Sunday, December 30, 2012

A Shot in the Dark


I'm Canadian Doolist LFN

Let's talk about Night Beam
Currently, based on what I've been seeing, however limited a scope that may be, this card doesn't see any play at all, outside of OTK-happy decks like Alive HERO (is this even a deck anymore? =/ ). That being said, I feel it has potential, and is worth considering when filling in slots in conventional side decks.
Mystical Space Typhoon is without a doubt the absolute best piece of one-for-one spell/trap removal there is, so the full playset of permitted copies should be mained/sided for most conventional decks, but for those decks that want some more 'oomph' in the sideboard, where Dust Tornado isn't very effective or is too slow, why not Night Beam?
It is true that unlike Dust Tornado and Mystical Space Typhoon, Night Beam can only target face-down spells/traps, and it can be played around by chaining the targeted card to yet another card that's first chained to the Night Beam itself, but let's consider the decks in the current TCG meta:

Mermails: Here, you can safely snipe away pretty much any backrow with Night Beam, without having to worry about the opponent chaining that dreaded Abyssphere like they could have and probably would have done had you used MST instead. Apart from Abyssphere, the other commonly played backrows, such as Mirror Force and Torrential Tribute, aren't chainable either. There are a few tech-ed out builds floating out there that use either Phoenix Wind Wing Blast or Raigeki Break, both being chainable of course (though whether the opponent will want to chain it or not depends on the game state), to watch out for though.
Granted, you can still force out Abysspheres using MST in conjunction with Maxx "C", where the opponent will likely refrain from grabbing Abysslinde, and from there, Abysspike, off the Sphere if he or she doesn't want you drawing 2 cards off the "C", but it's not like you'll always have those 2 together in hand.
Don't want to MST? Why not Night Beam!

Agents: The Simon He version uses 1 trap card, Treacherous Trap Hole, but can also set cards like Enemy Controller and Mystical Space Typhoon. The opponent's sideboard will vary from player to player, but there generally isn't a very heavy backrow count.
On the flip side, the Card Trooper + Call of the Haunted version employs a higher trap count, but outside of Call, none of them are chainable. Hitting Call in itself can be invaluable too, especially if the Agent player had a Card Trooper or Sangan waiting in the grave. [this is also relevant for the Inzektor matchup]
Don't want to MST? Why not Night Beam!

Wind-Ups: This deck employs a very heavy backrow lineup, usually having around 10-12 traps in addition to a set of Wind-Up Factories and possibly flexible spell cards like Book of Moon and Forbidden Lance as well. Night Beam isn't as good in this matchup; it doesn't do what MST and Dust already do and do better.
... MST!

Dino Rabbit: Much like the Wind-Up matchup, Night Beam isn't as good in the Dino Rabbit matchup for the same reasons. Much like how Night Beam won't be hitting the Wind-Up Factories in the Wind-Up Matchup, it also won't be hitting those Macro Cosmos that Dino Rabbit decks either main or side, given that it's generally flipped up as soon as possible. Again, it doesn't do what MST and Dust already do and do better. It's not BAD, but I don't think it's great either.
... MST!

>You need to clear a mystery backrow to make sure your play goes through
>You do NOT want to trigger that Call of the Haunted, Abyssphere, or other problematic s/t
>Night Beam is the spell for you!

This message has been brought to you by the General Association of Night Beams, and is in no way associated with Konami or its subsidiaries
New members welcome
Night Beams only

Monday, December 17, 2012


well well
well well well

long time no see
it's good to see you again
how's it going?
oh it's going.

What's that?
Well, I mean, I guess
It's okay
Not really

I mean, generally speaking, every relevant deck is more or less the same. They just deviate in how they kill you.
They feature a ridic amount of searching and tutoring: Flip Geargiarmor get Geargiaccelerator, activate Wind Up Factory, activate Magician, trigger Inzektor Centipede, summon Undine dump Dragoons, tutor Abysspike off Abysslinde,  activate Spellbook of Secrets....
They feature 2 card combos (and stand-alone cards)  that produce unproportionate amounts of output:
Magician Shark, Diva Abyssphere, Rescue Rabbit, Dragonfly Hornet, Master Hyperion ....

Looking at the upcoming cards from Cosmo Blazer, have you read the Fire Fists?
More searching.
Thanks Konami

The common denominator is that they're all pre-fabricated archetypes built by Konami, who dictate whether each respective theme will be good or not right from the beginning.
Hey, went the sheeple
There's a lot of deck diversity right now!
But they're ALL pretty much built for you by Konami, sans staple cards etc.

Who even plays draw cards anymore? Why draw 2 random cards when you can search exactly what you need?
I mean sure you'd play Allure or Darkness to mitigate having to play Genex Controller, which by the way is a majestic and powerful ygo card and not garbage like everyone says it is, but even then, Allure isn't amazing in the Water deck.
I mean sure you'd play Solar Recharge in Chaos Dragons, but they're sided out at times, and Chaos Dragons have been dropping in top cut representation at tournaments anyway.

but hey, on the bright side
the situation is probably better than the Pokemon TCG
Pokemon is pretty much all about evolving, but with how cards are designed nowadays,
What is the point of playing evolutions when they're outclassed by basics?
Eg a random Stage 1 has say 110 HP and generally can hit for 60 damage or so, but certain basic pokemon have like 180 HP and generally can hit for over 100 edit: 120! lol
By basics I mean EX's, but the point still stands.

I don't know where I'm going with this

Sunday, December 2, 2012

YCS Barcelona: Aftermath & Analysis

Only 2 weeks after the conclusion of YCS Seattle, YCS Barcelona took place across the ocean aka Mermail territory in Europe (Spain, to be more precise), being the last YCS of the year, as well as the first YCS of the September 2012 format for Europe, since September's YCS Sheffield instead followed the Sealed battle pack format.
Similar to how several European doolists made the trek to YCS Seattle, North America returned the favor, with well-known players such as Paul Clarke, Frazier Smith, Jonathan Weigle, Sean McCabe, and Austin Kulman, among others, representing the US in this European event.

Konami's European Coverage team continued to provide up-to-date and detailed event coverage for those unable to make the trip, as they have done for countless European YCS events in the past. Well done.
Day 1 Coverage
Day 2 Coverage

The the Top 32 breakdown was as follows:
13x Wind Up
6x Mermail Atlanteans
5x Dino Rabbit
4x Agents
3x Inzektors
1x Chain Burn

This was a much more streamlined Top Cut, largely filled with established high-tier strategies, as compared to those of YCS Seattle, YCS Providence, and YCS Indianapolis, which featured a greater spread of rogue strategies. Here, the only rogue deck present was Chain Burn, seeing as all the other decks represented in the Top Cut had already seen moderate to heavy amounts of success this format.

Following in the footsteps of Billy Brake's Top 8 finish at YCS Indianapolis and Michael Stibbin's victory at YCS Seattle, it would appear that Inzektors are steadily gaining more momentum, this time accumulating 3 spots in the Top 32.
Not that it's a direct result of the rise of the dastardly bugs, but personally, I'm starting to really like maining/siding Fiendish Chain again, as it's becoming increasingly useful against the current meta. Beyond the Inzektors matchup, it can, for example, turn off Kristya's special-summon prevention effect, stop Deep Sea Diva and chained when targeted by Atlantean Marksman, be chained to stop Laggia's negation effect when Macro Cosmos is face up, prevent Wind-Up Rabbit from running away, reduce Tragoedia's stats to 0/0, and so forth.
Fiendish Chain has LFN's coveted Stamp of Approval, Vote of Confidence, Gold Star Award , etc

Judging by the European Coverage, several savvy European Doolists have already caught onto this trend, and as such, are a step (or more!) ahead of us North American Doolers

Notably absent from the Top 32 were Geargia and Chaos Dragons, both of which have gradually fallen into decline with the rise of the Mermails and Agents respectively, though a number of them did make Day 2.
The passive set Armor + set backrow setup of Geargia decks can get blown out by Atlantean Marksman and friends, while Chaos Dragons, which conventionally don't play a whole lot of spells and absolutely no traps at all, can struggle to deal with Hyperion and Kristya (yea there's Ryko, but it isn't a permanent answer).

As such, aside from the presence of Agents and Mermails, and a lack of Chaos Dragons, this Top Cut looks quite similar to those of last format, with a large number of Wind-Up and Dino Rabbit decks taking up spots.

As we reached the finals, Jack Bruun was able to win it all with Dino Rabbit, or to be more precise, Macro Rabbit. Rescue Rabbit into Laggia + set multiple backrows too stronk. This is his 2nd Top 2 finish at a YCS, the first being last format at YCS Toulouse when he was defeated in the Finals by Peter Gross (Gross would notably go on to win YCS Sheffield as well, making him a back to back YCS winner).

Overall, the merry go round of winning decks continued:
YCS Toronto: Wind-Ups
YCS Sheffield: Not Available (Battle Pack Sealed Event)
YCS Guatemala: HEROes
YCS Indianapolis: Six Samurai
YCS Providence: Karakuri Geargia
YCS Seattle: Inzektors
YCS Barcelona: Dino Rabbit

The coverage team has already provided a wealth of information on the Top 32 and beyond, so I will refrain from saying too much and being redundant as a result.
Given their track record, I'd expect the European coverage team to release the Top Cut decklists soon, which can then be analyzed to procure a better grasp on the continually developing meta, as well as provide proven lists for netdeckers to prey upon.

Until next time, doolists.