Thursday, September 25, 2014

October 1 - December 31st Banlist: well ok

http://www.yugioh-card.com/en/limited/


Banned:
Nothing

Limited:
Glow-Up Bulb
Infernity Archfiend

Raigeki
Soul Charge
Super Polymerization


Semi-Limited:
Blackwing - Gale the Whirlwind
Gorz the Emissary of Darkness

Ceasefire
The Transmigration Prophecy


Unlimited:
Coach Soldier Wolfbark
Magician of Faith

Formula Synchron
Reinforcement of the Army

Interesting list.

Too bad nothing is going to change?

Bulb will be neat for Sylvan and Dragon Ruler decks I guess. But wait! Soul Charge went to 1

Infernity Archfiend makes sense since Infernity basically took a dump on everyone else at worlds.

Raigeki is a giant trap. It will do.... nothing. Nobody plays Dark Hole, and barely anyone still plays Torrential Tribute. This format revolves around floaters, and that simply isn't favorable for destruction based removal.

Soul Charge to 1 is a blow to Sylvans, Mermail, and Dragon Rulers. That's it. Shaddolls, the only deck from the top 3 that could/would max out on this, shouldn't be affected a whole lot.
"If you draw it you're a sack."

Super Polymerization is the only exclusive hit to Shaddolls, and that's only likely because it's in it's own "you can't chain to me" world. Makes the matchup vs Burning Abyss shakier I guess?

Gale will continue to do nothing

Gorz does nothing at 1 and will do nothing at 2.

Ceasefire to 2 is funny only because it's "kind of" an obstruction to Shaddolls (not really). I'm not a fan of these strategies, but more power to burn decks I guess?

If someone can pull off a consistent Transmigration Prophecy loop without dying first, all the more power to them.

Wolfbark to 3 matches Altair at 3 I suppose. Whatever. Fire Fists aren't in a great position right now anyway because destruction vs floaters is not very good

Magician of Faith did nothing at 1. Was it at 2 last format? I don't remember, because that's how relevant it was. It should do nothing at 3, I think, unless there's something I am missing out on. There are very few spells worth bringing back with it's effect.

Formula Synchron to 3 is neat with Glow Up to 1. That's about it.

Reinforcement of the Army to 3 is actually a big deal considering Satellars are still a top tier deck, and some apparently really good Noble Knight support is on the horizon.


All in all the meta shouldn't change at all for now. The top 3 decks retain all their cards sans Super Poly, Vanity's Emptiness is still at 3, etc.

Monday, September 22, 2014

LFN goes to a Regional

Pre regionals

I've been playing the Pokemon TCG for the past year, but began playing Yugioh casually again near the end of summer. I didn't feel like picking up any of the new cards and learning those decks, so I picked up the few cards I was missing for Dragon Rulers instead.

Somehow I decided that going down to the Yugioh regional in Seattle (09/20) was a good idea. It didn't go nearly as well as I had hoped, but the trip ended up being essentially free and then some so I can't complain.

In any case, it was decided between myself and the four friends that I would be driving that it would in theory be best to drive down on the Friday, so that we would be able to get ample rest before the regional on Saturday, rather than getting up at 4 or 5 am or some other ungodly hour and going from there.
Unfortunately, due to a demanding work schedule (life, etc), one of our group wasn't able to get off work until late afternoon, so we didn't actually leave Canada until around 6:30 pm, which put us on a clock if we were to arrive at a mall with a Pokemon Center kiosk (for me) before closing time.
No regrets.

We made it with 5 minutes to go before the mall's closing time, and I snapped up a new friend.
It is very soft.

Unfortunately, this detour ended up costing us dearly, as upon reaching the establishment where we had originally planned on eating dinner (the buffet at the casino) at around 945 pm, we were told that they close at 10 and we were refused entry. 


So much regret.
Apparently, nowhere else was open at this time of night, so dinner was going to have to be McDonalds, another fast food establishment, or nothing. I normally very rarely eat fast food, but the others were keen on getting 20 "chicken" McNuggets for $5, which admittedly is a really good deal compared what they go for here in Canada, so McDonalds it was.
Everyone else was perfectly content with their food, but I was already feeling sick by the time I was halfway through the first box of 10, and gave up after consuming 11 total. 
The remaining 9 were left in the hotel room. Big surprise.


Next stop was Wal-Mart, where we picked up some snacks and beer.
I ended up getting 2 of the friends I was going down with to pick out 1 pack of Duelist Alliance each for me to buy, and they both went 1 for 1, netting me two terrible Yang Zing holos.

The hotel was largely unimpressive. We did not go to bed until 5am, and due to someone's snoring (not me this time), we all pretty much didn't get any sleep at all, meaning that our stay was essentially a waste of money.

In any case, we get to the venue the next morning, grab our entry packs, and sit at a table feeling terrible.
Remember those Yang Zing holos I pulled the night before? I pulled from my 5 entry packs 3 more Yang Zing holos, including the secret spell card!
I mean I got the hint; I clearly should be playing Yang Zing, but I don't actually want to play this deck like ever, and so I ended up selling the Yang Zing Path for $20 at some point, meaning that my regionals entry was essentially free. 
That's nice and all, but I already felt like leaving and passing out in my car before round 1 even started.


Obv I was playing Dragon Rulers, and it wasn't the standard Mythic Ruler variant either. More on that later.


Round 1: LFN (Dragon Rulers) vs Benjamin (Karakuri)
I lose the dice roll
G1: I flip Skill Drain and he concedes. He also doesn't have a side deck.
G2: He bricks and concedes after I start doing stuff.

OO

Round 2: LFN (Dragon Rulers) vs Griffon (Lightsworn Ruler)
I lose the dice roll again
G1: He opens Charge into Lumina + Raiden, mills a bunch of stuff, and OTK's me turn 2 or 3.
G2: KKM Drago shits on his deck. I eventually kill him with REDMD and friends
G3: KKM Drago + Light Mirror shits on his deck

XOO

Round 3: LFN (Dragon Rulers) vs Ryan (Geargia Traptrix)
I lose the dice roll again
This guy was easily one of the chillest opponents all day
G1: He T-sets. I Upstart Goblin, summon KKM Drago, and attack into Geargiarmor. Damn.

DIVEKICK!!

A judge comes up and attacks him from behind with a game loss for having a partially illegible decklist! 
It was super effective!

G2: I stick Stardust + Skill Drain and that's game.

OO

Round 4: LFN (Dragon Rulers) vs Norman (Batteryman OTK)
I lose the dice roll again
G1: He opens with a set monster and 2 backrows. I set PWWB and pass. He draws for turn and flips Trap Stun. I chain PWWB on his monster and he passes. Soul Charge gets me places and he dies.
G2: He OTK's me
G3: He flips an early Soul Drain, I don't have or draw into MST or Malevolent Catastrophe, and I am unable to play Yugioh and got curbstomped

XOX

This was the first time that I've lost a match to Batterymen. Unfortunate.
At this point I was pretty much hospitalized. One more loss and it's over for me.


Round 5: LFN (Dragon Rulers) vs Tyler (Blue-Eyes Shaddolls)
It was inevitable that I would have to play a friend at some point I guess
I lose the dice roll again
G1: This was a long game, but I felt like I was a step behind the whole time, just struggling to keep up. He eventually overwhelms me with a Soul Charge for double El Shaddoll Construct and double Blue Eyes vs my Stardust and Skill Drain. Damn.
Things happen (and monsters die), and I eventually cannot out both Alsei and Winda in one turn and concede.
G2: This game took a very long time (we went to time in the round etc) because I was stalling with Redox and Skill Drain for the longest time against his Felgrand and 4 set backrow, though he only had 400 LP remaining. He eventually draws the MST for the Drain, drops BLS to banish Redox, and punches me with Felgrand for 2800. I need to make a push or I lose, so I go all in and pray he does not have the Vanity's Emptiness set. He doesn't, and I make Star Eater and swing over Felgrand for exactly 400 damage to kill him.

XO

At this point I was put on life support. An IV drip was inserted into my arm. One more loss or draw and it's over for me.

Round 6: LFN (Dragon Rulers) vs Joshua (Fire Kings)
I lose the dice roll again
G1: He drew incredibly well (ripped Circle, Tenki, etc), and was able to get his Fire King / Circle loop thing going and I died
G2: I Malevolent Catastrophe him for 3 and he can't recover
G3: My hand is ass. We both fail to catch an error that ends up putting me in a bad spot and I die to Barong and double Fencing Fire Ferret beatdown. Yes that happened.

K I'm dead. Dropppppp

This kid drew incredibly well and proceeded to savage Tyler with a topdecked Rekindling for game the following round. Yugioh!

It was rather unfortunate that with my deck being tailored to compete against the current meta of Burning Abyss, Shaddolls, and Satellarknights, all of which revolve around light and dark monsters, I faced only 1 meta deck through 6 rounds. I guess it happens.


With everyone in my car out of Top 8 contention by the time Round 7 or so ended, we decided to pack things up and grab dinner.
Before leaving though, I sold off a slew of junk or otherwise difficult to sell foils (including those Yang Zing cards I pulled earlier) from my binder to the vendor booth, walking away with $174 USD and a half empty binder. I got a lot of $1 bills from that transaction though, and put them towards a DUEA box, which turned out pretty solid. 
Yang Zing Path (again!!! zzzzzzzzzzzzz), ultimate rare Deltaros, Deneb, Winda, and 5 junk supers
The remaining balance easily covered the gas / hotel / food money for the trip and then some. Free trip wheeee

We ended up going to the buffet and got there a solid hour or so before their closing time this time. It wasn't as good as I thought it would be. Everything aside from the roast beef, the onion rings, and the ovaltine-like coffee and chocolate concoction that the server got for me, was pretty subpar.

We go for another Wal-Mart run and get back to the Vancouver area at like 130 am ok the end


Decklist and Explanations


DISASTER DRAGON
1 Blaster
1 Tidal
1 Tempest
1 Redox
1 Debris Dragon
1 Delta Flyer
1 Mythic Tree Dragon
1 Mythic Water Dragon
2 Flamvell Guard
2 Masked Dragon
3 KKM Drago
1 Red-Eyes Darkness Metal Dragon
16

3 Upstart Goblin
3 Dragon Shrine
3 MST
2 Diamond Core of Koaki Meiru
2 Soul Charge
1 Gold Sarcophagus
1 Burial from the Different Dimension aka I win
1 Mind Control
1 Book of Moon
17

1 Compulsory Evacuation Device
2 PWWB
2 Skill Drain
2 Dimensional Prison
7

1 Black Rose Dragon
1 Stardust Dragon
1 Stardust Spark Dragon
1 Scrap Dragon
1 Colossal Fighter
1 Thought Ruler
1 Leo
1 Star Eater
1 Dracossack
1 Big Eye
1 Master of Blades
1 Felgrand
1 Heliopolis
1 Exciton
1 Number 101 Ark
15

2 Maxx "C"
2 Fire Hand
2 Ice Hand
1 Grand Mole
3 Shadow Mirror
3 Light Mirror
2 Malevolent Catastrophe
15

The entire premise behind this deck was that I wanted it to be more grindy, focusing around getting out and protecting multiple KKM Drago with Diamond Core and actual trap cards. Turbo'ing with draw cards and using Soul Charge to make a board with a traditional Mythic Ruler deck isn't as strong as it was before, given that I would be opening up opportunities for free Shaddoll Fusion drops, and the introduction of the new "You don't draw if you go first" rule a while back hurts the consistency with which I could develop these boards, nevermind that I would potentially have to go up against backrow heavy decks in Satellars and Burning Abyss. Main decked Vanity's Emptiness being everywhere also forced the inclusion of mained MST's just so that I can play the game, and every MST I open with or draw into is one less combo card in my hand, which would further increase the odds of bricking had I stuck with a conventional Mythic Ruler build.

Masked Dragon, while being a bad and severely outdated card in general given its weak stats and reliance on battle destruction, allows me to fuel my graveyard without needing to piece together draw cards with the appropriate monsters to discard, while tutoring out a tuner or something without eating up my normal summon for my following turn.

Delta Flyer allowed for access to both Leo and Star Eater compared to Influence Dragon only opening up access to Leo, and was good with Mind Control because I could steal a level 3 like Mathematician or something, pump it up a level and Black Rose, or steal a level 4, pump it up a level, and make a level 8 synchro (or steal Winda and make a level 8 anyway, provided that I have a way to deal with the incoming Shaddoll Fusion drop)

Red-Eyes Darkness Metal Dragon caught people off guard due to it being an inherent special summon (like it is far more likely that someone will wait to chain a Vanity's Emptiness rather than shotgun it), and being able to revive guys like Scrap Dragon, KKM Drago, etc for free, was really good.

With the focus no longer being on going ham into Soul Charge, and the exclusion of the draw cards meaning that the boards I could make were far less impressive, it seemed natural to cut a copy of Soul Charge. I also found that I didn't want to see Foolish Burial most of the time, and it was sided out almost every match, so I dropped it like a week or so before the event.

Mind Control was really good and is a card that should be banned. I never was able to do it, but it'd be really cool if I were able to Mind Control a Construct, access Mythic Water through Masked Dragon or by having an earth monster on board, and overlay for Felgrand. I did do this with a Garunix vs the Fire King kid though.

I still opted to maindeck the Skill Drains despite it conflicting with KKM Drago, as I felt that it's something I can reliably fall back on when I don't have access to a KKM Drago, or when Drago did not matter (such as when I'm facing an established board, where sticking a Ruler would be far more effective).

Master of Blades and Thought Ruler were included for the Burning Abyss and Satellar matchups since their removal cards pretty much all target. I didn't play against either deck so they just chilled the whole time.

The sided Fire and Ice Hands were great, but were not mained because they are pretty bad vs Shaddolls. They were especially effective after my opponents saw the Masked Dragons in game 1's, as that would make it more appealing for them to attack into my set monsters in game 2's.

Neo-Spacian Grand Mole was mediocre in that it uses up my normal summon, relies on the battle phase, and isn't searchable, but I wanted another non-destruction removal card to out Winda and random problem monsters like Ophion, Garunix, ShiEn, a pumped up Noble Knight guy, etc

I debated siding Malevolent Catastrophe vs Royal Decree the night before as they both have their pros and cons, and eventually decided on Malevolent. While in bed, I also thought about just maining the Royal Decrees over the Skill Drains, but with no testing and it being 5am, I was not entirely confident that that would be better.

From my limited testing, the shakiest matchup from the top 3 decks was likely to be Burning Abyss since they can PWWB or Karma Cut the Drago, both of which play around Diamond Core's protection effect, or wall up with Scarm if I am unable to summon a Ruler and beat over it.

Overall the deck and build probably isn't optimal, but Rulers is something I enjoy playing so it's whatever.