Monday, July 30, 2012

Local Reports 07/26 & 07/29: I lose the dice roll

Hi, I'm Yugioh Duelist LFN
Here are two separate tournament reports. The only thing they have in common is that I didn't use a meta deck in either of them. I probably should have though.

Round 1: LFN (Photon Sanctuary Control) vs X (T.G.?)
I win the dice roll
G1: I get stomped within the first 2-3 turns. My T-Set of Sangan and Book of Moon was invalidated by Thunder King + Forbidden Lance, I ran into Starlight Road soon after, my Gorz was swapped over with TG1-EM1, and his last face down was Solemn Warning. The tears.
As we were shuffling up for G2, I noticed that he was piling my deck in 3's (everyone else who piles me, if at all, does 6 or 8) so I asked that he not do that, as I was unfamiliar with that style and wasn't sure if I could be stacked. He immediately became defensive, got mad, and forfeited.
:S it's a simple question, not to mention that he was up a game already
Result: O?
Not a legit win obv

Round 2: LFN (Photon Sanctuary Control) vs Ian (Gadgets)
I lose the dice roll
G1: He beats me down with a bunch of floaters that are bigger than my floaters, and after I was forced to either Heavy Storm or TT he had Starlight Road for infinite advantage
G2: More of the same, except that the only monsters I drew were Veilers and the a lone Card Trooper. They were certainly of no use against infinite Gadgets
Result: XX

Round 3: LFN (Photon Sanctuary Control) vs Keith (Malefic Geartown)
I lose the dice roll
G1: I'm unable to deal with a constant stream of huge beatsticks backed by Skill Drain
G2: I win somehow with 800 LP left
G3: I get beatdown by huge beatsticks again, though I don't remember if he had Drain up as well.
He had to leave soon though so he ended up giving me the win
Result: O?
Not a legit win obv

Round 4: LFN (Photon Sanctuary Control) vs Avi (Gustos)
I lose the dice roll
G1: I have to read each and every one of his monster cards, like I have no idea what any of his monsters do lol. He eventually takes it after grinding down a mid-game LADD and summoning some monsters
G2: I control him early on and resolve some unfair plays with Black Luster Soldier - Envoy of the Broken to win
G3: LADD control again
Result: XOO

Final Round: LFN (Photon Sanctuary Control) vs X-Saber Kid (X-Sabers)
I lose the dice roll
G1: He pulls off the Gottoms Loop on me and I lose all my cards
G2: I win somehow, probably because Ragigura isn't very good outside of the Loop
G3: See G2. I probably did some unfair things with BLS again, it seems to be a good card.
Result: XOO
Final Result: 4-1 with 2 unlegit wins, which was good enough for 4th place lol ... 
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Off to the next lolcals! This time, I decided on a whim to revamp my Absolute Zero deck from a while back. It probably isn't able to contend with the meta given that it doesn't really do anything unfair, but I resolved to try!

Round 1: LFN (Absolute Zero) vs NEXUS - Seb (Wind-Ups)
I lose the dice roll
G1: He starts off with double Factory and Wind-Up Zenmaity into Wind-Up Rabbit for infinite advantage. I didn't open with or draw into hand traps and got destroyed
G2: I didn't open with hand traps, but had double Malicious!
Result: XX

Round 2: LFN (Absolute Zero) vs Nick D (Wind-Ups)
I lose the dice roll
G1: He starts off with the loop + Pot of Avarice. I lose all my cards but somehow survive long enough to draw to 2 cards in hand, being Allure of Darkness and some random dark monster. I Allure and draw 2 Effect Veilers!  WHY  wwwwwwwwwwwwwww
G2: I didn't open with hand traps, but had double Malicous! AGAIN!
Result: XX
I contemplated dropping because this was clearly not my day. I didn't for some reason.

Round 3: LFN (Absolute Zero) vs Robert (Evols)
We roll a 20-sided dice. He rolls a 9. Mediocre number, ok, shouldn't be hard to beat. I roll a 1.
YUP just not my day!
I lose the dice roll
G1: He does some stuff but Evols aren't all that great I guess because the stuff he did wasn't enough. Sucks for Westlo to get hit by Effect Veiler etc. I eventually resolved a Miracle Fusion, and sacked the Zero off along with a Monster Reborn'ed Sangan to tribute summon Gorz to nuke his set monsters and attack for game
G2: I chained Maxx "C" to his Evo Force + Najasho play, letting me draw 3 cards after he XYZ'd into Laggia. I set Snowman Eater and passed, and he ran right into it, so Laggia died. I eventually won after I made both Brionac and Scrap Dragon in one turn
Result: OO

Final Round: LFN (Absolute Zero) vs Frank (Six Samurai)
I lose the dice roll
G1: He played Dojo and flopped his hand of monsters onto the field. All I had were Effect Veilers, which were clearly insufficient. This is the kind of stuff that Konami favors I guess lol
G2: I tanked him with Absolute Zero
G3: He started off with 4 backrows and an Enishi. Stratos surprisingly was able to kill Enishi, and after I Heavy Storm'ed with Solemn Warning set in case he had Starlight Road, he picked up 3 Magatama and some spell card, put them in the grave, and scooped
Result: XOO

It was a horrible tournament experience, to say the least.
Mistahh DaemonArusei asked me if I was a part of LFN & YGO; I guess people may or may not still be confused by the whole Yugioh Duelist Horace thing, but he is a completely fictional entity and I, Yugioh Duelist LFN, am the sole contributor to this blog.

My fortunes reversed later that night when I sacked and/or destroyed NEXUS - TYu through multiple Goat Control matches. I opened up with Delinquent Duo pretty frequently, or had BLS / Ring of Destruction huehuehue

Thursday, July 26, 2012

September 2012 Banlist Pt 2: What I can see Konami doing

The following list is pure speculation, based on the "what if" scenario, that is, what if I were in Konami's shoes, and was tasked with the creation of the upcoming September 2012 Forbidden & Limited List?
What would I do that would best exemplify the direction Konami wishes to go in?

Basically, the criteria behind the following changes are:
a) some of the changes will complement recent or upcoming products (eg we had Smoke Signal go up to 2 because of the release of the Samurai Warlords Structure Deck)
b) the emphasis is on promoting XYZ summons, and cards that promote XYZ summons are unlikely to be hit
c) Inzektors are dominating over in the OCG, and the OCG is seemingly of more importance than the TCG when designing such lists. That's not always the case (eg Frog FTK and Plant Synchro both got gg'ed), but it usually is.
d) changes cannot radically shift the game from more luck-based to more skill-based. Random baddies love throwing their hand onto the field to net advantage (or kill you!)  without having to actually work for it, and the increase in tournament attendance in correspondence with increased power creep reflects that. (critical!)
As such, to enable everyone the chance to win whether they deserve it or not, they wish to spoon feed you power cards and combos. You will take it and you will like it.
e) Konami typically doesn't make a whole lot of changes, keeping the cardpool more or less the same

Forbidden Banned
Monster Reborn
Black Luster Soldier - Envoy of the Beginning
Wind Up Hunter

Limited
Dark Magician of Chaos
Red Eyes Darkness Metal Dragon
Rescue Rabbit
Inzektor Centipede

Semi-Limited
Mystical Space Typhoon

Unlimited
Marshmallon
Swords of Revealing Light
Magic Cylinder

Explanations

Banned
Monster Reborn
My gut tells me that Konami doesn't necessarily like this card, but it inexplicably comes back every now and then for some reason, then gets banned again.

Black Luster Soldier
BLS will be banned to make way for the return of DMoC, which would come back to push the spellcaster support in Return of the Duelist (more on that below)
Basically they're more or less done promoting Chaos Dragons, given that the water structure deck will be released soon, so BLS can get the boot again.

Wind Up Hunter
This is the oldest Wind-Up support card, hailing from Photon Shockwave, that's absolutely integral for the hand loop, so it probably makes the most sense that this is the card that will be hit (unless a fast one is pulled, and Wind-Up Magician or Wind-Up Factory are hit instead to prevent sales of the Tins, which do contain Photon Shockwave packs, to decrease. Oops! Can't cut into those profit margins!)

Limited

Dark Magician of Chaos
This will be unbanned to push the spellcaster cards in Return of the Duelist. It also helps that DMoC was recently reprinted in the Epic Dawn Battle Pack (not the case for Magician of Faith, another banned spellcaster), making it easily accessible to those who missed out on it before. Furthermore, DMoC was a card used by Yugi (!!!), which will help push the sales of Legendary Collection 3 Yugi's World, due for release later this Fall.
The banning of Monster Reborn would also help justify to the public that the most powerful / abuse-able target for DMoC to retrieve is gone.

Red Eyes Darkness Metal Dragon
Future Fusion is apparently going to be reprinted in Legendary Collection 3, so the odds of that being hit have drastically decreased. However, the same cannot be said for our friend REDMD (no friend of mine though). The Dragon's Collide Structure Deck was released over half a year ago, and has probably been milked enough, so Konami is now free to neuter Chaos Dragons.

Rescue Rabbit
I'm pretty sure I read somewhere that Konami had some idea that Rescue Rabbit would be an overpowered card, but approved it anyway. Even then, they failed to predict the creation of Dino Rabbit, which is a deck that I'm almost certain that they dislike, since it doesn't follow a spoon-fed archetype trend (eg Inzektors and Wind Ups), instead being a deck designed by the playerbase. Much like Plant Synchro before it, I'm fairly certain Dino Rabbit will get hit in some way, and this is the easiest way. It's predecessor Rescue Cat was limited, and subsequently banned, never mind that I doubt that they would want to hit an XYZ monster so soon, even though it's a Walking Solemn named Laggia.

Inzektor Centipede
If I was Konami, I would love how Dragonfly easily makes a Rank 3 XYZ monster (or Rank 5 with Ladybug). Conversely, all Centipede does is search (though that shouldn't be underestimated). Knowing that the Inzektor deck is a problem, though more-so over in the OCG, I would be more inclined to hit Centipede so that the playerbase can continue to abuse play this clearly 110% balanced archetype. That is, until the next broken archetype is released, in which case Inzektors must be nerfed down to promote the usage of said future broken archetype.

Semi Limited
Mystical Space Typhoon
With the recent release of Night Beam in Galactic Overlord (some of which will be included in the 2nd wave of tins later this year), Konami would probably want the playerbase to use it on a more regular basis. Bringing down the permitted legal copies of Mystical Space Typhoon will do just that.

E-Emergency Call
Much like how they touched Shien's Smoke Signal, I can see Konami touching E-Emergency Call, to help curb some of the power of the Elemental HEROes, which is doing pretty well over in the OCG. I personally think hitting Miracle Fusion would be better, but my instinct (which could be wrong) leans towards Konami hitting ECall. Hitting MST also indirectly affects the deck as well, depriving them of a piece of backrow removal with which to increase the chances of success of an OTK play.

Unlimited
Marshmallon
Hurrah, classic Yugi support! Spirit Reaper is already at 3, and it is strictly superior to Marshmallon lol


Swords of Revealing Light
Yay, more classic Yugi support! This card also has no relevance to competitive play as it stands today.

Magic Cylinder
Yet another card from the classic series, this card, much like swords, also has no relevance to competitive play as it stands today, though it would be pretty funny if somebody used this against Malefic Cyber End lol
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Other Miscellaneous Things:

Honestly, if I were Konami (first and foremost a business), I wouldn't hit Tour Guide just yet. For starters, it has yet to be released in the OCG, meaning that there are still multiple markets to milk for profit, and unlike Reborn Tengu, which is good for multiple purposes (synchro, XYZ ... kind of, killing things, acting as a meatshield, etc), Tour Guide singularly pushes XYZ summons ( and fetches Sangan) rather than being universally useful.

Dark World likely won't see a hit either. The deck won 1 YCS, then kind of faded off into the background, due to the dominance of other decks. Konami doesn't have much motivation to hit problem cards in less prominent decks, so I can see Dark World escaping unscathed.
Konami also loves featuring Grapha in their YCS Coverage for some reason, so he's probably staying where he is. "You cannot limit ME! I am GRAPHA!" etc etc

I can't see Konami touching the Wind Up deck either, aside from Wind Up Hunter. The deck is very good at what it does, being spamming XYZ monsters, and Konami is in favor of pushing XYZ summons as well as supporting their pre-fabricated archetypes, soooo...

Let me know if there's anything that you as a reader think I missed, I think I've got most of the important things covered, but there may be a few odds and ends that I forgot about. I am but a common Yugioh Duelist, after all.

[you can check out what I would do, as Yugioh Duelist LFN, in the post below, or here]

Tuesday, July 24, 2012

My take on the September 2012 Forbidden & Limited List

Hi, I'm Yugioh Duelist LFN.
Previously, I had received some reconnaissance information from Yugioh Duelist Horace from his stay at Duel Academy, and with his opinions in mind, I set about constructing my own take on how I would like the September 2012 Forbidden & Limited List to turn out.

The following, of course, will entail the new changes that I, a Yugioh Duelist, would want:
(Yes, that's right, this is strictly MY OPINION , NOT what KONAMI would necessarily do)
Some of these are carryovers from my previous banlist wishlists.

FORBIDDEN BANNED

Black Luster Soldier - Envoy of the Beginning
Wind-Up Hunter
Morphing Jar
Monster Reborn
Mind Control
Future Fusion
Limiter Removal
Pot of Avarice
Gateway of the Six
Royal Tribute

LIMITED

Rescue Rabbit
Grapha dragon lord of Dark World
Inzektor Dragonfly
Goyo Guardian
Evolzar Laggia
Mystical Space Typhoon
One Day of Peace
Ultimate Offering

SEMI-LIMITED

Tour Guide from the Underworld
T.G. Striker
The Agent of Mystery - Earth
Miracle Fusion
Rekindling
Mirror Force

UNLIMITED

Spore
Destiny Draw
Bottomless Trap Hole

Explanations

FORBIDDEN BANNED
Black Luster Soldier - EoTB
This card is just straight up ridiculous. It was probably unbanned to promote the Dragons Collide structure deck. There's just no way that anybody can call this card fair, considering what it can do and how easy it is to summon. Back to the Shadow Realm!

Wind-Up Hunter
It's sole purpose is to facilitate that ezpz hand discard loop, which is, in itself, really dumb of course. No hand traps? Prepare to lose half your hand for no good reason!
It's true that with Hunter gone, the Wind Up deck will still be able to vomit a bunch of monsters onto the field, but with Pot of Avarice banned (see below), Wind Up players will no longer have that crutch to lean back on should their push fail, and will thus have to conserve their monsters instead of going all-in recklessly. Furthermore, without Hunter to wreck their hand, opponents will have the option to patiently let the Wind-Up player spam a bunch of monsters onto the field, before punishing them for doing so with Dark Hole, Torrential Tribute or Mirror Force, which is fair of course. Over extending for no reason? Pay the price!

Morphing Jar
I suppose this could be viewed as a personal bias, but I extremely dislike FTK decks such as Empty Jar. It's probably not as good currently due to the existence of Evolzar Laggia / Evolzar Dolkka, but since I'm going to touch the Dino Rabbit deck, by extension, Empty Jar would become better via its opposition becoming worse.
While I highly doubt that the combos are mindless and such, at the heart of things, this is a lethal solitaire deck, and being the centerpiece, the Jar has to go. I suppose it can finally join its siblings Fiber Jar and Cyber Jar in the Shadow Realm (Morphing Jar #2 can stay though, it is a more amiable creature)

Monster Reborn
Much like BLS, this is just straight up ridiculous. Being able to freely revive a monster from either player's graveyard (dodge that D.D. Crow!) at absolutely no cost, isn't fair at all.

Mind Control
In this XYZ-oriented era, Mind Control has become too good IMO, though the few remaining synchro-oriented decks out there probably aren't complaining either. Too good.

Future Fusion
Foolish Burial on crack isn't fair, simply put. There's some ongoing debate over hitting Five-Headed Dragon instead (lol), but banning a 5000 atk beatstick is just dumb, never mind that Chaos Dragon players don't even care if it gets summoned or not. Great, it's a bonus if it does come out, if it doesn't, that's fine too, as the true purpose was to dump 5 dragons
Furthermore, hitting FHD is only a stop-gap solution, as it would only be a matter of time before the next fusion monster with generic requirements is released somewhere down the road.
Future Fusion was also the key piece in the Jinzo OTK from a couple years ago, as well as the 1 card needed for Allen C Pennington's 1 card FTK.
I was considering hitting Red Eyes Darkness Metal Dragon either instead or alongside Future Fusion, but hitting it to 2 doesn't do anything, since only 2 are needed anyway, and hitting it to 1 kills off other Dragon-themed strategies. As such, Future Fusion was deemed to be the best candidate to be hit.

Limiter Removal
With machines getting a huge boost in REDU via the Geargia archetype, I would like to ban this before the inevitable happens, that is, games won out of nowhere just because the player was fortuitous enough to have Limiter. It's sole purpose is to facilitate OTK's, and that is something I frown immensely upon. Goodbye!

Pot of Avarice
This card rewards you for vomiting out your monsters recklessly. "I don't even care if they die, I'll just put them back and net a +1 thanks". With Pot of Avarice gone, players would be forced to use their monsters more conservatively, lest they charge right into a huge Torrential Tribute or Mirror Force. Alternatively, players could also make use of cards like Call of the Haunted to reuse their monsters.

Gateway of the Six
Basically, should this and subsequent summons of Six Samurai monsters go unobstructed, this is a seemingly infinite Reinforcement of the Army. Hardly fair. Just because a deck isn't doing extremely well doesn't mean that 1 or more of its components doesn't deserve a hit. With this banned, Smoke Signal may or may not be able to go back to 3; I would have to see how things turn out for this deck I guess.

Royal Tribute
Bam! You lose all your in-hand monsters! At no cost! Gravekeepers have kind of fallen off of the competitive map to some extent, but that doesn't mean that this card is any less broken.

LIMITED
Rescue Rabbit
While it's intended use was probably to support normal monsters, the existence of Kabazauls and Sabersaurus (there's no way I'm going to hit a vanilla monster, unless it's something crazy like a level 4 with 3000 atk) enabled the monstrosity known as Dino Rabbit. Much like it's predecessor Rescue Cat, this critter needs to be leashed in.
I'd probably be more lenient if all it could spit out were Utopias, Maestrokes, and other less broken Rank 4's, but that's obviously not the case, as it can yield a 1-card Walking Solemn Judgment or Walking Divine Wrath. This ties into the discussion on Evolzar Laggia (see below)

Grapha dragon lord of Dark World
I'm not going to touch Card Destruction (I mean even if I do, what's to stop a Dark World player from using something like The Cheerful Coffin to pitch their monsters lol. Empty Jar survives, I suppose) so I decided to address the problem monster. Snoww is also pretty good, in that it can search out pretty much any of the missing combo pieces, but ultimately, Grapha is probably what's going to be killing you.
Looking at it from a card design standpoint, it's pretty ridiculous. Being able to pop a card is already good, given how hard it is to stop, but being able to freely revive this monstrosity for free turn after turn is nuts. it's true that Bottomless Trap Hole and Dimensional Prison exist, but you aren't always going to have them, and even if you did, did they survive Grapha's pop effect? Did they survive Heavy Storm / MST? It's pretty unlikely that you would be successful in banishing all 3 copies of Grapha before they maul you to death.
As such, you would now have 1 boss monster. Use it wisely.

Inzektor Dragonfly
Hitting either Dragonfly or Centipede would be fairly effective (hitting Hornet to 1 doesn't do much as you realistically only need 1), but Dragonfly gets the edge as it's the OTK enabler as opposed to Centipede, which nets you combo pieces but probably won't kill you that turn.

Goyo Guardian
While 2800 atk for a level 6 synchro is pretty insane, this card shouldn't be too crazy in an XYZ-oriented era. After all, stealing an XYZ monster pretty much nets you a free beatstick, since that XYZ monster won't have it's materials anymore. Furthermore, with Extra Deck space as tight as it is, this isn't a fit for every deck, as it isn't worth it to go out of your way to include it in your Extra just because you play Effect Veiler, for example. That aside, it'd be cool to Goyo a Legendary Six Samurai ShiEn lol

Evolzar Laggia
The mere existence of Rescue Rabbit, unfortunately, makes me want to put this card down to 1, much like it's predecessor Legendary Six Samurai ShiEn. It would be better if it could only be brought out in it's own deck, being Evols, as they actually have to work for it, or through Jurrac Guaiba / Hydrogeddon.
With Evols, you have to run the risk of playing weak monsters that don't do anything if they weren't special summoned off other monsters (eg Vulcano and Diplo), as well as needing to successfully commit 2 of them to the field to produce a Laggia
With Jurrac Guaiba / Hydrogeddon, not only do they have to survive their summon, they must also be able to  avoid traps like Dimensional Prison or Mirror Force and subsequently kill something in battle.
Rescue Rabbit just has to be summoned unobstructed, and for the opponent not to have Effect Veiler in hand. Congratulations, you now have a 1-card Laggia.
Sorry, Evols!

Mystical Space Typhoon
This was at 1 for the longest time, alongside the 1 legal copy of Heavy Storm, and the game was fine, without field-spell reliant or stun decks dominating. It's not like Night Beam and Dust Tornado aren't cards either, and perhaps even Breaker would see some play again.

One Day of Peace
You might be thinking "huh?!", and on the surface, I wouldn't blame anyone for thinking that. However, while this card is inherently a +1 for the opponent, in the decks where it shines, One Day of Peace has some hidden value. In Exodia, you now have 1 more turn to draw through your deck, should you have failed to draw all 5 pieces for some reason. In Final Countdown, 2 turns is quite the amount, and shouldn't be undermined, never mind that the 1 card you drew will probably enable you to stall for another turn or 2.

Ultimate Offering
The lynchpin for the Gadget deck, as well as that Stellar deck over in the OCG, if this resolves, you probably win. 500 LP is a small price to pay, after all. I could be going overboard with this one though.

SEMI-LIMITED
Tour Guide from the Underworld
Konami, via hitting Reborn Tengu, has shown that it has overcome its reluctance to hit TCG exclusives before they're imported over to the OCG. Tour Guide, being a 1-card XYZ toolbox, is too good to stay at 3. At 2, it will probably force players to include a less powerful target for it (Tour Bus, Night Assailant, etc) in their main deck to compensate for the missing copy. Should it still be a problem though, it will probably have to be taken down to 1 at some point in the future.

T.G. Striker
It's limitation was unwarranted IMO. T.G. Agents were really big over in the OCG, but I really don't think Striker, or any of the other T.G. monsters, was the problem.

The Agent of Mystery - Earth
Fairy decks pretty much died after this card went to 1 lol. Much like with T.G. Striker, I don't think that this card was the problem. If anything, I would have hit something like Master Hyperion instead.

Miracle Fusion
I'm fine with most of the HERO support cards to be honest. Stratos is pretty much the only good elemental HERO monster, while also supporting Destiny HEROes and Evil HEROes (remember those guys?). E-Emergency Call is questionable, but none of it's targets, barring Stratos, are really all that great. Super Polymerization is a -1, and while it can't be negated by anything, there's nothing to stop you from killing off whatever it brings out, and as such, it should be used wisely.
Miracle Fusion, on the other hand, gifts you with a boss monster at the cost of itself, 1 card. Basically, you're rewarded for playing a game of Yugioh, whereby monsters will naturally be summoned and die. Bringing it down to 1 may be too much of a hit, so I'd want to see how well HEROes fare with Miracle at 2 first.
On a side note, for those worrying about the HERO OTK produced by A HERO Lives into Stratos and Bubbleman into Blade Armor Ninja / Heroic Champion Excalibur, bringing MST down to 1 already indirectly affects this deck as well, as it lessens the chance that their OTK play can go off unobstructed.

Rekindling
This is pretty much a pre-emptive hit on Lavals, before they come and vomit out Shooting Quasar Dragons over here in TCG land. No matter how you look at it, being able to revive as many of your dead fire monsters (with 200 def of course) as possible at absolutely no cost, is hardly fair.

Mirror Force
Much like Torrential Tribute, this card punishes over-extension. I would be completely fine with it coming back to 2.

UNLIMITED

Spore
Honestly, this card is way more balanced than Glow-Up Bulb, and probably didn't deserve the ban. Personally I would have banned Dandylion over Spore and Bulb, but I do see the merits to the banning of Bulb. I pretty much see Spore's banning as part of Konami's overzealous attempt to phase out synchro monsters.

Destiny Draw
Personal bias aside, the drawback (harhar) of Destiny Draw, and by extension the Destiny HERO engine, is that you have to play a bunch of mediocre monsters to complement it. Malicious at 2 is also a detriment to the engine, but is necessary for the good of the game. I can't see DDraw coming back to 3 making a huge impact on the game. Furthermore, with the game the way it is now, tutoring or searching out what you need (eg Tour Guide, Rescue Rabbit, Wind Up Zenmaity, Wind Up Factory, Stratos, Inzektor Dragonfly, Inzektor Centipede, Eclipse Wyvern, Snoww unlight of Dark World, Gateway, etc) is substantially more effective than drawing cards, as you're guaranteed to get what you need
 I mean really, outside of Solar Recharge (which is also used for its milling power), the 1-of Allure of Darkness in Inzektors (which isn't very good in that deck anyway), and the various Dark World support cards (which are also obviously used for discarding purposes), relevant draw cards in today's Yugioh are few and far between. There's Six Samurai United I guess.

Bottomless Trap Hole
Even when this was at 3, it wasn't all that common for players to use the full 3 copies. It's fine at 3, I think.

I had contemplated bringing Swords of Revealing Light back up to 3, but with MST at 1, stall decks already got a boost, so I declined to do so.
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Next time, I'll examine what I think Konami will do! As haphazard and devoid of logic as it may be, I, a mere Yugioh Duelist, will attempt to think things over from a corporate entity viewpoint!

Friday, July 20, 2012

ye olde ways of the shepherd: a duelist's tale

Hi there, I'm Yugioh Duelist LFN

I had recently been warped into some sort of distorted time-space continuum. Sucked through a mind-tripping portal, I watched as a whirlpool conglomerate of toys, bugs, dragons, and dinosaurs that morph into dragons, swirled away into the distance.

I emerged in a simpler time, a time when cards played in triplicates were few and far between. A peaceful time.
Having befriended various spellcasters (both ghost destroyers and faithful magicians alike), and a motley crew of other assorted creatures (including spirits, knights, and even a not so sinister serpent), I settled down on a farm, and as the new Yugioh Shepherd LFN, started raising sheep. Time passed (ok not really), and various ominous forces encroached upon my pastures, though I remained blissfully unaware of my impending doom.

Alas! That vile Black Luster Soldier, Envoy of the Beginning, had followed me through that portal, travelling back through time to sow chaos and instill fear. Having picked up the Ring of Destruction, the one ring to rule them all, he swiftly blasted for me infinite (up to 3000) points of damage, warping me back into the present.

By now, the toys had continually multiplied into an entire fleet, the bugs had grown into a swarm, the dragons had emerged from their caves, and those bland dinosaurs had finished morphing into a new breed of dragons.
The present reality was ugly, though I knew that nothing would come of living in the past.
I looked at my hand. Then at them. Back at my hand. Back at them. I drew for turn, hoping that the descendant of my spellcaster friends, the mystical Effect Veiler, would come to my aid.

She didn't.

As my hand was discarded, my field decimated, and any resistance negated, infinite (over 8000) points of damage washed over me, banishing me to the shadow realm. The 9th month of the year could not come soon enough, from which happier days may hopefully emerge.

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but in all seriousness, Goat Control is pretty fun lol
learn the ways of the shepherd, and seek to control my goats before I control yours

Wednesday, July 11, 2012

Legendary Collection 3: The Seal of Orichalcos

I WILL STEAL YOUR SOUL
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It's officially known as Legendary Collection 3: Yugi's World, but considering the feature card is one that grants you the power to steal souls ... lol... in the anime anyway.

More importantly, THE REPRINT FRENZY CONTINUES!
Hot on the heels of the summer Tins, where newer money cards like Evolzar Dolkka, Wind-Up Rabbit, Wind-Up Zenmaines, and I expect Rescue Rabbit, will be released as easy to get promos, is this behemoth of a set, full of cards to holo out newer players decks and devalue collector's collections!
Obviously it's hard to estimate the exact impact that this will have on collections, but it looks like Konami's really aiming to destroy the secondary market, with notable holo reprints of cards like:

Royal Decree
Morphing Jar
Book of Moon
Never mind about booster pack holos, it seems even TP / CP / TU cards, which have long been known to generally hold their values, are unsafe from the glut of reprints! Flee!

On the flip side, it's cool that Dragged Down, Raigeki Break, and Reckless Greed will be getting the holo treatment, I guess.

Obviously the real winner is Konami. Yugi's World? More like Konami's World.


Sunday, July 8, 2012

Addressing problem cards: Who is the true culprit?

It was a dark and stormy night, like all cliched stories seem to feature. A flash of lightning illuminated the quiet halls of the Dueling Academy, as former Yugioh Duelist Horace finally returned after an absence of some time. An ominous Grapha-shaped shadow flitted by, but he didn't think much of it, his mind still enthralled by the fanciful dreams that only aspiring true duelists can entertain.

The next morning, on a whim, he decided to check up on how the game of Yugioh was doing, starting off with some WCQ coverage. He was horrified! Duelists were staring down 1-card Walking Solemns, getting their hands discarded, merely committing 1-2 cards to the field and subsequently having their opponent go anywhere from +2 to +4 because of some stupid bugs, and eating huge damage from seemingly endless streams of boss monsters!
Yugioh Duelist Horace was appalled to find that decks had to be able to do something Unfair in order to compete nowadays! True Story!
What was this? This was surely not the Yugioh that Yugioh Duelist Horace had grown to adore over the course of his illustrious playing career! Nay nay!
[Notable credentials: Top 32 at a 32 person locals, catching the entire 1st generation (all 150! or 151, rather) of Yugimons, and pioneering Penguin Soldier Control]

Distraught, he glanced over the current March 2012 Forbidden & Limited list, then decided to use his Duelist Senses to pinpoint the sources of the problems he observed! He intends to submit his findings to that Yugioh Duelist LFN guy, as materials for banlist predictions for next format.

Future Fusion vs Five Headed Dragon
Yugioh Duelist Horace was unnerved that there were individuals out there that think that Five Headed Dragon is the problem card (probably so that they can continue to play FF in other decks)! While it is indeed a monstrosity that can easily take out more than half of a hapless duelist's Life Points, it should be regarded as a bonus should it be successfully summoned, as the true motive for playing Future Fusion is to freely dump any 5 dragons to your grave (and X amount of monsters in other decks)! Yugioh Duelist Horace could not believe it!

Too Good from the Underworld vs Sangan
Too Good from the Underworld is an instant rank-3 XYZ monster, many of which are decently playable or just flat-out good. It also pulls out Sangan, which can search pretty much every key monster in today's top decks (Too Good from the Underworld, every played Wind-Up except Hunter, Inzektor Hornet and Dragonfly, Rescue Rabbit, Effect Veiler, etc). As the saying goes, tutors are only as good as the things they can search, but Sangan can search so many things! In it's defense though, Yugioh Duelist Horace does accept that it's being used as XYZ material like half the time, rather than for it's search effect.
While they are both Dark and thus suspicious characters, Yugioh Duelist Horace is more wary of that seductive Too Good. She's even got a Bus!

Rescue Rabbit vs Evolzar Laggia
Is the Walking Solemn the problem, or how you can make it with 1 card? (with the drawback being how you have to play endless amounts of Sabersaurus and Kaboozles, which really isn't a drawback in hindsight considering how amazing Kaboozles is) Yugioh Duelist Horace doesn't like either card, but thinks a Walking Solemn, and also it's relative the Walking Divine Wrath, are arguably more tolerable when played in their own deck, being Evols.

Inzektor Dragonfly vs Inzektor Centipede vs Inzektor Hornet
While it is true that one really only needs one copy of Inzektor Hornet to do everything, if it were at a number less than 3, then accessing it would be made more difficult, and it would have to be conserved.
Centipede is able to search out any Inzektor card on an as-needed basis, and is the de-facto target for Inzektor Dragonfly to bring out.
Conversely, Dragonfly is the source of the spamming that those dastardly bugs love to do, which Yugioh Duelist Horace certainly isn't fond of! He thinks that Dragonfly is the true culprit!

Wind-Up Hunter vs Wind-Up Zenmaity vs Wind-Up Rat
These 3 cards are the components needed for those Toys to do those dreadful things to their opponents hand. Hunter, of course, serves no other purpose, so Yugioh Duelist Horace is most inclined to banish it to the Shadow Realm. Wind-Up Zenmaity and Wind-Up Rat still enable flurries of special summons though, which Yugioh Duelist Horace is moderately concerned about.

Amid the chaos, other devious characters like Gateway of the Six and Card Destruction escaped the attention of Yugioh Duelist Horace, but he's certain that they are problems as well. How clever of Yugioh Duelist Horace!

Because he is only Yugioh Duelist Horace and not Yugioh Master Horace, he would like YOU, the committee of Great Detective Duelists, to validate his opinions!

Friday, July 6, 2012

Locals Report 07/05: The NAWCQ is over so.....

With the NAWCQ's conclusion this past weekend (June 30th / July 1st), I suppose there isn't going to be anything remotely relevant from now until the end of the format. There won't be any new product releases unless you count those tins full of reprints, and on the premier event level, the YCS that typically takes place at Gen Con was postponed to some time later this year. Even Worlds, the pinnacle of the quest  for many aspiring doolists to become the King of Games, is more or less irrelevant outside of its participants, due to the unique meta that it entails.


This is not about that however. This is about me, a common doolist, attending a lolcals.

There were fewer participants this week for some reason, so there would only be 4 rounds instead of the usual 5. Other than that there really wasn't anything remotely out of the ordinary I suppose. Nobody did anything dumb or retarded so things were somewhat on the stale side.
I suppose the only change to my deck was the re-inclusion of a pair of Maxx "C"'s into my sidedeck, in anticipation of bandwagoners after Wind-Ups made an impressive showing and won the NAWCQ. Funnily enough, there were way more people using Six Samurai than Wind-Ups lol.

Round 1: LFN (Toy Story) vs NEXUS - Shark Hat ("Loop Or Scoop")
Combat the NEXUS! Also, to my knowledge, the only other person here today who was using this archetype. Time to take him out!
I win the dice roll
G1: Basically, he was running a build that goes ALL IN, with Junk Forwards, Spell Strikers, T.G. Warwolfs, etc. His Zenmaity was hit by my Effect Veiler, and things went downhill for him from there, as I was able to make a Boat of my own and successfully loop him instead. Out of desperation, he set his remaining cards, almost guaranteed to be bluffs, to his backrow, but I Heavy Storm'ed with no fear and he scooped
G2: After I Solemn'ed his push with his Boat, he died soon thereafter
Result: OO

Round 2: LFN (Toy Story) vs NEXUS - Jack (Dino Rabbit)
Combat the NEXUS! Time to take him out!
I win the dice roll
G1: A clutch Mirror Force enabled me to push through any resistance he brought out, even though I couldn't loop due to his face up Macro Cosmos.
G2: A close game at first, after I killed his first Rescue Rabbit, he topdecked into a second copy, to my dismay. That ended up being game-changing, as I had already blown the Veiler I had in hand on his first copy :(
G3: I had to get rid of his Dolkka, so to ensure that my push would go through, I played Heavy Storm, only for him to flip Starlight Road! Ouch! To add further insult to injury, on his following turn, he went Little Girl into Leviair into Rescue Rabbit, to make Photon Papilloperative to get rid of the Reaper I was counting on to stall with.
Result: OXX
Nooo...!! It was I who was taken out!

Round 3: LFN (Toy Story) vs Calvin (Six Samurai)
I lose the dice roll
G1: He does not open with Gateway! That was most fortuitous for me. He did, however, manage to bring out both Shien and Naturia Beast :(. I took a bit of early damage, then committed with a Magician + Shark combo, making Tiras, among other things, to destroy both his Shien and Naturia Beast and inflict some damage, before finally using a spell in MP2, being Monster Reborn, to revive his Shien for my own use
G2: He opened up fairly weak, and resorted to attempting to beatdown with Zanji and friends. After I used Solemn on his DEST, he couldn't muster much resistance after that, and he died soon thereafter.
Result: OO

Final Round: LFN (Toy Story) vs Tommy N (X-Sabers)
I was paired down :( this is a must-win!
I lose the dice roll
G1: He opened with a set monster and 4 backrows lol... it was quite intimidating. I summoned Wind-Up Rabbit, set Solemn Warning, and passed, expecting that he'd probably have Starlight Road or Solemn set. I Heavy Storm'ed on my next turn, and he did in fact have SLR, which I Warning'ed ezpz. After I uhh ..skillfully... looped him for his remaining cards in hand, leaving only the monsters on the field, he ripped a Ragigura to get his Faultroll back, which did enable him to do some stuff, but it wasn't good enough, so he was eventually Would Up
G2: I got in some early advantage with Tiras, but it eventually died to his Exa-Beetle. Exa-Beetle in turn fell to Soul Taker, and because he lost and/or expended so many cards on Tiras, he couldn't recover after that
Result: OO
Final Result: 3-1

I came in 4th place again, and due to the low attendance, was rewarded with only 1 Turbo Pack for my uhh... efforts, if you can call it that. Sigh lol.

Sunday, July 1, 2012

North American WCQ 2012: Aftermath & Analysis

As any competitive Yugioh player residing in North America would know, the North American World Championship Qualifier took place this past weekend of June 30th & July 1st, 2012.
With well over 1600 participants, this would surely turn out to be yet another successful Yugioh event!
Given the format though, participants were most likely restricted to a handful of competitive decks from which to choose from. As such, it's doubtful that this would be an extremely diverse event.

Heading into the event, the established 'top dogs' consisted of Dino Rabbit, Chaos Dragons, and Inzektors. Other decks like Machina Gadgets and Wind-Ups were also picking up some steam though, in the wake of their respective victories at other countries' WCQ events.

The Top Cut
The Top 64 Cut
[sequence follows the rankings after the conclusion of swiss rounds]
HELP FILL IN THE BLANKS!

I don't know if it's of any surprise or not, but a few x-3's were able to sneak into the Top 64 cut by virtue of having stellar tiebreaks... lol.... must be nice. Pretty baffling, since at YCS events, there are some x-2's that will fail to make the Top Cut.

The Top 16 Cut
9x Dino Rabbit
5x Wind-Ups
1x Anti-Monster (which I presume to be some form of Stun?)
1x Chaos Dragons

The Top 8 Cut
3x Dino Rabbit
3x Wind Ups
1x Chaos Dragons
1x Anti-Monster

The Top 4 Cut
2x Wind-Ups
1x Dino Rabbit
1x Chaos Dragons

The Finals
Tyler Tabman, who had topped the past 2 YCS events with Gravekeepers and Final Countdown respectively, decimated his opponent, Robert Lewis, in a Wind-Up mirror match to become the winner of the 2012 North American WCQ. While topping doesn't necessarily mean as much compared to years ago, back when the cutoff was to the Top 8 or Top 16, it's still a pretty significant accomplishment to Top 3 events in a row, as demonstrated by Tabman.

Subsequently, according to Konami, the North American representative lineup consists of:
Tyler Tabman
Robert Lewis
Jarel Winston
Kevin Rubio
Adrian Shakir
Michael Steinman

Hopefully they'll do well at Worlds!

Other Thoughts


In regards to the success of Wind-Ups at this event, supplanting other competitive alternatives to take up the most Top Cut seats aside from Dino Rabbit decks, I was quite surprised.

I didn't think that the deck would be as popular as it was at this event, given the popularity of Dino Rabbit. I was evidently proven wrong. Going over some of the feature matches, there were games where it would just be like "Player A looped Player B's hand, Player B couldn't do anything and conceded! Player B opened the loop and flashed the Pot of Avarice!" etc etc, which is just awful.
In hindsight, it was a good meta call, since expectations were that Chaos Dragons would make a prominent showing. Furthermore, the Expensive Insect, the bane of Wind-Up decks, hasn't really been popular for quite some time.
"Yes, DO play that deck which has no backrow, so that I can just deal with your Veilers of Effects and then destroy your hand!"
However, what I don't really understand is why people have chosen to re-include Wind-Up factory into the mainboard. The loss of ignition effect priority earlier this year really hurt its playability IMO, but I guess if the builds that topped were using it, then they must be doing something right? Perhaps it has something to do with further expectations that there would be a lot of mirror matches going on, where Factory can really shine.
Given the significant amount of hand-looping that was going on, perhaps Konami will finally take notice that this deck can be legitimately retarded at times (just the loop really, and especially when coupled with Pot of Avarice), and take appropriate measures come the September 2012 Forbidden & Limited List (Banlist). This IS Konami we're talking about here, but it's not outside the realm of possibility.

I had also expected more Chaos Dragons to make it into the Top 16 cut, but oh well. Too many Wind-Up loops and mirror matches, perhaps, though I find that this deck can be more resilient to the loop than other decks, as the loop itself can potentially fuel the graveyard for Chaos Dragons' numerous boss monsters.
There was also an Exodia deck that was doing pretty well throughout the swiss rounds, but fell short. While I am not fond of such strategies, it would have been pretty cool if it had ended up topping.


In other news, rumor has it that the banning of Nizar Sarhan is imminent. The story floating around is that he was disqualified for marked cards, but returned to the venue the following day, leading to the banhammer. Regarding the initial disqualification, I don't know if he was legitimately cheating or if he was just under immense scrutiny and was singled out for minor things, but it is what it is. IF he really was cheating, good riddance.


Wait!
Do you hear that?
The Wind-Up Bandwagon is approaching!
If you haven't done so already, better start siding those Expensive Insects again!