Monday, September 22, 2014

LFN goes to a Regional

Pre regionals

I've been playing the Pokemon TCG for the past year, but began playing Yugioh casually again near the end of summer. I didn't feel like picking up any of the new cards and learning those decks, so I picked up the few cards I was missing for Dragon Rulers instead.

Somehow I decided that going down to the Yugioh regional in Seattle (09/20) was a good idea. It didn't go nearly as well as I had hoped, but the trip ended up being essentially free and then some so I can't complain.

In any case, it was decided between myself and the four friends that I would be driving that it would in theory be best to drive down on the Friday, so that we would be able to get ample rest before the regional on Saturday, rather than getting up at 4 or 5 am or some other ungodly hour and going from there.
Unfortunately, due to a demanding work schedule (life, etc), one of our group wasn't able to get off work until late afternoon, so we didn't actually leave Canada until around 6:30 pm, which put us on a clock if we were to arrive at a mall with a Pokemon Center kiosk (for me) before closing time.
No regrets.

We made it with 5 minutes to go before the mall's closing time, and I snapped up a new friend.
It is very soft.

Unfortunately, this detour ended up costing us dearly, as upon reaching the establishment where we had originally planned on eating dinner (the buffet at the casino) at around 945 pm, we were told that they close at 10 and we were refused entry. 

So much regret.
Apparently, nowhere else was open at this time of night, so dinner was going to have to be McDonalds, another fast food establishment, or nothing. I normally very rarely eat fast food, but the others were keen on getting 20 "chicken" McNuggets for $5, which admittedly is a really good deal compared what they go for here in Canada, so McDonalds it was.
Everyone else was perfectly content with their food, but I was already feeling sick by the time I was halfway through the first box of 10, and gave up after consuming 11 total. 
The remaining 9 were left in the hotel room. Big surprise.

Next stop was Wal-Mart, where we picked up some snacks and beer.
I ended up getting 2 of the friends I was going down with to pick out 1 pack of Duelist Alliance each for me to buy, and they both went 1 for 1, netting me two terrible Yang Zing holos.

The hotel was largely unimpressive. We did not go to bed until 5am, and due to someone's snoring (not me this time), we all pretty much didn't get any sleep at all, meaning that our stay was essentially a waste of money.

In any case, we get to the venue the next morning, grab our entry packs, and sit at a table feeling terrible.
Remember those Yang Zing holos I pulled the night before? I pulled from my 5 entry packs 3 more Yang Zing holos, including the secret spell card!
I mean I got the hint; I clearly should be playing Yang Zing, but I don't actually want to play this deck like ever, and so I ended up selling the Yang Zing Path for $20 at some point, meaning that my regionals entry was essentially free. 
That's nice and all, but I already felt like leaving and passing out in my car before round 1 even started.

Obv I was playing Dragon Rulers, and it wasn't the standard Mythic Ruler variant either. More on that later.

Round 1: LFN (Dragon Rulers) vs Benjamin (Karakuri)
I lose the dice roll
G1: I flip Skill Drain and he concedes. He also doesn't have a side deck.
G2: He bricks and concedes after I start doing stuff.


Round 2: LFN (Dragon Rulers) vs Griffon (Lightsworn Ruler)
I lose the dice roll again
G1: He opens Charge into Lumina + Raiden, mills a bunch of stuff, and OTK's me turn 2 or 3.
G2: KKM Drago shits on his deck. I eventually kill him with REDMD and friends
G3: KKM Drago + Light Mirror shits on his deck


Round 3: LFN (Dragon Rulers) vs Ryan (Geargia Traptrix)
I lose the dice roll again
This guy was easily one of the chillest opponents all day
G1: He T-sets. I Upstart Goblin, summon KKM Drago, and attack into Geargiarmor. Damn.


A judge comes up and attacks him from behind with a game loss for having a partially illegible decklist! 
It was super effective!

G2: I stick Stardust + Skill Drain and that's game.


Round 4: LFN (Dragon Rulers) vs Norman (Batteryman OTK)
I lose the dice roll again
G1: He opens with a set monster and 2 backrows. I set PWWB and pass. He draws for turn and flips Trap Stun. I chain PWWB on his monster and he passes. Soul Charge gets me places and he dies.
G2: He OTK's me
G3: He flips an early Soul Drain, I don't have or draw into MST or Malevolent Catastrophe, and I am unable to play Yugioh and got curbstomped


This was the first time that I've lost a match to Batterymen. Unfortunate.
At this point I was pretty much hospitalized. One more loss and it's over for me.

Round 5: LFN (Dragon Rulers) vs Tyler (Blue-Eyes Shaddolls)
It was inevitable that I would have to play a friend at some point I guess
I lose the dice roll again
G1: This was a long game, but I felt like I was a step behind the whole time, just struggling to keep up. He eventually overwhelms me with a Soul Charge for double El Shaddoll Construct and double Blue Eyes vs my Stardust and Skill Drain. Damn.
Things happen (and monsters die), and I eventually cannot out both Alsei and Winda in one turn and concede.
G2: This game took a very long time (we went to time in the round etc) because I was stalling with Redox and Skill Drain for the longest time against his Felgrand and 4 set backrow, though he only had 400 LP remaining. He eventually draws the MST for the Drain, drops BLS to banish Redox, and punches me with Felgrand for 2800. I need to make a push or I lose, so I go all in and pray he does not have the Vanity's Emptiness set. He doesn't, and I make Star Eater and swing over Felgrand for exactly 400 damage to kill him.


At this point I was put on life support. An IV drip was inserted into my arm. One more loss or draw and it's over for me.

Round 6: LFN (Dragon Rulers) vs Joshua (Fire Kings)
I lose the dice roll again
G1: He drew incredibly well (ripped Circle, Tenki, etc), and was able to get his Fire King / Circle loop thing going and I died
G2: I Malevolent Catastrophe him for 3 and he can't recover
G3: My hand is ass. We both fail to catch an error that ends up putting me in a bad spot and I die to Barong and double Fencing Fire Ferret beatdown. Yes that happened.

K I'm dead. Dropppppp

This kid drew incredibly well and proceeded to savage Tyler with a topdecked Rekindling for game the following round. Yugioh!

It was rather unfortunate that with my deck being tailored to compete against the current meta of Burning Abyss, Shaddolls, and Satellarknights, all of which revolve around light and dark monsters, I faced only 1 meta deck through 6 rounds. I guess it happens.

With everyone in my car out of Top 8 contention by the time Round 7 or so ended, we decided to pack things up and grab dinner.
Before leaving though, I sold off a slew of junk or otherwise difficult to sell foils (including those Yang Zing cards I pulled earlier) from my binder to the vendor booth, walking away with $174 USD and a half empty binder. I got a lot of $1 bills from that transaction though, and put them towards a DUEA box, which turned out pretty solid. 
Yang Zing Path (again!!! zzzzzzzzzzzzz), ultimate rare Deltaros, Deneb, Winda, and 5 junk supers
The remaining balance easily covered the gas / hotel / food money for the trip and then some. Free trip wheeee

We ended up going to the buffet and got there a solid hour or so before their closing time this time. It wasn't as good as I thought it would be. Everything aside from the roast beef, the onion rings, and the ovaltine-like coffee and chocolate concoction that the server got for me, was pretty subpar.

We go for another Wal-Mart run and get back to the Vancouver area at like 130 am ok the end

Decklist and Explanations

1 Blaster
1 Tidal
1 Tempest
1 Redox
1 Debris Dragon
1 Delta Flyer
1 Mythic Tree Dragon
1 Mythic Water Dragon
2 Flamvell Guard
2 Masked Dragon
3 KKM Drago
1 Red-Eyes Darkness Metal Dragon

3 Upstart Goblin
3 Dragon Shrine
2 Diamond Core of Koaki Meiru
2 Soul Charge
1 Gold Sarcophagus
1 Burial from the Different Dimension aka I win
1 Mind Control
1 Book of Moon

1 Compulsory Evacuation Device
2 Skill Drain
2 Dimensional Prison

1 Black Rose Dragon
1 Stardust Dragon
1 Stardust Spark Dragon
1 Scrap Dragon
1 Colossal Fighter
1 Thought Ruler
1 Leo
1 Star Eater
1 Dracossack
1 Big Eye
1 Master of Blades
1 Felgrand
1 Heliopolis
1 Exciton
1 Number 101 Ark

2 Maxx "C"
2 Fire Hand
2 Ice Hand
1 Grand Mole
3 Shadow Mirror
3 Light Mirror
2 Malevolent Catastrophe

The entire premise behind this deck was that I wanted it to be more grindy, focusing around getting out and protecting multiple KKM Drago with Diamond Core and actual trap cards. Turbo'ing with draw cards and using Soul Charge to make a board with a traditional Mythic Ruler deck isn't as strong as it was before, given that I would be opening up opportunities for free Shaddoll Fusion drops, and the introduction of the new "You don't draw if you go first" rule a while back hurts the consistency with which I could develop these boards, nevermind that I would potentially have to go up against backrow heavy decks in Satellars and Burning Abyss. Main decked Vanity's Emptiness being everywhere also forced the inclusion of mained MST's just so that I can play the game, and every MST I open with or draw into is one less combo card in my hand, which would further increase the odds of bricking had I stuck with a conventional Mythic Ruler build.

Masked Dragon, while being a bad and severely outdated card in general given its weak stats and reliance on battle destruction, allows me to fuel my graveyard without needing to piece together draw cards with the appropriate monsters to discard, while tutoring out a tuner or something without eating up my normal summon for my following turn.

Delta Flyer allowed for access to both Leo and Star Eater compared to Influence Dragon only opening up access to Leo, and was good with Mind Control because I could steal a level 3 like Mathematician or something, pump it up a level and Black Rose, or steal a level 4, pump it up a level, and make a level 8 synchro (or steal Winda and make a level 8 anyway, provided that I have a way to deal with the incoming Shaddoll Fusion drop)

Red-Eyes Darkness Metal Dragon caught people off guard due to it being an inherent special summon (like it is far more likely that someone will wait to chain a Vanity's Emptiness rather than shotgun it), and being able to revive guys like Scrap Dragon, KKM Drago, etc for free, was really good.

With the focus no longer being on going ham into Soul Charge, and the exclusion of the draw cards meaning that the boards I could make were far less impressive, it seemed natural to cut a copy of Soul Charge. I also found that I didn't want to see Foolish Burial most of the time, and it was sided out almost every match, so I dropped it like a week or so before the event.

Mind Control was really good and is a card that should be banned. I never was able to do it, but it'd be really cool if I were able to Mind Control a Construct, access Mythic Water through Masked Dragon or by having an earth monster on board, and overlay for Felgrand. I did do this with a Garunix vs the Fire King kid though.

I still opted to maindeck the Skill Drains despite it conflicting with KKM Drago, as I felt that it's something I can reliably fall back on when I don't have access to a KKM Drago, or when Drago did not matter (such as when I'm facing an established board, where sticking a Ruler would be far more effective).

Master of Blades and Thought Ruler were included for the Burning Abyss and Satellar matchups since their removal cards pretty much all target. I didn't play against either deck so they just chilled the whole time.

The sided Fire and Ice Hands were great, but were not mained because they are pretty bad vs Shaddolls. They were especially effective after my opponents saw the Masked Dragons in game 1's, as that would make it more appealing for them to attack into my set monsters in game 2's.

Neo-Spacian Grand Mole was mediocre in that it uses up my normal summon, relies on the battle phase, and isn't searchable, but I wanted another non-destruction removal card to out Winda and random problem monsters like Ophion, Garunix, ShiEn, a pumped up Noble Knight guy, etc

I debated siding Malevolent Catastrophe vs Royal Decree the night before as they both have their pros and cons, and eventually decided on Malevolent. While in bed, I also thought about just maining the Royal Decrees over the Skill Drains, but with no testing and it being 5am, I was not entirely confident that that would be better.

From my limited testing, the shakiest matchup from the top 3 decks was likely to be Burning Abyss since they can PWWB or Karma Cut the Drago, both of which play around Diamond Core's protection effect, or wall up with Scarm if I am unable to summon a Ruler and beat over it.

Overall the deck and build probably isn't optimal, but Rulers is something I enjoy playing so it's whatever.


  1. FIRST!
    I see you're not dead yet. Good to hear that you made money in the event. But I've heard reports that most players in Seattle prefer trading over paying for anything.
    I hear someone in the group got first in the entire event.
    Also heard someone in the group got into a car accident.
    But it's at least comforting to still hear from you in the current format.

    1. 1) no idea, I looked at 0 binders
      2) this is true, he went 9-0 in matches and 18-0 in games over the entire regional with Shaddoll Artifacts
      3) not sure about this one. Someone got a ticket though

      I think the only thing I don't really like about the current format is Vanity's Emptiness. While there's still overpowered cards / decks, under most circumstances you can still play the game and OTK's aren't prevalent at all outside of BLS and Super Poly drops in Shaddolls
      It's also 3am so maybe I'm not thinking straight and forgot something idk

    2. You're right about Vanity's Emptiness. Aside from the price, it can be a heavy lockdown card. But you already pointed out that you needed to play MST to get rid of that card, and perhaps something like Supply Squad. Then again, I've seen people drop MST in lieu of something more practical for the meta such as Phoenix Wing Blast. Hope you find your rare version of this card, either in FET or DR3.

      I wonder why Lightsworn isn't doing so well. They can still OTK out of nowhere and JD is hard to get rid of in general.
      My group and I have been in the decline in terms of playing in the current format. This is because the newest set pretty much defines the meta. In the eyes of our former competitors, it almost appears like all of us are quitting. To this day, I wouldn't mind selling my high value cards because I know I wouldn't miss them.

    3. ok only a select number of people know that I was looking for a rare PWWB so idk I guess I should know you but based on your typing style and comments I have no idea who you are

      I think LS isn't positioned very well right now. If they don't draw Charge / Recharge, they are entirely dependent on the successful normal summon of a LS monster or Kuribandit to do anything, all of which have to survive until the end phase, and this line of play can be easily disrupted by the backrows found in Burning Abyss and Satellar decks (and Super Poly / Sanctum in Shaddolls I suppose).
      Emptiness being everywhere also doesn't bode well given the high amount of boss monsters the deck plays (3 JD, 2-3 rulers, 2 Lightray Diabolos), as the only maindecked out is triple Lyla, which again needs to have its summon go through.
      The deck also plays 0 traps (or 2-3 breakthrough skills at most), which isn't ideal either in this format IMO as you basically have no response to the plays that Shaddolls, BA, and Satellars are making
      Satellars being a relevant deck also means that people are siding Light Imprisoning Mirrors, which also ends up hurting LS.

      Finally, I think outside of Raiden and Lyla, the rest of the lightsworn monsters are very mediocre cards. Lumina is weak and too easily disrupted, Ehren and Jain are easy to play around (leave something in attack position, and summon something that can clear 1800), and so forth. So all in all, in order to drop your boss monsters aka your win condition, you fill your deck by necessity with 6 good LS monsters and a bunch of mediocre ones, and don't main MST's or trap cards to protect you as they would lower the quality of your mills.

      The newest set defining the meta thing is true for DUEA, but overall not necessarily, as if I recall correctly, near the beginning of the year, say anywhere from January to April, Fire Fists, Gears, and Water (maybe Bujins, Mythic Rulers, Lightsworns, and Spellbooks were in the mix too, I think?) were the top decks, and those had been out for quite some time by that point

    4. As of now, I'm just a duelist who blends in with all the other scrubs now. I'm known in the competitive scene but no longer have much of a presence. We've never dueled at a locals or regionals before, despite the few times you've been around. I always wanted to be in your feature match reports but we've never been paired up. But that's a given since we both live in opposite ends of the lower mainland.

      As for lightsworns, getting a Lumina Felice loop going is pretty cool. Something like that can certainly accelerate the deck much faster than you think. I am starting to notice that needlebugs nest was just a hyped thing now. With clarification on excavating, it's not a card you'll see in sylvans. I wonder if reasoning will make an impact for sylvans when soul charge gets hit.

      What you say about the current decks is true. I'm noticing if the deck doesn't have a consistent way to perform non-destruction removal, it's falling behind in the meta. Duelist Alliance only came out on August 15, 2014. It's been a month in and the majority topping decks are DUEA things. The rare encounters of other decks topping is because people don't side for it at the main events. Alas, I wonder how the upcoming ban list will play out.

    5. it's ok i'm pretty much a casual at this point, having been out of the loop for so long. I mean you can say hi i won't shoot you or something (right???)

      hmmm i think some form of destruction based removal is ok right now, like artifact sanctum and moralltach, lyla, shaddoll dragon, etc since they are either highly disruptive and/or also serve other purposes in their respective decks. Stuff like Torrential Tribute and Dark Hole though, not so much.

      I don't expect the banlist to change all that much meta-wise, like the stuff that will probably get hit to some degree will be indirect support for the top decks (tour guide, mathematician, armageddon knight, super poly), alongside format-defining cards like Soul Charge and Vanity's Emptiness, and cards that aren't relevant anymore, but were dominant like 2 months ago or something (Fire and Ice Hand, etc).
      Then we'll get some banned / limited cards back which are way past their prime and/or will do nothing (such as upping Gale to 2, or Sacred Sword of Seven Stars to 3 or something like that), and probably some cards back that will help push upcoming product (there's a geargia thing and a noble knight thing coming out soon I think?).

  2. Come back? Please? Less than three