deck to your hand". Stats-wise, he's pretty solid too, clocking in at 1800 atk. Must be played at 3, no questions asked.
Gold Ninja: The other amazing monster card. His effect is unconfirmed so far, but at this point has been translated to be: "Once per turn, activate by sending 1 trap card from your hand to your graveyard. Special summon 1 level 4 'Ninja' monster from your deck to your field in face up or face down defense position."
The Ninja XYZ's don't look to be overpowered, the rank 4 has the decent effect of detaching a material to allow 1 'Ninja' monster to attack twice, while the rank 5 has yet another decent effect, where it can detach a material during either your or your opponent's turn to prevent 'Ninja' monsters from being destroyed by effect or battle.

As for the spell and trap support, only 1 of them appeals to me, and that is Ninjutsu Art of Supertransformation. It's exact effect is also unconfirmed, but currently states:
"Activate by selecting 1 'Ninja' monster you control and 1 face up monster your opponent controls. Send them to the graveyard, and select 1 dragon type, dinosaur type, or sea serpent type monster from your deck to your field with a level equal to the sum of the levels of those monsters. If this card is removed from the field, that monster is banished."
Aside from the level, it's pretty wide open as to what dinosaur / dragon / sea serpent you can bring out.

I haven't looked too much into the potential combos (I have read that the Ninja engine is one of the key components of the Light Pulsar dragon OTK/FTK, but have yet to read up on how it actually works), but some immediate card interactions that come into mind are:
1) Special summon Armored Ninja Earth, and normal summon Armored Ninja Air. Activate Air's effect to decrease Earth's level by 1, and you now have fodder for a rank 4 Xyz.
2) Special summon Armored Ninja Earth, and normal summon Hanzo, searching a card. Bounce Hanzo for Genex Ally Birdman, and synchro for a level 8.
3) After manipulating your ninja's level if necessary, activate Ninjutsu Art of Supertransformation, grabbing something like Red Eyes Darkness Metal Dragon, Dark Simorgh, Light Pulsar Dragon, or Dark Horus. The interesting thing is, Xyz monsters don't have a level, yet aren't exempt from being targeted by this trap card. However, I'm fully aware that it's impossible to synchro summon using an Xyz monster, so I'm wondering how things will be ruled in this instance, in regards to the level of the monster you're going to bring out from your deck.
4) Obviously, you are going to use Hanzo and Gold Ninja in conjunction with each other to pull off plays. Hanzo searches a trap card, which you would then discard for Gold Ninja's effect. Gold Ninja, then, can special summon another Hanzo, which then allows you to search for yet another 'Ninja' monster.

I'll probably look into these guys more once their effects have been officially confirmed, but from the looks of it, the theme certainly has promise. I'm not sure if he fits into the overall strategy of the deck, but I should perhaps look into acquiring a Strike Ninja or two.

Furthermore, I will have to see how the translation from Japanese to English goes, but it's worthy of note that the Karakuri have their own 'Ninja' in Kuick and Sazank. HMMMM. Even the Japanese text in both cases is the same, "忍者".

In other news, this blog has finally reached 100,000 pageviews! Thanks to everyone for their support! I quite honestly had not expected my blog to grow this much upon starting it up in late 2010, but it's certainly nice. The blog is also approaching its 1 year anniversary. Kewl.
Thanks again for reading :)

Tuesday, October 18, 2011

Decklist: Frog Monarchs Sept 2011 format Ver.2

Now that I've finally acquired the last 2 cards needed for the deck (thanks to a friend), as well as after a decent amount of testing on DN (I know, it's DN), here is the Frog Monarch deck I've been playing, updated for the release of Dark World and the upcoming release of Rescue Rabbit.

Monsters (26)
3x Caius der Schattenmonarch
2x Raiza the Storm Monarch
3x Vanity's Fiend
1x Dark Dust Spirit
1x Zaborg the Thunder Monarch
3x Swap Frog
2x Treeborn Frog
1x Ronintoadin
1x Sangan
1x Glow Up Bulb
2x Effect Veiler
1x Gorz the Emissary of Darkness
2x Tragoedia
2x Battle Fader
1x Black Luster Soldier EotB

Spells (14)
3x Pot of Duality
3x Enemy Controller
2x Soul Exchange
1x Foolish Burial
1x Heavy Storm
1x Dark Hole
1x Monster Reborn
2x Mystical Space Typhoon

Extra Deck (15)
1x Formula Synchron
1x Armory Arm
1x Tech Genus Hyper Librarian
1x Ally of Justice Catastor
1x Brionac
1x Black Rose Dragon
1x Scrap Dragon
1x Stardust Dragon
1x Dark End Dragon
1x Trishula
1x Shooting Star Dragon
2x Gachi Gachi Gantetsu
1x Leviair
1x Utopia

I’ve been testing with and without Dustshoot , and I’m kind of split between the pros and cons. On one hand, it makes my opponents MST’s and Heavy Storm live, but on the other hand I feel that this format, it’s one of those cards that’s too good not to play.
I’m also split between Ronintoadin and the 3rd Veiler. Ronin allows me to make Gachi Gachi more easily, which helps to pump up my monarchs, as well as provide stall. As for Veiler, it’s a good card, but it clogged my hands a lot at 3, so sometimes I would just summon it to use as a tuner.

There's a ton of stuff I want to include in the side deck at the moment, I'm working on trimming it down to 15. This includes generic/established stuff like Thunder King, D.D. Crow, Leeching the Light, and Cyber Dragon, alongside some more off the wall choices, like the End of Anubis, which shuts down Dark World.

Alternatively, I could go all out and dedicate the entire 15 sidedeck slots towards transitioning into Macro Monarchs, which normally wouldn't be a bad idea, given how much Dark World, Plants, and I guess Agents to some degree, hate getting their stuff banished. My only concern would be playing against bad players who for some reason don't side out their MST's and Heavy Storm when encountering the frog monarch matchup (normally they would be the 1st cards sided out, given how Frognarchs don't play backrow) , and thus leave them in and unknowingly get lucky.

As for facing Rabbit decks, I feel that this deck is one of the more viable options. Enemy Controller and Soul Exchange bait out Laggia's negation very easily (unless they chain Forbidden Lance, to which I will sadface), and can also be used to make short work of Dolkka. Vanity's Fiend also singlehandedly shuts down all Rabbit and Tour Guide plays. I'm not saying it will necessarily be an easy matchup, but it's doable, seeing as I maindeck outs to their key cards / plays.

That's all for today, thanks for reading ~

Saturday, October 15, 2011

QQ: Evolzar Dolkka

Before I begin my rant, I must clarify that my "QQ" is nothing like Konami's favorite "Quick Questions" segment from their YCS coverage, but instead more like  :'(, T___T, and BAWWWW. Simply put, this is rage-inducing and depressing news.

Konami's latest Photon Shockwave preview has confirmed Evolzar Dolkka's text to read:
When an Effect Monster’s effect activates: You can detach 1 (ONE) Xyz Material from this card; negate the activation and destroy it.

This is DISGUSTING. Dolkka covers up for Laggia's shortcomings... TWICE. The once per turn restriction is not present. Holy fuck. Rabbit Decks will be so ridiculously broken it's not even funny. Once you get Dolkka and Laggia out, it's pretty much game over, given that they were both 1 card investments, through Rabbit and Rabbit, or Rabbit and Tour Guide (which enables you to summon Leviar to retrieve the first rabbit). Of course, there will also be nothing to stop you from backing them up with Solemn Judgment, Solemn Warning, and Forbidden Lance, to further your opponents pain.
This is all assuming, of course, that the Rabbit player didn't open up lolfail with a bunch of vanillas in hand, or if there aren't enough vanillas left in deck to pull out with the second Rabbit.

I don't like bitching too much about Konami's mistakes (nevermind that I've read that Konami of Japan designs the TCG exclusives, as such Konami of American and Konami of Japan are essentially one entity), but really, at some point, enough is enough. What makes it somewhat worse is that I'm fully aware that my bitching will bear no fruit, and while one can always figuratively 'speak with one's wallet', it's no secret that the competitive players collectively most probably don't outnumber the kids that watch the cartoons and aspire to be legendary duelists.

As someone who loves the game and the friends and experiences that come with it, it's really disappointing to see the creators of the game blatantly shove this shit in my face and pretty much say "Here, the economy is bad, so we will make these broken cards for you to entice you to buy product. Furthermore, they will be of the highest rarity, to ensure greater sales." I am thankful that at least they don't have the audacity to call these cards 'balanced' lol. I really can't fault Kevin Tewart or some other random Konami employee anymore, it's clear that between the creation of cards like Reborn Tengu, Legendary Six Samurai Shi-En, Tour Guide, Tech Genus Hyper Librarian, Rescue Rabbit, Grapha, Laggia, and Dolkka, Konami as a whole could really care less about the health of the game, and over the past year it's been becoming more and more sacky as card design gets progressively worse. It makes things less fun in my opinion.

One could argue that this could be like the TeleDad format all over again, where the people with the most money had the greatest advantage, and they could very well be correct, depending on whether or not Rabbit decks achieve Tier 0, but there also exist differences. I didn't play competitively back during the TeleDad days, but going over metagame feature matches and decklists, it's apparent that the deck was a combo deck, needing several pieces to flow together in order to work towards achieving victory (Destiny Draw + Malicious, Emergency Teleport, etc). The explosive plays that the deck could pump out were never based upon the application of one or two cards, whereby just two Rescue Rabbits in two turns is all one needs to create what is essentially a game-winning lock.
Of course, it is perhaps foolish for me to be so pessimistic and whatnot, seeing as Rabbit and friends won't be out for another month, but at the same time it's also foolish to ignore the 'cancer', for the lack of a better word, their release will have on the meta. Anyone, even any given 8 year old, can read the cards (or play against them) and realize how ridiculously unfair they are.

Dammit Konami, why you gotta be like that? I am disappoint. Very disappoint.

Friday, October 14, 2011

Light Pulsar Dragon!! & Locals Report 10/13/2011

I realize I'm kind of late to the party, what with the effect being revealed a couple days ago, but that shall not stop me! The following card is one of the new dragons that will be coming out in the upcoming Structure Deck 22 for the OCG (probably next year around March or April for the TCG?), and it's pretty decent, as most recent structure deck foils have been.

"You can banish 1 LIGHT and 1 DARK monster from your Graveyard;Special Summon this card from your hand. You can send 1 LIGHT and 1 DARK monster from your hand to your Graveyard; Special Summon this card from your Graveyard. If this card is sent from the field to the Graveyard: You can target 1 Level 5 or higher DARK Dragon-Type monster from your Graveyard; Special Summon that target."

Primarily, the monster you're obviously going to want to revive with its second effect is Red Eyes Darkness Metal Dragon, as there is no restriction whatsoever towards the level and attack/defense stats of the monster you can target. The only other valid target that sees / could see competitive play would be Dark End Dragon, and I suppose Chaos Emperor Dragon if it ever gets unbanned lol.
It's revival effect is an "If.... " not a "When....", so it is more akin to Scrap Beast than Elemental Hero The Shining, that is, it will not miss the timing. This is great, as you will still get the effect when using it as tribute fodder or synchro material. Unfortunately, given the current lack of dragon type tuners, it looks like it may be a bit hard to fully abuse this, since there's no way I would want to throw the Dragunity Tuners, which are of the wind attribute, in the deck. The White Stone of Legend is a light attribute, which certainly helps the light/dark theme out, but as a level 1 tuner, it restricts what you can synchro for (Black Rose Dragon? Exploder Dragonwing?)
I will have to look at the other new cards coming out in the deck before any sort of new Dragon-based strategy can be devised. Actually, who am I kidding, Konami will probably have thought of the strategy FOR me; structure decks nowadays are pretty competitive out of the box, buy 3, throw in some staples, and you're good to go.

I've also read online that there's an OTK revolving around this guy.
For those that don't know how it works, it is as follows:
1) You need Cannon Soldier / Toon Cannon Soldier and Light Pulsar Dragon on the field, and Red Eyes Darkness Metal Dragon in grave.
2) Tribute off Light Pulsar for the CS / TCS's effect, dealing 500 burn damage and reviving REDMD with Pulsar's effect.
3) Use REDMD's effect to revive Light Pulsar.
4) Tribute off REDMD for CS / TCS's effect, dealing 500 burn.
Repeat steps 2) - 4).
Obviously this dies to Effect Veiler, and it may be tricky to get both Light Pulsar and CS / TCS on the field, but it's certainly an interesting strategy.


Annnndddd back to Thursday locals, for this week at least. I've actually been playtesting one of my old decks again on DN the past 2 days, revised for the current format, and it wasn't all that bad, so I decided to enter the tournament with it, forgoing the last opportunity to play my Absolute Zero deck before Dark World hits (Getting my Destiny Draw or Miracle Fusion discarded by an opponent's Dragged Down to the Grave is not fun :( )
-Obligatory Turbo Pack is Jank comment-

Round 1: LFN (T.G. Plants) vs Daniel (Karakuri)
I win the Rock-Paper-Scissors
G1: Thunder King put in some serious work. After he finally got rid of it, upon his summoning of the searcher and the application of its effect, I chained Call of the Haunted to revive Thunder King.
G2: I drew a ton of removal this game, and he didn't have enough backrow hate, so this was pretty much just Tengu beatdown the whole way.
Result: OO

Round 2: LFN (T.G. Plants) vs Craig (T.G. Sabers)
I win the dice roll
G1: This was an interesting game. He summons a Tech Genus Rush Rhino, leading me to believe that we could be playing a mirror match. I didn't have outs to it nor did I want him to search, so I opted to Solemn Warning it. He Monster Reborns it and attacked, promptly dropping me to 4000 LP. After mind controlling it and synchroing with my in hand Effect Veiler for Wonder Magician, I find out the turn after that he's playing X-Sabers. Eventually I take over the game with Scrap Dragon, and tribute off my two dandylion tokens for Gorz to swing for game.
G2: He explodes on me with X-Saber plays and I have no outs, so I scoop it up as he demolishes my hand with Gottoms and Faultroll.
G3: He has Fulhelmknight and TG Warwolf on the field, with no backrow. I sense he has a strong hand, and could kill me the following turn, so I went all out and went for game, exploding with Plant plays. Brionac pitched Dandylion to bounce his Fulhelmknight, and I then went into Trishula with Formula, Brionac, and a Dandy Token. The monsters I had on board were enough to wipe out his 6700 LP.
Result: OXO

Round 3: LFN (T.G. Plants) vs Hikarusaii (Chain Burn)
I win the Rock-Paper-Scissors
G1: I summon a Thunder King, which locked down his Duality. Still, he set 4 backrows. I had Heavy Storm but was hesitant to blow it, so this was a really passive game for a few turns. Eventually I went for it, and discovered that his backrow was terrible, with multiple Ojama Trios and not a single burn card or Accumulated Fortune in sight.
G2: He has the burn cards this time, but no Accumulated Fortune, so he failed to replenish his resources. Backrow sniping also enabled me to pick off problem cards, and Tengu beatdown ended up winning it for me.
Result: OO

Final Round: LFN (T.G. Plants) vs Edward (Tour Guide / Tengu / Diva / D-Hero.dek)
We had a mere 16 participants this time around, so the prize payout was quite meager. As such, instead of splitting, we played it out.
I lose the dice roll
G1: He starts generating a ton of plusses, which I attempt to mitigate with TGHL, Trishula, and Pot of Avarice, but eventually he makes Scrap Dragon, which devastates me, and I draw into Solemn Judgment, which was of no help.
G2: This was a more even game at first, and I slowly gain the lead, chipping him down to 1-2 cards in hand, despite all my T.G. Strikers being banished by Chain Disappearance. Unfortunately, one of them was Gorz, and that card alone generates a comeback for him. After he made a Scrap Dragon, I ram my Sangan into his Gorz to search out T.G. Striker, hoping to draw into a level 4 monster so that I can make Brionac, but I top Heavy Storm instead.
Result: XX
Final Result: 3-1
Apparently my tiebreaks were bad so I failed to make the Top 2 prize payout cut lol.

Along the way, I snap up some trades and acquisitions, including two 1st ed ulti Crystal Beast Pegasus, some Gemini Imps, and a couple Koaki Meiru Dragos... it's good to prepare ahead of the pack when it comes to investing, and they were acquired for relatively cheap, so even if I end up losing out for whatever reason it's nothing to lose sleep over.

Tuesday, October 11, 2011

Vanity's Fiend Y U SO GUD

Apologies for the lack of updates over the past few days, I've been really busy with work and school this past long weekend (It was Thanksgiving for Canada, and I had to write 2 midterms right when school resumed today lol)

For today, I want to talk a bit about Vanity's Fiend. one of the few good playable cards from the otherwise abysmal set Cyberdark Impact, alongside Snipe Hunter, Instant Fusion, and Black Horn of Heaven.
It has really only been seeing play in Monarch decks for the past little while, though it has emerged from being a sideboard card to being main decked in triplicate. However, it is starting to also see play in other decks now. I have seen plant decklists siding 1-2 copies of this guy, and it's not hard to see why.

Simply put, it's a bigger, beefier version of Fossil Dyna Pachycephalo. It doesn't have the nuke effect, nor can it be special summoned, but it's ATK and DEF stats are more than adequate to ensure its survival, short of a Dark Hole, or other form of removal. It's also a dark, providing fodder for Black Luster Soldier.
Also, the banning of Royal Oppression has led people to explore alternatives. Vanity's Fiend is a decently powerful option that can be summoned with ease.

It shines in multiple matchups, which explains its growing popularity:
Against Agents
  • No Agent of Mystery - Venus plays
  • No Tech Genus special summons
  • Hyperion and Kristya cannot be dropped unless tribute summoned
Against Plants
  • Primarily shuts down Dandylion, Reborn Tengu, Tour Guide, and the rest of the plant engine ( Glow Up Bulb, Lonefire Blossom, and Spore ) Spells and traps that special summon, like One for One, Scapegoat, Monster Reborn, and Call of the Haunted, would also be nulled.
  • Most plant decks don't pack a whole lot of monster removal, which helps immensely
Against Frogs
I am fully aware that Frog decks main 3 nowadays, which is smart, seeing as Vanity Fiend's 'cannot be special summoned' restriction makes it difficult for it to be played against the owner. Otherwise, Treeborn Frog, Ronintoadin, Battle Fader, Tragoedia, and Gorz could all end up being rendered useless. The only outs main decked in the typical frog monarch deck would be Dark Hole and Soul Exchange.

Against Dark World
Tour Guide is a huge enabler in this deck, searching out either Sangan or Broww, and being able to shut that all down is invaluable. Unfortunately, Grapha can still pop it when it's discarded, but by no means is that a downside exclusive to Vanity's Fiend. Being one of the few cards that can stop Grapha from special summoning itself as an essentially free 2700 beatstick, it's not terrible in this matchup.

Against Rescue Rabbit.dek
This card single-handedly shuts down the entirety of the Rabbit deck, depriving Tour Guide and Rescue Rabbit of their effects, and it's strong enough to run over all the vanillas and Jurracs the deck plays. However, one must beware of Forbidden Lance...


Aside from Frogs (maybe), those are the decks one would most probably see running around the competitive circuit for the next little while, bar Konami printing some other new broken TCG exclusive that bumps any given theme into Tier 1 status. As such, I do recommend taking a good look at this card if your deck / side deck can support it and benefit from its inclusion.

Friday, October 7, 2011

Photon Sabre Tiger

Hmm...Photon Sabre Tiger. Now THIS is solid card design, without being overpowered or too watered down.

When this card is Normal or Flip Summoned: You can add 1 “Photon Sabre Tiger” from your Deck to your hand. If you do not control another “Photon Sabre Tiger”, this card loses 800 ATK.

Unlike Poki Draco and the Gadgets, PST's effect also works when it's flip-summoned.
This is quite beneficial, as it is yet another legitimate target for Super Nimble Mega Hamster, alongside the likes of Ryko, XX Saber Darksoul, and Whirlwind Weasel (lol). As a beast-type monster, it is also compatible with Horn of the Phantom Beast, for those who play it.

To keep this card from being too overpowered and splashable, Konami thankfully had some sense to impose some indirect restrictions.
Because the card inherently has 2000 atk, with the 800 atk decrease only occurring if it is not the only one on the field, it will not be searchable by Sangan. However, it can be searched by Key Mouse lol.
It is limited to getting it's effect only when normal or flip summoned, preventing people from special summoning a potentially 2000 atk searcher.
It's also really too bad it's a light attribute, it could have provided easy synchro fodder for the Naturia synchros (Beast, Barkion, Landoise). Such a shame, though on the other hand, it instead provides fodder for Black Luster Soldier / Chaos Sorcerer, and of course is compatible with Honest.

At the moment, I'm not quite sure which direction I would want to take this card in.

KeyMouseTSHD-EN-C-1E.pngRoute A: Hamster / Beast decks. I like this route. PST can be tutored by Hamster, and searched out from the deck by Key Mouse, which is also happens to be a tuner monster. I don't believe the Key Mouse + Lock Cat + Chain Dog combo was ever really all that competitive, but it's certainly nice that PST, as a level 3, enables Leviair plays more easily, which can bring back banished Chain Dog(s). The introduction of Xyz monsters also permits Chain Dog a bit more playability; while it is very restrictive towards what it can used as synchro material for, there are no such restrictions towards being used as Xyz material. While I highly doubt the deck can reach anywhere near Tier 1, the concept is certainly interesting enough that should all the cards be cheap, I can see myself playing it at the locals level, and most certainly on DN.
Route B: Gadget decks. I'm a bit unsure of whether or not the Gadget deck can optimally use this card. It's certainly nice that Photon Sabre Tiger is compatible with Ultimate Offering. Offering Gadget decks incorporating Poki Draco never really went anywhere, and was inferior to the more standardized build, so while PST is a definitive upgrade over Poki Draco,  it's debatable whether or not it will make an impact. Personally I don't think so, nevermind that gadget decks have almost completely disappeared from the current competitive scene, but it seems decently applicable in theory.
Route C: Tech Genus decks: This seems plausible, as it is a light and beast type. Combined with the dark count that TG Warwolf provides, it makes splashing BLS into the deck a possibility. However, the TG deck generally doesn't play a very high monster count, so a lack of space may prove to be an issue.

Overall, I believe it's a balanced card with a lot of potential. I don't think it will have a place in any of the current top tier decks, but I feel it's something worth investing in for the right price. You really can't go wrong with a decently-supported searcher.
That's all for today, thanks for reading. If any of you have any further ideas or concepts for utilizing Photon Sabre Tiger, leave a comment :3 (for the record, I don't believe in Galaxy Eyes Photon Dragon. No offense but I feel it's pretty mediocre).

Thursday, October 6, 2011

Collectible Tins Wave 2: I be trolled

So, instead of Glow Up Bulb, the last tin promo is Fossil Dyna Pachycephalo.
XX-Saber Darksoul was spot on though.

Darksoul Proof
Dyna Proof


On a side note, my ulti 1st ed Leviair and Elemental Hero Ice Edges came in the mail today, I can finally work on a new build for HEROes!!
Just a (really) short post for today.

Wednesday, October 5, 2011

Photon Shockwave: SECRET RARES LOL

Hello again. I have grave news. Let me start at the beginning.
My friend Lance linked me to the PHSW official page, and I was quite excited to see Photon Sabre Tiger (more on him in a future post), and the soon to be imported Infernity Knight.

However, I also noticed that there's a new Evol Xyz monster (Evolzar Dolkka), as well as a new Wind Up monster (Wind Up Rabbit).
In an attempt to enlarge the pictures available, in order to read their TCG-worded effects, I decided to first save them to my computer. This is what I got, starting with our soon to be best friend Rescue Rabbit.

Tuesday, October 4, 2011

Random: Death Aspect

Michael Bonacini of Death Aspect has recently posted his intent to quit yugioh, blogging, and youtubing. This is sad news; I feel that his work has been a positive contribution to the community, and I liked his 'tell it like it is' attitude towards multiple topics. I haven't been around the blogging scene for all that long (almost a year!), but from what I've seen, his blog was certainly one of my favorites.
Thank you for your hard work, and good luck in the future.

Unfortunately, quitting looks to be a growing trend. Other bloggers like Neuxcharge, Rauzes, Iceman Hotty, and Valafar123 are all retired, with the latter 3 doing so within the past 6 months. I suppose this is a bit of a 'generation shift' / 'changing of the guard' / 'moving on to greener pastures', as they progress in life or switch over to other card games. At the same time, it looks like there's a few new blogs popping up (like TeamCrimsonRaiders and YGOfactor) , each ready to offer their own insights towards the game.
Of course, all this really makes me question how much longer I can be doing this for as well ^^;;


I'll be picking up 2 Legendary Collection 2's tomorrow, and although I refrain from posting pack-opening videos, this is a set that I am very excited for, so I will be doing a video. That being said, it won't be the typical pack-opening video...


Sunday, October 2, 2011

Legendary Collection 2: Full Spoiler & A Review

Now that the full spoiler for the set is up (at the bottom of the post) , I would like to take the time to break the set down and offer my opinions.

Aside from a select few competitive cards (D.D. Crow, Dprison, Dandylion, GB's, Cyber Dragon, Raioh, Dimensional Fissure, etc), most of the cards in the set were chosen in accordance with how well they represented the GX franchise as a whole, encompassing the anime (a good portion of the set), manga (Judai's nature-themed Elemental Heroes, Manjyoume's Light End and Dark End Dragons, etc), and Tag Force video game series (I believe Rei used Lightsworn).
As such, much like how the first Legendary Collection was created to appeal to fans of the original series, this set was designed with GX fans in mind, though the increased amount of competitive cards present, holo upgrades, and perhaps the re-designed pack structure, were instated to make it more appealing to competitive players too. The high price tag may be a turn off, nevermind that not all competitive players buy Konami product anyway, but it's hard to pass this off as a 'bad' set. My opinion does hold some bias, after all, Elemental Heroes are my favorite theme, and I look forward to collecting the newly-foiled Gladiator Beast cards, as well as the holo Instant Fusion.

As far as holo upgrades go, there were some hits and misses. Instant Fusion, Dimensional Fissure, Gladiator Beast cards, Macros Cosmos, Jain, Garoth, Aurkus, and Super Polymerization are without a doubt very nice.
However, I definitely think that cards like Gladiator Proving Ground, E-Emergency Call, The Six Samurai - Yaichi, Double Edged Sword Technique, and Offerings to the Snake Deity could have been made holos in place of cards that aren't played at all, and thus don't deserve it, like Proto Cyber Dragon (wtf?) and Great Shogun Shien, the latter of which was already available as an easily accessible holo.

Unfortunately, neither Lyla Lightsworn Sorceress or Fossil Dyna Pachycephalo, two heavily anticipated cards, are in this set. I think Konami believes that there exists enough desirable cards in the set to generate interest and sales, hence they were excluded. They will most probably be reprinted in future products to help drive the set, perhaps as the promo cards in the next special edition, or in the next Turbo Pack. The final promos in the Wave 2 tins for this year are XX-Saber Darksoul and Glow Up Bulb (as stated by one or more people,  though there is no official confirmation nor picture yet for the latter), so that is not a possibility.

I'm going to rate this as a 3.5/5, there's a lot of cards to look forward to acquiring, but some of the card rarities don't make much sense. Value-wise, it's a definitive upgrade over the Legendary Collection 1, seeing as you are guaranteed foils in every pack, and the included promos have gotten better in terms of both playability and quantity. All the same, I look forward to picking up 2-3 of these.

Full Set List (Copy/Pasted off DGZ)
Confirmed Cards (266/266):

Secret Rare (44/44):
Banisher of the Radiance
Chimeratech Overdragon
Cyber Dragon (alt. art)
Cyber End Dragon
Cyber End Dragon (
Cyber Twin Dragon

Dark End Dragon
Darkness Destroyer
Destiny Hero - Disk Commander
Elemental Hero Avian (alt. art)
Elemental HERO Alius
Elemental Hero Burstinatrix (alt. art)
Elemental Hero Dark Neos
Elemental Hero Flame Wingman
Elemental Hero Shining Flare Wingman
Elemental Hero Shining Phoenix Enforcer

Elemental Hero Sparkman (alt. art)
Evil Hero Malicious Edge
Gallis the Star Beast
Gladiator Beast Bestiari
Gladiator Beast Darius
Gladiator Beast Equeste
Gladiator Beast Hoplomus
Gladiator Beast Laquari
Gladiator Beast Murmillo
Gladiator Beast Secutor
Great Shogun Shien
Necro Gardna
Neos Wiseman
Phantom of Chaos
Phantom Skyblaster
Test Tiger
Winged Kuriboh LV9
Yubel - Terror Incarnate
Yubel - The Ultimate Nightmare
Destiny Draw
Dimensional Fissure
Fifth Hope
Power Bond
Skyscraper 2 - Hero City
Super Polymerization

Gladiator Beast War Chariot

Ultra Rare (39/39):
Armityle the Chaos Phantom
Aurkus, Lightsworn Druid
Card Blocker
Cyber Dragon
Cyber Phoenix
Cyber Valley
Elemental Hero Chaos Neos
Elemental Hero Divine Neos
Elemental Hero Electrum
Evil Hero Infernal Sniper

Garoth, Lightsworn Warrior
Gladiator Beast Lanista
Gladiator Beast Octavius
Ice Queen
Jain, Lightsworn Paladin
Light End Dragon
Lumina, Lightsworn Summoner
Proto-Cyber Dragon
Rainbow Dragon
Rainbow Dark Dragon
Vennominaga the Deity of Poisonous Snakes
White Night Dragon
Wulf, Lightsworn Beast
Crystal Release
Crystal Tree
Dark Fusion
Future Fusion
Instant Fusion
Magical Mallet
Miracle Fusion
The Flute of Summoning Kuriboh

Defensive Tactics
Dimensional Prison
Kid Guard
Macro Cosmos
Mirror Gate

Super Rare (33/33):
Card Ejector
Clear Vice Dragon
Crystal Beast Sapphire Pegasus
D.D. Crow
Darklord Desire
Destiny End Dragoon
Destiny Hero - Diamond Dude
Destiny Hero Dogma
Destiny Hero - Dreadmaster
Destiny Hero - Plasma
Elemental Hero Aqua Neos
Elemental Hero Darkbright
Elemental Hero Grand Neos
Elemental Hero Inferno
Elemental Hero Magma Neos
Elemental Hero Mudballman
Elemental Hero Phoenix Enforcer
Elemental Hero Rampart Blaster
Elemental Hero Tempest
Elemental Hero Terra Firma

Elemental Hero Woodsman
Enishi, Shien's Chancellor
Evil Hero Dark Gaia

Evil Hero Infernal Wing
Evil Hero Lightning Golem
Evil Hero Malicious Fiend
Evil Hero Wild Cyclone
Gladiator Beast Heraklinos
Rainbow Neos

Vennominon the King of Poisonous Snakes
Clear World
Rare Value

Hero Ring

Rare (30/30)
Destiny Hero - Defender
Elemental Hero Glow Neos
Elemental Hero Knospe
Elemental Hero Necroshade
Elemental Hero Ocean
Elemental Hero Poison Rose
Elemental Hero Steam Healer
Evil Hero Infernal Prodigy
Bubble Shuffle
Burst Return
Crystal Abundance
Crystal Beacon
Crystal Blessing
Crystal Promise
Dark Calling
Fake Hero
Feather Shot
Gladiator Beast Respite
Gladiator Proving Ground
Gladiator's Return
Grand Convergence
HERO Flash!!
Neo Space
Over Destiny
Overload Fusion
Rose Bud

Destiny Mirage
Swiftstrike Armor
Terra Firma Gravity

Common (120/120):
Card Trooper
Chamberlain of the Six Samurai
Cold Enchanter
Crystal Beast Amber Mammoth
Crystal Beast Amethyst Cat
Crystal Beast Cobalt Eagle
Crystal Beast Emerald Tortoise
Crystal Beast Ruby Carbuncle
Crystal Beast Topaz Tiger
D.D. Survivor
Destiny Hero - Blade Master
Destiny Hero - Captain Tenacious
Destiny Hero - Dasher
Destiny Hero - Departed
Destiny Hero - Doom Lord
Destiny Hero - Dread Servant
Destiny Hero - Double Dude
Destiny Hero - Dunker
Destiny Hero - Fear Monger
Destiny Hero - Malicious
Elemental Hero Avian
Elemental Hero Bladedge
Elemental Hero Burstinatrix
Elemental Hero Bubbleman
Elemental Hero Captain Gold
Elemental Hero Clayman
Elemental Hero Flare Neos
Elemental Hero Lady Heat
Elemental Hero Marine Neos
Elemental Hero Mariner
Elemental Hero Necroid Shaman

Elemental Hero Neos
Elemental Hero Plasma Vice
Elemental Hero Prisma
Elemental Hero Sparkman
Elemental Hero Storm Neos
Elemental Hero Stratos
Elemental Hero The Heat
Elemental Hero Thunder Giant
Elemental Hero Voltic
Elemental Hero Wildedge
Elemental Hero Wildheart
Elemental Hero Wild Wingman
Evil Hero Infernal Gainer
Gladiator Beast Andal
Grandmaster of the Six Samurai
Grave Squirmer
Grinder Golem
Hero Kid
Ice Master
Judgment Dragon
Neo-Spacian Air Hummingbird
Neo-Spacian Aqua Dolphin
Neo-Spacian Dark Panther
Neo-Spacian Flare Scarab
Neo-Spacian Glow Moss
Neo-Spacian Grand Mole
The Six Samurai - Irou
The Six Samurai - Kamon
The Six Samurai - Nisashi
The Six Samurai - Yaichi
The Six Samurai - Yariza
The Six Samurai - Zanji
Thunder King Rai-Oh
Winged Kuriboh
Winger Kuriboh Lv 10
Ancient City - Rainbow Ruins
Clock Tower Prison
Cunning of the Six Samurai
Cyclone Blade
Cyclone Boomerange
Dark City
E - Emergency Call
Fusion Recovery
Gateway of the Six
H - Heated Heart
Hero's Bond
Hero Heart
Instant Neo Space
Light of Redemption
Hero Mask
Neos Force
O - Oversoul
R - Righteous Justice
Space Gift
Spark Blaster
System Down
Transcendent Wings
Venom Swamp

Change of Hero - Reflector Ray
Clay Charge
Crystal Pair
Crystal Raigeki
Destiny Signal
Double-Edged Sword Technique
Edge Hammer
Elemental Recharge
Feather Wind
Hero Barrier
Hero Blast
Hero Counterattack
Hero Signal
Hero Spirit
Miracle Kids
Non-Fusion Area
Offering to the Snake Deity
Rainbow Gravity
Rainbow Path
Return of the Six Samurai
Rise of the Snake Deity
Success Probability 0%


That's all for today, thanks for reading ~